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Games and Play for School Morale Part 1

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Games and Play for School Morale.

by Various.

FOREWORD

By Anna Vaughan "Mel" Sheppard

It is just as essential that the teacher who enters a schoolroom in September know how to play with children as to teach them. By no better means, perhaps, may the spirit of friends.h.i.+p and co-operation be so thoroughly strengthened and firmly established as through games.

The mental, moral and physical growth attained through partic.i.p.ation in games cannot be overestimated. To listen to directions, to understand them thoroughly and to execute them exactly as given require alert attention and accurate motion.

To play fair, win honestly and accept defeat cheerfully, remembering at all times to be courteous to opponents, are invaluable lessons, and conducive to good citizens.h.i.+p.

Active games quicken the sense perceptions. Through them the dull, pa.s.sive mind is aroused to an active interest in external things to which the hitherto inert body is forced to respond. As a result the child observes more closely, thinks more clearly and moves with greater ease.

To rhythmic games may be attributed the freedom of movement, graceful carriage and appreciation for and response to rhythm by which the child attempts to give expression to his inmost feelings.

By correlation with language, quiet games furnish a successful means for establis.h.i.+ng correct habits of speech. Correlated with number, much valuable drill in the fundamental processes may be secured in a most delightful and informal way.

All children love to play, and, cosmopolitan as is the blend of our public schools today, in the recreation period is found an opportunity for universal expression not afforded in other activities of the day.

Keenly sensitive to their surroundings, they are quick to catch the enthusiasm of their leader.

The child, timid and retiring of disposition, becomes a creature of initiative, while not infrequently the forward, self-a.s.sured child is given a much needed lesson in self-restraint. Through his skill displayed in playing games involving contest, a formerly unappreciated child compels the respect and admiration of his cla.s.smates, a tribute that may play no small part in influencing his course in after life.

It is only by getting into the game with the children and encouraging them to play naturally, permitting them to get all the joy there is in the performance hereof, that games may be made of greatest service. The effects of such play cannot fail to dispel the artificial atmosphere which for various reasons permeates many of our schools today, and to establish, in its place, wholesome and natural conditions, that will challenge the child's best efforts and render school life pleasant as well as profitable.

Graded Games for Schools and Community Recreation

The Indoor Recreation Work is given in the form of plays and games.

While the plays and games listed have been carefully arranged and graded with a view to adapting them to the schoolroom, many of them are suited to playground, hall and gymnasium use.

It is suggested that at least one game period a day be given out of doors during the pleasant weather.

Rules to Be Observed in Giving Games

1. Teacher should be familiar with the game before giving it.

2. Teach by imitation in the story-plays and rhythm, as best results come from the teacher playing with the children.

3. Be sure that the air is fresh when giving a game.

4. In every rest period give a breathing exercise.

5. See that all the children have a part in the game.

6. Upon the spirit which the teacher puts into it, depends the success of the game.

Story Plays are imitations of well-known activities. They may be experiences related to home activities, the surroundings near the home, the season and to school work.

Capitalize the child's imagination and experience as a basis for developing Story Plays, keeping in mind the types of exercise necessary to give the children the proper amount of exercise.

The following is ill.u.s.trative of the forms of exercise to be found in a story play:

A Day in the Woods

Stretching--Reach up high. Take your coat and hat.

Leg movement--Walk quickly (skip) to the woods. (Each two rows walk around one row of desks.)

Head exercise--Look up at the bright autumn leaves.

Arm exercise--Raise your arms and touch them.

Trunk and Arm exercise--Rake the fallen leaves. (Lean forward, bending body forward to either side.)

Knee Bending--Run and jump into the pile of leaves.

Breathing--Breathe in the fresh air.

Suggestive List of Story Plays

Home activities--Was.h.i.+ng, ironing, baking, sewing, sweeping, dusting.

Industrial Activities--Fireman, soldier, shoemaker, blacksmith, carpenter, etc.

Seasonal Activities:

Fall--Nutting, Thanksgiving, Jack Frost, gathering apples, etc.

Winter--Christmas Toys, Snow Fort, Valentine Day, Was.h.i.+ngton's Birthday.

Spring--Flying Kites, making a garden, trees in a storm.

Summer--The Playground, swimming, picking flowers, a day at the circus.

Correlate rhythmic exercises with the reading language and nature work.

The movements may be executed to music, Victrola or piano being used.

Walking fast Walking slow Jumping Running Ringing bell Marching Hopping Clapping Beating drum Blowing bubbles Fairies skipping Birds flying Boats sailing Blowing bugle Blowing up a balloon Climbing a steep hill Imitate a steam engine Smell the pretty rose Galloping horses Hammering Rabbits jumping Ducks waddling Skating Raking garden Rowing boat Bouncing ball Throwing s...o...b..a.l.l.s Elephant's walk Giant striding Goose waddle Turkey strutting Indian walking Walk like a dwarf Crow like a rooster Breathe in the fresh air Blow a feather in the air

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