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The Summoner Is Going Chapter 114 Part2

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Translator: Eisen Editor: Weasalopes

3.5 Wind Magic

To this date, there are known to be Spells up to Level 10.

Level 1

Control Air Current: Support spell
A spell used to control the wind.
It is not strong enough to do damage.
It can be used to blow away toxic gases, for instance.
Its range is fairly decent. Slight MP consumption.

Physical Enchant: Wind: Buff spell
A spell that increases the AGI stat.
It also adds to everything that is affected by AGI.
It is mainly used to increase movement speed and evasion rate.
Its range is rather long. Small MP consumption.

Level 3

Resist Wind: Counterspell
A spell that reduces the damage caused by Wind attribute attacks and reduces the probability of being hit with status abnormalities.
Please note that this doesn't mean that it will prevent them completely.
Its range is fairly decent. Small MP consumption.

Wind Heal: Recovery spell
I would like to discuss the six types of recovery spells after this list.

Wind Cutter: Single-target offensive spell
A spell that shoots blades of wind at the target.
It is very effective against airborne monsters.
It does less damage than most Level 3 spells, but it has a longer range and higher hit rate.
Small MP consumption.

Level 6

Wind s.h.i.+eld: Defensive spell
A spell that creates a barrier of wind.
Since it is not solid, pa.s.sing through it is possible, though more than dealing damage, it can disrupt an attacker's position in that case.
Its range is fairly decent. Medium MP consumption.

Storm Wave: Multiple-target offensive spell
An AoE version of Wind Cutter.
It deals about 70 percent of the damage that Wind Cutter does.
Its range is wide.
Medium MP consumption.

Level 10

Enchanted Wind: Buff spell
A spell that gives Wind attribute to a target.
It is the Wind version of Enchanted Weapon.
Its range is fairly decent. Small MP consumption.

Whirlwind: Single-target offensive spell
An attack spell that tears the target's entire body up with wind.
Please note that its power decreases significantly in narrow or airtight places.
Its range is rather short for a Wind spell, but it deals huge damage.
Large MP consumption.

3.6 Earth Magic

To this date, there are known to be Spells up to Level 10.

Level 1

Dowsing: Perception spell
A spell used to find usable minerals around the caster.
There are many discoveries of Obsidian Stones, but there are places where rare gemstones may be found.
It is good for killing time.
Its range is fairly decent. Slight MP consumption.

Physical Enchant: Earth: Buff spell
A spell that increases the DEF stat.
It also adds to everything that is affected by DEF.
It can be used to reduce damage from physical attacks.
It also has a chance to grant a large resistance to damage.
Its range is fairly decent. Small MP consumption.

Level 3

Resist Earth: Counterspell
A spell that reduces the damage caused by Earth attribute attacks and reduces the probability of being hit with status abnormalities.
Please note that this doesn't mean that it will prevent them completely.
Its range is fairly decent. Small MP consumption.

Earth Heal: Recovery spell
I would like to discuss the six types of recovery spells after this list.

Stone Bullet: Single-target offensive spell
A spell that shoots lumps of rock at the target.
It is the most powerful Level 3 spell.
It is fairly popular due to it being able to damage all kinds of monsters equally.
Its range is fairly short, and its accuracy is rather low, though.
Small MP consumption.

Level 6

Stone Wall: Defensive spell
A spell that creates a wall of ground.
It is very difficult to pa.s.s through due to it being very solid, however, it is not impossible.
Do not heavily rely on this spell to save you every time.
It can be used to earn time because it is unlikely that attacking monsters will go through it.
It can also be used to climb on top of it and reach higher places.
Its range is fairly decent. Medium MP consumption.

Gravel Blast: Multiple-target offensive spell
An AoE version of Stone Bullet.
It deals about 70 percent of the damage that Stone Bullet does.
Its range is fairly decent.
Medium MP consumption.

Level 10

Enchanted Earth: Buff Spell
A spell that gives Earth attribute to a target.
It is the Earth version of Enchanted Weapon.
Its range is fairly decent. Small MP consumption.

Pitfall: Single-target offensive spell
A spell that creates a pitfall for the target to fall into.
The target must be standing on the ground or a stone floor.
Airborne monsters are obviously unaffected.
Though its range is rather short, it deals a large amount of damage, and it can be used to restrain the target's movements.
Large MP consumption

3.7 Water Magic

To this date, there are known to be Spells up to Level 10.

Level 1

Liquid Water: Support spell
A spell that conjures pure water.
It can be used as drinking water, but it doesn't taste good.
Contact with the target surface is necessary. Slight MP consumption

Physical Enchant: Aqua: Buff spell
A spell that increases the DEX stat.
It also adds to everything that is affected by DEX.
It is mainly used to increase Physical Accuracy rate, Block rate, and Critical rate.
Its range is fairly decent. Small MP consumption.

Level 3

Resist Aqua: Counterspell
A spell that reduces the damage caused by Water attribute attacks and reduces the probability of being hit with status abnormalities.
Please note that this doesn't mean that it will prevent them completely.
Its range is fairly decent. Small MP consumption.

Aqua Heal: Recovery Spell
I would like to discuss the six types of recovery spells after this list.

Water Needle: Single-target offensive spell
A spell that shoots a needle of water.
Its damage, range, and hit rate are good and balanced.
Small MP consumption.

Level 6

Water s.h.i.+eld: Defensive spell
A spell that produces a water barrier.
Since it is made out of water, it is possible to go through it. However, doing so may cause damage to trespa.s.sers, with a chance to temporarily reducing their DEX stat as well.
Its range is rather broad. Medium MP consumption.

Aqua Slash: Multiple-target offensive spell
An AoE version of Water Needle.
It deals about 70 percent of the damage that Water Needle does.
Its range is broad.
Medium MP consumption.

Level 10

Enchanted Aqua: Buff spell
A spell that gives Water attribute to a target.
It is the Water version of Enchanted Weapon.
Its range is fairly decent. Small MP consumption.

Flash Flood: Single-target offensive spell
An attack that shoots a large amount of highly pressurized water at the target
Its power decreases in dry areas, such as deserts.
It has a low hit rate for a Water spell, however it deals huge damage.
It has a good chance to cancel the target's actions as well.
Large MP consumption.

3.8 Dust Magic

To this date, there are known to be Spells up to Level 3.

Level 1

Decay: Single-target offensive spell
A spell that causes the target to rot while dealing damage.
It can deal damage continuously.
It does not affect inorganic monsters.
Its range is very short. Slight MP consumption.

Aging: Support spell
A spell that promotes reactions.
In other words, it accelerates aging, degradation, decay, and fermentation.
A reaction can be accelerated one at a time, up to number of days equal to the caster's Dust Magic Level x 7.
The caster can choose to decrease the number of days if they wish to.
It cannot be used continuously. The limit is one use a day for a given target.
Its range is short. Slight MP consumption.

Lower ATK: Buff spell
A spell that reduces the ATK stat of the target and the destructive power of their attacks.
A must-use when facing strong opponents.
Its range is fairly decent. Small MP consumption.

Level 3

Resist Dust: Counterspell
A spell that reduces the damage caused by Dust attribute attacks and reduces the probability of being hit with status abnormalities.
Please note that this doesn't mean that it will prevent them completely.
Its range is fairly decent. Small MP consumption.

Evaporate: Support spell
A spell that lowers pressure in a specified area.
As a result, evaporation is promoted and the affected area is dried.
Its range is fairly decent. Small MP consumption.

Thermal Expansion: Single-target offensive spell
A spell that deals damage with hot air produced from a thermal expansion.
Its range and damage are on the low side, but its. .h.i.t rate is very high.
Small MP consumption.

3.9 Lava Magic

To this date, there are known to be Spells up to Level 3.

Level 1

Heat Metal: Support / Single-target offensive spell
A spell that heats up metal.
Depending on how it is used, it is possible to damage monsters with this spell.
Its range is extremely short. Slight MP consumption.

Shape: Support spell
A spell that temporarily softens a solid object.
This makes it possible to shape stone and metal by hand.
Its range is extremely short. Slight MP consumption.

Lower DEF: Buff spell
A spell that reduces the DEF stat of the target.
A must-use when facing tough opponents.
Its range is fairly decent. Small MP consumption.

Level 3

Resist Lava: Counterspell
A spell that reduces the damage caused by Lava attribute attacks and reduces the probability of being hit with status abnormalities.
Please note that this doesn't mean that it will prevent them completely.
Its range is fairly decent. Small MP consumption.

Refine: Support spell
A spell that removes impurities from metal.
Also known as the "smelting spell". It can be used to produce ingots.
Its range is fairly decent. Small-to-medium MP consumption.

Volcanic Shot: Single-target offensive spell
A spell that damages the target with conjured lava.
Its range is rather short and its. .h.i.t rate is low, but it has a chance to deal continuous damage.
Consumption MP is small.

3.10 Steam Magic

To this date, there are known to be Spells up to Level 3.

Level 1

Mist: Support spell
A spell that generates mist.
Although it does not completely cloud one's vision, its effect is high.
Its range is fairly broad. Small MP consumption.

Acid Touch: Support / Single-target offensive spell
A spell that causes an oxidation reaction on the target.
Though it seems that it deals only a little damage, it is continuous, and it builds up quickly.
Its range is extremely short. Slight-to-small MP consumption.

Reduction Touch: Support / Single-target offensive spell
A spell that causes a reduction reaction on the target.
Though it seems that it deals only a little damage, it is continuous, and it builds up quickly.
Its range is extremely short. Slight-to-small MP consumption.

Level 3

Resist Steam: Counterspell
A spell that reduces the damage caused by Steam attribute attacks and reduces the probability of being hit with status abnormalities.
Please note that this doesn't mean that it will prevent them completely.
Its range is fairly decent. Small MP consumption.

Boil: Support spell
A spell that boils water instantly.
Also known as "the instant water heater". Use iti together with Liquid Water, and prepare as many noodles as you want!
Its range is extremely short. Small-to-medium MP consumption.

Steam Shot: Single-target offensive spell
A spell that damages the target with a lump of steam.
Its range is short, but it deals huge damage. It has a good chance to cancel the target's actions as well.
Small MP consumption.

3.11 Lightning Magic

To this date, there are known to be Spells up to Level 3.

Level 1

Electrify: Support / Single-target offensive spell
A spell that manipulates electricity.
Depending on how it's used, it is possible to damage monsters with this spell. However, it seems to be extremely troublesome to do so.
A reported example mentions a trap rigged with an electrical current.
Its range is short. Slight-to-small MP consumption

Magnetic Compa.s.s: Perception spell
A spell used to check directions.
The display can be either a virtual window or transparent on the entire field of vision.
A required spell for those with a poor sense of direction.
Contact is needed when casting this spell on another player. Slight MP consumption.

Paralysis: Buff spell
A spell that can paralyze the target.
If it hits, the effect is huge. However, if resisted, it has no effect at all.
Do not overestimate the effect of this spell.
Its range is fairly decent. Small MP consumption.

Level 3

Resist Thunder: Counterspell
A spell that reduces the damage caused by Lightning attribute attacks and reduces the probability of being hit with status abnormalities.
Please note that this doesn't mean that it will prevent them completely.
Its range is fairly decent. Small MP consumption.

Magnetic Force: Support / Buff spell
A spell that generates and manipulates a magnetic force.
It is used simply to attract metal by magnetic force.
It is thought that it can also generate electromagnetic waves, thought it has not been confirmed yet.
Also known as "Magnet".
Its range is fairly decent. Small-to-medium MP consumption.

Thunder Arrow: Single-target offensive spell
A spell that deals damage by striking the target with lightning arrows.
Its range is rather longer, and its damage is rather low, but it may inflict Paralysis.
It is very popular due to its amazing visual effects.
Its. .h.i.t rate is quite high.
Small MP consumption.

3.12 Ice Magic

To this date, there are known to be Spells up to Level 3.

Level 1

Freeze Touch: Buff / Single-target offensive spell
A spell that freezes the target.
Depending on how you use it, it is possible to damage monsters with this spell. However, it is risky.
This spell has been used primarily for freezing water into ice cubes for refrigeration.
Its range is extremely short. Slight-to-small MP consumption.

Melt Ice: Support spell
A spell that melts ice.
It acts as an opposite to Freeze Touch.
It is triggered by contact. Slight-to-small MP consumption.

Delay: Buff spell
A spell that inflicts the Delayed status on the target.
The effect itself is not that great, but it's very difficult to resist.
If successful, it temporarily decreases the target's DEX and AGI stats.
Recommended for when you want a simple but solid effect.
Its range is fairly decent. Slight-to-small MP consumption.

Level 3

Resist Ice: Counterspell
A spell that reduces the damage caused by Ice attribute attacks and reduces the probability of being hit with status abnormalities.
Please note that this doesn't mean that it will prevent them completely.
Its range is fairly decent. Small MP consumption.

Skating: Support / Buff spell
A spell that allows for normal movement on frictionless surfaces.
It seems that it allows the target to move as easily over an icy surface as it would normally on the ground.
However, its effectiveness is not confirmed.
If the target is someone other than the caster, it is triggered by contact. Small MP consumption?

Freeze Bullet: Single-target offensive spell
A spell that deals damage with chunks of ice and snow.
Its range is fairly decent and its damage is rather low, but it has a chance of inflicting the Delayed status on the target.
Its. .h.i.t rate is fairly decent as well.
Small MP consumption.

3.13 Tree Magic

To this date, there are known to be Spells up to Level 3.

Level 1

Branch Bind: Support spell
A spell that restricts the target's movements with tree branches.
If lucky, it may even bind the target completely.
Even if the target is not completely bound, this spell can create huge opportunities for either attacking or escaping.
Its range is fairly decent. Slight-to-small MP consumption.

Grow: Buff spell
A spell that forces plants to grow.
A plant's growth can be accelerated up to number of days equal to the caster's Tree Magic Level x 7.
The caster can choose to shorten this number of days if they wish to.
It cannot be used continuously. The limit is one use a day for a given target.
This spell is very coveted by Farmers, Lumberjacks and Wood Workers.
Its range is rather long. Slight-to-small MP consumption.

Root Snare: Trapping spell
A spell that ensnares a target's foot with a tree root and forces them to fall on the ground.
It may seem petty at first, but has a huge effect.
Some targets may be able to nullify its effect with certain skills.
Affected targets may also have their DEX and AGI stats decreased temporarily.
Its range is fairly decent. Slight-to-small MP consumption.

Level 3

Resist Plant: Counterspell
A spell that reduces the damage caused by Tree attribute attacks and reduces the probability of being hit with status abnormalities.
Please note that this doesn't mean that it will prevent them completely.
Its range is fairly decent. Small MP consumption.

Forest Walk: Support / Buff spell
A spell that facilitates movement in the forest.
Please note that this does not mean it will let you move any faster than you would normally be able to.
It can be only used while inside a forest, but it's very useful for searching around and fighting.
If the target is someone other than the caster, it is triggered by contact. Small MP consumption?

Branch Arrow: Single-target offensive spell
A spell that deals damage by striking the target with arrow-like tree branches.
Its range is rather long, and its damage is somewhat low.
Its. .h.i.t rate is fairly high.
It seems to be unexpectedly easy to use.
Small MP consumption.

3.14 s.p.a.cetime Magic

To this date, there are known to be Spells up to Level 6.
As far as this guide goes, this type of magic has very important spells, and so it is recommended that at least one member of any given party should train themselves in s.p.a.cetime Magic.
However, at the time of this report's writing, the number of known players who have learned s.p.a.cetime Magic is less than ten.
I would like to discuss this later.

Level 1

Levitation: Support / Buff spell
A spell that makes the target float in midair.
If the target falls, the caster can mitigate the impact of its collision with the ground.
If the target is someone other than the caster, it is triggered by contact. Small MP consumption?

Telepathy: Perception spell
A spell useful for whispering with friends.
It works well regardless of the distance between caster and target.
It can only be used on the caster. Slight MP consumption?

Return Home: Warp spell
A spell that serves as a teleport for the party.
It teleports the caster near their last registered Portal point.
A great ally to those enthusiastic about exploring and battling to their heart's content.
The discovery of this spell made a great impact in the forums.
It can only be used on the caster or their party members. Small-to-medium MP consumption?

Level 3

Psycho Pod: Defensive spell
A spell that wards off status abnormalities.
However, its protection does not seem to be perfect.
It can only be used on the caster? Medium MP consumption?
It is a mystery in many ways.

Telekinesis: Support spell
A spell that grants telekinetic powers to the target.
It can be used to mentally move objects or have them suspended in midair.
Its effectiveness seems to depend on the caster's s.p.a.cetime Magic Level.
Its range is unknown. Small MP consumption?
It is a mystery in many ways.

Gravity Bullet: Single-target offensive spell
A spell that attacks the target by s.h.i.+fting its center of gravity.
It seems to be easy to use since it can send the target flying if used well.
Its range is rather short? Small MP consumption?
It is a mystery in many ways.

Level 6

Clairvoyance: Perception spell
A spell that grants X-ray vision and farsight to the target.
It seems that its farsight effect requires a specific target, such as a friend or an Area Portal.
It is unclear how far can you abuse its X-ray vision effect. Use at your own risk.
Its range is very long? Medium MP consumption?
It is a mystery in many ways.

Dimension Mirror: Protection spell
A spell that reflects attacks back to the caster's opponent.
Its effect does not last long, however, it is tremendously powerful.
Its range is short? Medium-to-large MP consumption?
It is a mystery in many ways.

Instant Portal: Warp spell
A spell that creates a portal for temporary logins and logouts.
You can safely use it out in the field or well deep within a maze.
However, it has many limitations.
The pa.s.sive recovery rate of HP and MP is lower than in normal Area Portals.
It can only be used on the caster's party.
Users cannot be go into and out of the portal too many times.
It cannot be used as a Portal point for Return Home.
It cannot be used while targeted by active Monsters.
Its cooldown time is five hours.
A great ally to those enthusiastic about exploring and battling to their heart's content.
The discovery of this spell made another great impact in the forums.
Medium-to-large MP consumption?

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The Summoner Is Going Chapter 114 Part2 summary

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