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Guild Wars_ Ghosts Of Ascalon Part 27

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Dougal's blood ran cold. "This was your plan from the start, wasn't it? You're the one who alerted the Ebonhawke guards."

Riona chuckled. "And told Clagg where to find you. Almorra isn't the only one to send messengers through the asura gates. Though I will admit that I wasn't sure about it all until we returned to Ebonhawke, and I saw the charr forces arrayed against us."

"Why?" asked Dougal, but he was already scanning the slick rock wall ahead of him. It would be difficult to climb without a belaying rope, but not impossible.

"Why Clagg and the Ebonhawke guards?" said Riona. "I wanted to get rid of our unwanted allies. This was supposed to be a private party. I thought you and I could pull this off without them, and if you were of a like mind, we could take the Claw for ourselves. From what I knew of you, I thought you could be ... convinced, as long as the others weren't around. But instead of reducing our menagerie, I ended up increasing it. Telling Clagg resulted in the oaf Gullik joiningus, and we had to take the rat asura with us after he got us out of Ebonhawke."

"And the guards in the sewers?" said Dougal, thinking of the horror they had both felt killing other guards.



"A sad accident," said Riona, her voice wavering. "I had planted myself on the parapet to wait for the guards, but you and that vegetable got there first. No, they were just doing their jobs, like the charr patrol."

"You can't take the Claw back to Ebonhawke," said Dougal, and moved slowly along the ledge, toward the wall and out of Riona's view.

"Stay where I can see you, or I am gone," said Riona, and Dougal moved back. "You're right. That was my original plan when I first received my orders from Almorra to enlist you to find the Claw. I thought it my chance to return to Ebonhawke as a hero as opposed to someone who aided deserters. But after we talked on the wall, I realized you were right. The charr would stop at nothing if they knew. No, I could not give the Claw to Ebonhawke, or to Almorra."

"Then what are you going to do with it?" said Dougal, looking around. Perhaps if he could grab a rock, he might be able to stun her at a distance. It seemed a pitiful chance.

"The Flame Legion," said Riona brightly now. "I'm going to give it to the Flame Legion."

"What?" Dougal almost shouted.

"Think of it, Dougal," said Riona. "If the Flame Legion gained the Claw, there would be a civil war. The charr women, like Ember, would rebel at once, but there would be enough of those charr in the other legions who would follow a new Khan-Ur to schism the legions. The charr would collapse in a civil war, and we could break the siege, pitting one side against the other. The humans would be able to retake Ascalon. We would be able to retake Ascalon!"

Dougal's mind raced, and he said, "So you caught that Flame Legion soldier after all."

"And made a deal," said Riona.

"The others trusted you," said Dougal. "Killeen, Kranxx, Gullik, even Ember."

"Why should we care? They're not even human," Riona scoffed at him. "I'm a true daughter of Ebonhawke. You should be a true son. You know what happens to Ebonhawke if the queen and this truce faction manage to forge some kind of agreement? We lose. It's only a matter of time before the charr betray us and Ebonhawke falls."

Dougal gawked at her. "I trusted you too. You helped me believe."

"I thought I trusted you," said Riona. "I really did. I thought you were smart enough to see how things were. Everything I knew about you, from when you and the others deserted me, told me I could convince you. But no, you are still haunted by your late wife. Wife! When you told me, I knew it would be near impossible to convince you: you're still in love with a dead woman. That's why you really came here, isn't it?"

"We can talk," said Dougal, mentally planning handholds on the slick wall. He set down the bag of platinum coins. It would just slow him down.

"We can't," said Riona. "When I was attacked by ghosts, you called out her her name, not mine. You still love her, Dougal. You came here to find her. And now I'm leaving you with her. Both of you can remain together in death." name, not mine. You still love her, Dougal. You came here to find her. And now I'm leaving you with her. Both of you can remain together in death."

Riona laughed, but her laugh turned into a scream of pain and surprise. Her silhouette disappeared from the top of the pit. There was a feral growl and the clash of metal on metal.

Dougal ran to the base of the wall and started climbing. He did not know if he could make it in time or what he would do once he reached the top.

But he knew one thing. Ember Doomforge was still alive.

Dougal dug his fingers into the wall and climbed faster and faster. To keep from slipping, he stabbed his fingers into the crumbling masonry over and over again. He sc.r.a.ped his hands raw forcing handholds in his race to reach the top.

He could hear Ember clearly now: "Traitor!" she bellowed, and there was the clash of metal again. Dougal redoubled his effort.

Dougal clawed his way to the top of the pit in time to see Riona standing, facing the charr. Parts of her bright armor had been ripped away, and she had claw marks along her exposed arms. Ember was worse off: her heavy blade was knocked aside and she clutched her bleeding midsection, struggling to hold her insides together.

As Dougal watched, Ember managed a curse, spitting blood, and dropped to her knees, then fell forward. Dougal climbed over the edge and rose to his feet as a nasty grin split Riona's face. "It always makes me so happy to see a charr die."

Dougal's ebony blade sprang from its sheath, and he held it before him, his raw fingers smearing its hilt. "Don't make me hurt you, Riona," he said. "Just give me the Claw."

Riona wheeled, surprised by Dougal's appearance. As he watched, her expression turned from rage to a softness. "Dougal," she said, "I misread you. You have much more determination than even I suspected. I'm sorry I left you down there." She did not lower the Claw, but moved to her right. Dougal stepped away from the edge of the pit and circled her.

"This is your chance, Dougal," said Riona. "We go our separate ways. You go back to Divinity's Reach or Lion's Arch or wherever. You survived Ascalon City-twice. You have gems and gold to prove it. And while the charr legions tear each other apart, you can just wait for the dust to settle and for the humans to come back. All you have to do is walk away."

"I'm afraid I can't do that," said Dougal. "You know that."

Riona came at him, whipping the ungue around as she charged. Dougal realized that some of the b.l.o.o.d.y scratches were not from Ember but from the Claw itself. Riona was an amateur with the blade, and could injure herself just as easily as she could wound him. Yet, she could not drop it to pull her own sword.

Dougal countered her attack with a flurry of blows, but try as he might, he could not find a way past the Claw's four blades. While Riona might not know how to handle an ungue, Dougal stood before her beaten and exhausted, the blood from his fingers making his blade hard to handle. She'd always been the better soldier, and that edge proved enough to keep him from hurting her.

Dougal backed up again, giving himself some more room from the Claw's blades and hoping that Riona might trip on the uneven paving stones when coming after him.

The blades of the Claw flashed at him again and again, and it was all he could do to mount a decent defense against them. Every time he thought he might see a s.p.a.ce for a counterattack, Riona closed it in an instant. Sometimes this meant cutting her own flesh with one of the other blades, but she didn't seem to care. He kept backing up slowly, buying himself time with s.p.a.ce, circling as he moved, putting her between the pit and himself.

"Just walk away, Dougal!" Riona looked straight into his eyes. "I'll let you go for old time's sake. I'm taking the Claw either way. You don't have to die." She launched herself at him. Dougal turned just in time to parry her attack. One of the Claw's blades got past his guard and ripped a shallow channel in his leg.

Furiously, Riona pressed the attack, slicing and stabbing at Dougal with abandon. He stumbled backward over the stones, deflecting the most lethal of her blows. She was forcing him to move now, spinning him so his back was to the pit and his form was framed in the light of the Foefire.

He was the perfect target, which is what he wanted to be.

Riona let out a guttural cry that might have been a curse or a threat or a prayer, and charged him, her blades las.h.i.+ng out and laying open his left shoulder. That's when Dougal struck, despite the pain, at Riona's heart. She managed to half parry the blow, and it slashed through her side rather than into her chest.

But, more importantly, she had to twist to ward off the blow, and her own charge carried her forward, to the edge of the pit. She slashed again at Dougal, and he raised his blade again, piercing Riona's chest through its chain links halfway up the blade's length.

Riona's eyes went wide with the shock, and she began to pitch backward, Dougal's name on her b.l.o.o.d.y lips, his sword still lodged in her chest.

Dougal let go of his sword and reached beyond the length of the blade. He grabbed the Claw of the Khan-Ur from Riona's tightly locked fingers and pulled. The Claw came free, but Riona kept arching backward, back into the pit.

She fell without making a sound, disappearing into the light. Dougal did not hear her land.

Dougal sat on the edge of the pit, breathing deeply, clutching the ungue. His shoulder wept blood, and tears streamed down his face.

A deep chuffing noise behind him shocked him and told him Ember had not fully given up the fight. He staggered over and slapped his pockets, at last finding the potion that Kranxx had given him. He rolled Ember onto her back and poured the liquid between her lips, then took a swig himself. It tasted like concentrated cranberry syrup, but he could feel a warmth in his leg and shoulder, a tingling as the damaged flesh tried to knit itself together.

He poured the remaining potion down the charr's throat, and Ember let out a long coughing jag, then rolled over and vomited bits of her own flesh. She touched the skin beneath her slashed belly armor to make sure her flesh was solid.

"The traitor ..." spat Ember.

"Dead," said Dougal, and looked over at the pit. "I'm going to need a new sword. Again."

Ember growled and nodded, then said, "What about you, Dougal Keane?"

"What about about me?" Despite the potion, Dougal ached, and knew that, if it came to it, he could not fight a charr one-on-one. me?" Despite the potion, Dougal ached, and knew that, if it came to it, he could not fight a charr one-on-one.

"Are you going to return with me to the Vigil, and give the Claw of the Khan-Ur to Almorra Soulkeeper?" The charr's words sounded hostile but she looked concerned.

Dougal could not guess what the charr was thinking but slowly nodded. "I'd like to do that."

A toothy smile spread over Ember's face. "Good. Even with your kindness of a healing draught, I am in no shape to fight you."

"So you do do want to go back ..." said Dougal. want to go back ..." said Dougal.

"Of course," said Ember. "I do not think I could face my grandmother empty-handed."

"Grandmother?" Dougal was startled. "Almorra is ..."

"I have her eyes," said Ember, smiling weakly. "Though my mother was Ash Legion. Don't tell me that that is not obvious even to a human?"

There was a great shout from the far side of the courtyard, and both man and charr looked up, surprised. Gullik staggered into view.

"I don't believe it," muttered Ember.

"I do," said Dougal.

The norn was pale, his ma.s.sive form almost drained of life. Not an inch of his outfit was not shredded, and not an inch of his exposed flesh was not bleeding. His warrior's braid was burned off to a charcoaled stump, and he was-as they were-covered with a thin coating of pulverized bone. But he was alive.

"By the Bear!" shouted the norn. "Did you kill them all without me? The asura did a wonderful thing, for his device gave me wings. I awoke in the remains of one of the houses and tried to find you." He paused a moment, then admitted with a shrug, "I am afraid I got lost. I wasn't paying much attention on the way in."

Dougal wanted to hug the norn and lumbered forward, but Ember beat him to it, embracing the norn and slapping his back. Gullik winced but got his vengeance slapping the charr on the back as well.

"Where is he ?" said Gullik. "Where is that powerful asura?"

Dougal's face fell, and Ember said, "He's dead. Kranxx died defeating Adelbern."

Gullik grew somber immediately. "I see. Did he die well?"

Dougal said, "It was a death worth a legendary tale."

"One I would like very much to hear," said Gullik softly. "And Riona?"

Dougal and Ember looked at each other, then Ember said, "She's gone as well."

Gullik lowered himself onto the ground. "I am afraid," he said, "that I have to find less fragile friends."

The three were silent for a moment in the heart of the dead city.

"Do you still have your satchel, norn?" asked Ember.

"Of course," said Gullik, and shuffled the pack off one shoulder.

"We need to put something away," said the charr, and Dougal hefted the Claw.

Gullik raised an eyebrow. "So this is what all the fuss was about? Was it worth the deaths of friends?"

"Nothing ever is," said Dougal, "but since you have s.p.a.ce in your satchel, there is a bag filled with platinum coins halfway down that pit, and more in a treasure room beyond. But we'd best be quick, before Adelbern re-forms his ghostly body and marshals his troops."

Gullik rose to his feet. "Let him!" he snorted. "I will take out my rage against him in Kranxx's name! Still"-and a smile played over his face-"the only thing better than returning from a city of the dead is to return from a city of the dead bearing great treasures. Down here, you say?" He walked to the edge of the pit.

Dougal laid the Claw in Gullik's satchel. There was more than enough room for several more sacks. And he would have to scare up another sword as well. To Ember, he said, "He's right, you know. It hardly looks like something worth all the worry."

"How so?" asked Ember.

"I expected some legendary weapon, like Magdaer itself," said Dougal. "Something all-powerful and magical. It's just a gaudy toy."

Ember made a chuffing noise that Dougal now knew to be laughter. "It is more than a weapon. It is a key-the key by which we will unlock the chance for peace between our peoples-and with that, that, a chance to defeat the Elder Dragons. It does not get more important than that." a chance to defeat the Elder Dragons. It does not get more important than that."

Dougal nodded and closed the bag over the Claw. "We still have to get back," he said.

"We will a.s.sault that bridge when we get to it, Dougal Keane," said the charr, and put a large paw on the human's shoulder.

Gullik let out a cry. "Are you two old women going to swap tender lies, or are you going to help? Someone mentioned treasure down there, and if Adelbern is still around, I want to take his best tableware!"

The charr and human laughed, and together they walked to the pit's edge. They had much yet to do.

About the Authors

MATT F FORBECK has worked full-time on games and fiction since 1989 with many top companies, including Adams Media, AEG, Atari, Boom! Studios, Atlas Games, Del Rey, Games Workshop, Green Ronin, High Voltage Studios, Human Head Studios, IDW, Image Comics, Mattel, Pinnacle Entertainment Group, Playmates Toys, Simon & Schuster, Ubisoft, Wizards of the Coast, and WizKids. He has designed collectible card games, role-playing games, miniatures games, and board games, and has written short fiction, comic books, novels, nonfiction, magazine articles, and computer game scripts and stories. His work has been published in at least a dozen different languages. Projects Matt has worked on have been nominated for twenty-four Origins Awards and have won thirteen. He has also won five ENnies. He has written more than a dozen novels, including the has worked full-time on games and fiction since 1989 with many top companies, including Adams Media, AEG, Atari, Boom! Studios, Atlas Games, Del Rey, Games Workshop, Green Ronin, High Voltage Studios, Human Head Studios, IDW, Image Comics, Mattel, Pinnacle Entertainment Group, Playmates Toys, Simon & Schuster, Ubisoft, Wizards of the Coast, and WizKids. He has designed collectible card games, role-playing games, miniatures games, and board games, and has written short fiction, comic books, novels, nonfiction, magazine articles, and computer game scripts and stories. His work has been published in at least a dozen different languages. Projects Matt has worked on have been nominated for twenty-four Origins Awards and have won thirteen. He has also won five ENnies. He has written more than a dozen novels, including the Locus Locus-bestselling Blood Bowl Blood Bowl and the upcoming and the upcoming Amortals Amortals and and Vegas Knights Vegas Knights from Angry Robot. His novelization of the from Angry Robot. His novelization of the Mutant Chronicles Mutant Chronicles film won a Scribe Award. He is a proud member of the Alliterates writers group, the International a.s.sociation of Media Tie-In Writers, the International Thriller Writers, and the International Game Developers a.s.sociation. He lives in Beloit, Wisconsin, with his wife, Ann, and their children, Marty, Pat, Nick, Ken, and Helen. film won a Scribe Award. He is a proud member of the Alliterates writers group, the International a.s.sociation of Media Tie-In Writers, the International Thriller Writers, and the International Game Developers a.s.sociation. He lives in Beloit, Wisconsin, with his wife, Ann, and their children, Marty, Pat, Nick, Ken, and Helen.

JEFF G GRUBB is an award-winning game designer and author. He is the co-creator of the is an award-winning game designer and author. He is the co-creator of the Forgotten Realms Forgotten Realms and one of the co-founders of and one of the co-founders of Dragonlance Dragonlance, and his novels include Forgotten Realms: Azure Bonds Forgotten Realms: Azure Bonds; Dragonlance: Lord Toede Dragonlance: Lord Toede; Magic: The Gathering: The Brothers' War Magic: The Gathering: The Brothers' War; Starcraft: Liberty's Crusade Starcraft: Liberty's Crusade; and World of Warcraft: The Last Guardian World of Warcraft: The Last Guardian. He builds worlds for a living, which is nice work if you can get it. He lives in Seattle with his wife and oft-times co-author, Kate Novak, and two supremely disinterested cats.

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Guild Wars_ Ghosts Of Ascalon Part 27 summary

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