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If Tommorrow Comes Part 22

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"Can't. We're on another case," Trevor explained. "We have to catch this plane."

"Give me back the jewelry, first," Tracy demanded.

"I'm afraid we can't do that," Thomas Bowers told her. "It's evidence. We'll send you a receipt for it."

"No. I don't want a receipt. I want the jewelry."

"Sorry," said Trevor. "We can't let it out of our possession."



They had reached the gate. Trevor handed his boarding pa.s.s to the attendant. Tracy looked around, desperate, and saw an airport policeman standing nearby. She called out, "Officer! Officer!"

The two men looked at each other, startled.

"What the h.e.l.l do you think you're doing?" Trevor hissed. "Do you want to get us all arrested?"

The policeman was moving toward them. "Yes, miss? Any problem?"

"Oh, no problem," Tracy said gaily. "These two wonderful gentlemen found some valuable jewelry I lost, and they're returning it to me. I was afraid I was going to have to go to the FBI about it."

The two men exchanged a frantic look.

"They suggested that perhaps you wouldn't mind escorting me to a taxi."

"Certainly. Be happy to."

Tracy turned toward the men. "It's safe to give the jewels to me now. This nice officer will take care of me."

"No, really," Tom Bowers objected. "It would be much better if we---"

"Oh, no, I insist," Tracy urged. "I know how important it is for you to catch your plane."

The two men looked at the policeman, and then at each other, helpless. There was nothing they could do. Reluctantly, Tom Bowers pulled the chamois bag from his pocket.

"That's it!" Tracy said. She took the bag from his hand, opened it, and looked inside. "Thank goodness. It's all here."

Tom Bowers made one last-ditch try. "Why don't we keep it safe for you until---"

"That won't be necessary," Tracy said cheerfully. She opened her purse, put the jewelry inside, and took out two $5.00 bills. She handed one to each of the men. "Here's a little token of my appreciation for what you've done."

The other pa.s.sengers had all departed through the gate. The airline attendant said, "That was the last call. You'll have to board now, gentlemen."

"Thank you again," Tracy beamed as she walked away with the policeman at her side. "It's so rare to find an honest person these days."

Chapter 18.

Thomas Bowers--- ne Jeff Stevens--- sat at the plane window looking out as the aircraft took off. He raised his handkerchief to his eyes, and his shoulders heaved up and down.

Dennis Trevor--- a.k.a. Brandon Higgins--- seated next to him, looked at him in surprise. "Hey," he said, "it's only money. It's nothing to cry about."

Jeff Stevens turned to him with tears streaming down his face, and Higgins, to his astonishment, saw that Jeff was convulsed with laughter.

"What the h.e.l.l's the matter with you?" Higgins demanded. "It's nothing to laugh about, either."

To Jeff, it was. The manner in which Tracy Whitney had outwitted them at the airport was the most ingenius con he had ever witnessed. A scam on top of a scam. Conrad Morgan had told them the woman was an amateur. My G.o.d, Jeff thought, what would she be like if she were a professional? Tracy Whitney was without doubt the most beautiful woman Jeff Stevens had ever seen. And clever. Jeff prided himself on being the best confidence artist in the business, and she had outsmarted him. Uncle Willie would have loved her, Jeff thought.

It was Uncle Willie who had educated Jeff. Jeff's mother was the trusting heiress to a farm-equipment fortune, married to an improvident schemer filled with get-rich-quick projects that never quite worked out. Jeff's father was a charmer, darkly handsome and persuasively glib, and in the first five years of marriage he had managed to run through his wife's inheritance. Jeff's earliest memories were of his mother and father quarreling about money and his father's extramarital affairs. It was a bitter marriage, and the young boy had resolved, I'm never going to get married. Never.

His father's brother, Uncle Willie, owned a small traveling carnival, and whenever he was near Marion, Ohio, where the Stevenses lived, he came to visit them. He was the most cheerful man Jeff had ever known, filled with optimism and promises of a rosy tomorrow. He always managed to bring the boy exciting gifts, and he taught Jeff wonderful magic tricks. Uncle Willie had started out as a magician at a carnival and had taken it over when it went broke.

When Jeff was fourteen, his mother died in an automobile accident. Two months later Jeff's father married a nineteen-year-old c.o.c.ktail waitress. "It isn't natural for a man to live by himself," his father had explained. But the box was filled with a deep resentment, feeling betrayed by his father's callousness.

Jeff's father had been hired as a siding salesman and was on the road three days a week. One night when Jeff was alone in the house with his stepmother, he was awakened by the sound of his bedroom door opening. Moments later he felt a soft, naked body next to his. Jeff sat up in alarm.

"Hold me, Jeffie," his stepmother whispered. "I'm afraid of thunder."

"It--- it isn't thundering," Jeff stammered.

"But it could be. The paper said rain." She pressed her body close to his. "Make love to me, baby."

The boy was in a panic. "Sure. Can we do it in Dad's bed?"

"Okay." She laughed. "Kinky, huh?"

"I'll be right there," Jeff promised.

She slid out of bed and went into the other bedroom. Jeff had never dressed faster in his life. He went out the window and headed for Cimarron, Kansas, where Uncle Willie's carnival was playing. He never looked back.

When Uncle Willie asked Jeff why he had run away from home, all he would say was, "I don't get along with my stepmother."

Uncle Willie telephoned Jeff's father, and after a long conversation, it was decided that the boy should remain with the carnival. "He'll get a better education here than any school could ever give him," Uncle Willie promised.

The carnival was a world unto itself. "We don't run a Sunday school show," Uncle Willie explained to Jeff. "We're flimflam artists. But remember, sonny, you can't con people unless they're greedy to begin with. W. C. Fields had it right. You can't cheat an honest man."

The carnies became Jeff's friends. There were the "front-end" men, who had the concessions, and the "back-end" people, who ran shows like the fat woman and the tattooed lady, and the flat-store operators, who operated the games. The carnival had its share of nubile girls, and they were attracted to the young boy. Jeff had inherited his mother's sensitivity and his father's dark, good looks, and the ladies fought over who was going to relieve Jeff of his virginity. His first s.e.xual experience was with a pretty contortionist, and for years she was the high-water mark that other women had to live up to.

Uncle Willie arranged for Jeff to work at various jobs around the carnival.

"Someday all this will be yours," Uncle Willie told the boy, "and the only way you're gonna hang on to it is to know more about it than anybody else does."

Jeff started out with the six-cat "hanky-park," a scam where customers paid to throw b.a.l.l.s to try to knock six cats made out of canvas with a wood-base bottom into a net. The operator running the joint would demonstrate how easy it was to knock them over, but when the customer tried it, a "gunner" hiding in back of the canvas lifted a rod to keep the wooden base on the cats steady. Not even Sandy Koufax could have downed the cats.

"Hey, you hit it too low," the operator would say. "All you have to do is. .h.i.t it nice and easy."

Nice and easy was the pa.s.sword, and the moment the operator said it, the hidden gunner would drop the rod, and the operator would knock the cat off the board. He would then say, "See what I mean?" and that was the gunner's signal to put up the rod again. There was always another rube who wanted to show off his pitching arm to his giggling girl friend.

Jeff worked the "count stores," where clothespins were arranged in a line. The customer would pay to throw rubber rings over the clothespins, which were numbered, and if the total added up to twenty-nine, he would win an expensive toy. What the sucker did not know was that the clothespins had different numbers at each end, so that the man running the count store could conceal the number that would add up to twenty-nine and make sure the mark never won.

One day Uncle Willie said to Jeff, "You're doin' real good, kid, and I'm proud of you. You're ready to move up to the skillo."

The skillo operators were the creme de la creme, and all the other carnies looked up to them. They made more money than anyone else in the carnival, stayed at the best hotels, and drove flashy cars. The skillo game consisted of a flat wheel with an arrow balanced very carefully on gla.s.s with a thin piece of paper in the center. Each section was numbered, and when the customer spun the wheel and it stopped on a number, that number would be blocked off. The customer would pay again for another spin of the wheel, and another s.p.a.ce would be blocked off. The skillo operator explained that when all the s.p.a.ces were blocked off, the customer would win a large sum of money. As the customer got closer to filling in all the s.p.a.ces, the skillo operator would encourage him to increase his bets. The operator would look around nervously and whisper, "I don't own this game, but I'd like you to win. If you do, maybe you'll give me a small piece."

The operator would slip the customer five or ten dollars and say, "Bet this for me, will you? You can't lose now." And the mark would feel as though he had a confederate. Jeff became an expert at milking the customers. As the open s.p.a.ces on the board became smaller and the odds of winning grew greater, the excitement would intensify.

"You can't miss now!" Jeff would exclaim, and the player would eagerly put up more money. Finally, when there was only one tiny s.p.a.ce left to fill, the excitement would peak. The mark would put up all the money he had, and often hurry home to get more. The customer never won, however, because the operator or his s.h.i.+ll would give the table an imperceptible nudge, and the arrow would invariably land at the wrong place.

Jeff quickly learned all the carnie terms: The "gaff" was a term for fixing the games so that the marks could not win. The men who stood in front of a sideshow making their spiel were called "barkers" by outsiders, but the carnie people called them "talkers." The talker got 10 percent of the take for building the tip--- the "tip" being a crowd. "Slum" was the prize given away. The "postman" was a cop who had to be paid off.

Jeff became an expert at the "blow-off." When customers paid to see a sideshow exhibition, Jeff would make his spiel: "Ladies and gentlemen: Everything that's pictured, painted, and advertised outside, you will see within the walls of this tent for the price of your general admission. However, immediately after the young lady in the electric chair gets finished being tortured, her poor body racked by fifty thousand watts of electricity, we have an extra added attraction that has absolutely nothing to do with the show and is not advertised outside. Behind this enclosure you are going to see something so truly remarkable, so chilling and hair-raising, that we dare not portray it outside, because it might come under the eyes of innocent children or susceptible women."

And after the suckers had paid an extra dollar, Jeff would usher them inside to see a girl with no middle, or a two-headed baby, and of course it was all done with mirrors.

One of the most profitable carnival games was the "mouse running." A live mouse was put in the center of a table and a bowl was placed over it. The rim of the table had ten holes around its perimeter into any one of which the mouse could run when the bowl was lifted. Each patron bet on a numbered hole. Whoever selected the hole into which the mouse would run won the prize.

"How do you gaff a thing like that?" Jeff asked Uncle Willie. "Do you use trained mice?"

Uncle Willie roared with laughter. "Who the h.e.l.l's go time to train mice? No, no. It's simple. The operator sees which number no one has bet on, and he puts a little vinegar on his finger and touches the edge of the hole he wants the mouse to run into. The mouse will head for that hole every time."

Karen, an attractive young belly dancer, introduced Jeff to the "key" game.

"When you've made your spiel on Sat.u.r.day night," Karen told him, "call some of the men customers aside, one at a time, and sell them a key to my trailer."

The keys cost five dollars. By midnight, a dozen or more men would find themselves milling around outside her trailer. Karen, by that time, was at a hotel in town, spending the night with Jeff. When the marks came back to the carnival the following morning to get their revenge, the show was long gone.

During the next four years Jeff learned a great deal about human nature. He found out how easy it was to arouse greed, and how guillible people could be. They believed incredible tales because their greed made them want to believe. At eighteen, Jeff was strikingly handsome. Even the most casual woman observer would instantly note and approve his gray, well-s.p.a.ced eyes, tall build, and curly dark hair. Men enjoyed his wit and air of easy good humor. Even children, as if speaking to some answering child in him, gave him their confidence immediately. Customers flirted outrageously with Jeff, but Uncle Willie cautioned, "Stay away from the townies, my boy. Their fathers are always the sheriff."

It was the knife thrower's wife who caused Jeff to leave the carnival. The show had just arrived in Milledgeville, Georgia, and the tents were being set up. A new act had signed on, a Sicilian knife thrower called the Great Zorbini and his attractive blond wife. While the Great Zorbini was at the carnival setting up his equipment, his wife invited Jeff to their hotel room in town.

"Zorbini will be busy all day," she told Jeff. "Let's have some fun."

It sounded good.

"Give me an hour and then come up to the room," she said.

"Why wait an hour?" Jeff asked.

She smiled and said, "It will take me that long to get everything ready."

Jeff waited, his curiosity increasing, and when he finally arrived at the hotel room, she greeted him at the door, stark naked. He reached for her, but she took his hand and said, "Come in here."

He walked into the bathroom and stared in disbelief. She had filled the bathtub with six flavors of Jell-O, mixed with warm water.

"What's that?" Jeff asked.

"It's dessert. Get undressed, baby."

Jeff undressed.

"Now, into the tub."

He stepped into the tub and sat down, and it was the wildest sensation he had ever experienced. The soft, slippery Jell-O seemed to fill every crevice of his body, ma.s.saging him all over. The blonde joined him in the tub.

"Now," she said, "lunch."

She started down his chest toward his groin, licking the Jell-O as she went. "Mmmm, you taste delicious. I like the strawberry best...."

Between her rapidly flicking tongue and the friction of the warm, viscous Jell-O, it was an erotic experience beyond description. In the middle of it, the bathroom door flew open and the Great Zorbini strode in. The Sicilian took one look at his wife and the startled Jeff, and howled, "Tu sei una puttana! Vi ammazzo tutti e due! Dove sono i miei coltelli?"

Jeff did not recognize any of the words, but the tone was familiar. As the Great Zorbini raced out of the room to get his knives, Jeff leaped out of the tub, his body looking like a rainbow with the multicolored Jell-O clinging to it, and grabbed his clothes. He jumped out of the window, naked, and began running down the alley. He heard a shout behind him and felt a knife sing past his head. Zing! Another, and then he was out of range. He dressed in a culvert, pulling his s.h.i.+rt and pants over the sticky Jell-O, and squished his way to the depot, where he caught the first bus out of town.

Six months later, he was in Vietnam.

Every soldier fights a different war, and Jeff came out of his Vietnam experience with a deep contempt for bureaucracy and a lasting resentment of authority. He spent two years in a war that could never be won, and he was appalled by the waste of money and materiel and lives, and sickened by the treachery and deceit of the generals and politicians who performed their verbal sleight of hand. We've been suckered into a war that n.o.body wants, Jeff thought. It's a con game. The biggest con game in the world.

A week before Jeff's discharge, he received the news of Uncle Willie's death. The carnival had folded. The past was finished. It was time for him to enjoy the future.

The years that followed were filled with a series of adventures. To Jeff, the whole world was a carnival, and the people in it were his marks. He devised his own con games. He placed ads in newspapers offering a color picture of the President for a dollar. When he received a dollar, he sent his victim a postage stamp with a picture of the President on it.

He put announcements in magazines warning the public that there were only sixty days left to send in five dollars, that after that it would be too late. The ad did not specify what the five dollars would buy, but the money poured in.

For three months Jeff worked in a boiler room, selling phony oil stocks over the telephone.

He loved boats, and when a friend offered him a job working on a sailing schooner bound for Tahiti, Jeff signed on as a seaman.

The s.h.i.+p was a beauty, a 165-foot white schooner, glistening in the sun, all sails drawing well. It had teak decking, long, gleaming Oregon fir for the hull, with a main salon that sat twelve and a galley forward, with electric ovens. The crew's quarters were in the forepeak. In addition to the captain, the steward, and a cook, there were five deckhands. Jeff's job consisted of helping hoist the sails, polis.h.i.+ng the bra.s.s portholes, and climbing up the ratlines to the lower spreader to furl the sails. The schooner was carrying a party of eight.

"The owner is named Hollander," Jeff's friend informed him.

Hollander turned out to be Louise Hollander, a twenty-five year-old, golden-haired beauty, whose father owned half of Central America. The other pa.s.sengers were her friends, whom Jeff's buddies sneeringly referred to as the "jest set."

The first day out Jeff was working in the hot sun, polis.h.i.+ng the bra.s.s on deck. Louise Hollander stopped beside him.

"You're new on board."

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If Tommorrow Comes Part 22 summary

You're reading If Tommorrow Comes. This manga has been translated by Updating. Author(s): Sidney Sheldon. Already has 527 views.

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