Magic The Gathering Comprehensive Rules - BestLightNovel.com
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Text-Changing Effect
An effect that changes the text of an object changes only words that are used in the correct way (for example, a Magic color word being used as a color word, a land type word used as a land type, or a creature type word used as a creature type). The effect can't change a proper noun, such as a card name, even if that proper noun contains a word or a series of letters that is the same as a Magic color word, basic land type, or creature type. See rule 418.6, "Text-Changing Effects."
Threshold
Threshold used to be a keyword ability. It is now an ability word and has no rules meaning. All cards printed with the threshold keyword have received errata. Updated wordings are available in the Oracle card reference.
Tie
If an effect could result in a tie, the text of the spell or ability that created the effect will specify what to do in the event of a tie. The Magic game has no default for ties.
Timestamp Order
An object's timestamp is the time it entered the zone it's currently in, with three exceptions: (1) If two or more objects enter a zone simultaneously, the active player determines their timestamp order at the time they enter that zone. (2) Whenever an Aura or Equipment becomes attached to a permanent, the Aura or Equipment receives a new timestamp. (3) Permanents that phase in keep the same timestamps they had when they phased out. See rule 418.5e. See also Depend On.
Continuous effects generated by static abilities have the same timestamp as the object that generated them. Continuous effects generated by the resolution of a spell or ability receive a timestamp at the time they're created.
Token
A token is a marker used to represent any permanent that isn't represented by a card. Tokens are created by effects. Tokens can be tapped and untapped just like cards, though an alternative to rotation might be needed to distinguish their status. See rule 216, "Tokens."
Tombstone Icon
A tombstone icon appears to the left of the name of many Odyssey block cards with abilities that are relevant in a player's graveyard. The purpose of the icon is to make those cards stand out when they're in a graveyard. This icon has no effect on game play. See rule 104.5.
Total Casting Cost (Obsolete)
Some older cards were printed with the term "total casting cost" to describe the converted mana cost of a spell. In general, cards that were printed with the term "total casting cost" now use the term "converted mana cost."
Total Cost
The total cost of a spell or activated ability is the mana cost, activation cost, or alternative cost, plus all cost increases and minus all cost reductions. See rule 409.1f
Toughness
The number after the slash printed on the lower right corner of a creature card is its toughness. See rule 208, "Power/Toughness."
A creature that's been dealt damage greater than or equal to its toughness (and greater than 0) has lethal damage and will be destroyed the next time any player would receive priority. This is a state-based effect.
Some creature cards have toughness represented by * instead of a number. The object has a characteristic-setting ability that sets its toughness according to some stated condition. The * is 0 while the object isn't in play.
A noncreature permanent has no toughness, even if it's a card with a toughness printed on it (such as a Licid that's become an Aura).
Tournament
A tournament is an organized event where players compete against other players to win prizes. See the Tournament Locator on the MagicTheGathering.com Tournament Center page (www.wizards.com/default.asp?x=mtgcom/tournamentcenter) to find tournaments in your area.
Trample
Trample is a static ability modifying the combat damage step of the combat phase. It lets an attacking creature "trample over" blocking creatures and a.s.sign part of its combat damage to the defending player. See rule 502.9, "Trample."
Trans.m.u.te
Trans.m.u.te is an activated ability that functions only while the card with trans.m.u.te is in a player's hand. "Trans.m.u.te [cost]" means "[Cost], Discard this card: Search your library for a card with the same converted mana cost as the discarded card, reveal that card, and put it into your hand. Then shuffle your library. Play this ability only any time you could play a sorcery." See rule 502.48, "Trans.m.u.te."
Trigger, Triggered Ability
A triggered ability begins with the word "when," "whenever," or "at." Whenever the trigger event occurs, the ability goes on top of the stack the next time a player would receive priority. See rule 404, "Triggered Abilities."
Trigger Condition
A triggered ability begins with the word "when," "whenever," or "at." The phrase containing one of these words is the trigger condition, which defines the trigger event. See rule 404, "Triggered Abilities."
Turn Marker
The Grand Melee variant allows multiple players to take turns at the same time. Moving turn markers keep track of which players are currently taking turns. Each turn marker represents an active player's turn. See rule 608, "Grand Melee."
Two-Headed Giant
The Two-Headed Giant variant has two unique features. Each two-player team has a shared life total, which starts at 40 life, and each team has takes turns rather than each player. Each team's creatures also attack the other team rather than individual players. The additional rules for the Two-Headed Giant variant explain how the timing of team turns works. See rule 606, "Two-Headed Giant Variant."