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The Two Lives Of Aaron Wade: The Gamer And The Heir 117 Welcome To The Atlantic Rim Captain Seven

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The moment I logged back into the game, the first thing I noticed was the fact that we weren't moving. I was a little bothered by it, but there was no feeling of intense danger, neither was there any sort of fight going on. Whatever it was, I'm sue I'll get to it later, but for now, I had some system alerts that I had to pay attention to.

{SYSTEM ALERT: MASTERIES: Your archery mastery has reached level 4, your sword mastery has reached level 5. 10% to all sword skills and +15% to sword damage. Mastery effect: DEXTEROUS generated.}
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{SYSTEM ALERT: WEAPON: You have faced off against another legendary weapon and won. By virtue of the rules that defines the existence of your sword, you are now the owner of the SPEAR OF OCEANIA. Since your sword and the spear share a similar origin, they will now be merged into one weapon, begin merge?} {Y/N}

Obviously I will agree to combine both weapons, that was the reason for the entire fight wasn't it. The moment I agreed the sword and the spear came out from my inventory and flew into the air above me. They both released a resplendent blue and green glow that bathed my entire cabin room in an intense light that almost blinded me. Both sword and spear floated around each other before finally combining into one form.

The final look was that of a sword, however the hilt was longer, and the previous scale like blade now seemed to have a line running across it's center, almost as if with just a word I would be able to split it in two. The sword shot into my hands and immediately it did so I could feel the seas rumbling beneath me, there was the loud crackle of thunder and flashes of lightning as it seemed as if a storm was about to visit the sea with all fury and anger of the G.o.d of the seas.

Ocean Scepter (Incomplete){? Okeanó Skíptro ?} / Grade: Legendary/ Hidden Grade: Divine/ Requirements: Acknowledgment Of The G.o.ds Of The Sea.]

[+ 200% to attack speed and damage, +150 to intelligence, wisdom and const.i.tution. +70% resistance against water elemental attacks, +200% water element damage.]

[Skill (1): Call Of The Ocean: gain the ability to control the ocean in it's entirety for 60 minutes. From the waves, the sea creatures, the tides, and even the wind that blows and the storms that rage. All shall bow and fall to your command. (Cost 500 MP) (cool down 7 days) /


Skill (2): Frostbite: Every hit sends a cold to freeze the liquid and blood in the body of your opponent. After every four hits, all opponents are incapacitated by ice from within their body. Takes more hit for bosses and opponents with good resistance against ice and water. This skill is a pa.s.sive./

Skill (3): Transform: change from sword form to a two p.r.o.nged fork form./

Skill (4): Sea Slash: Part The Sea in rage and power in a linear direction of 5 kilometers, causing flat damage equivalent to the total sum of your wisdom and intelligence multiplied by ×5(cost 500MP) (cool down 25 hours)]

There wasn't much of a change between it damage now and it's damage before, but the new skills were insane, especially the last one. it has more attack lower than the call of the sea and a shorter cool down time, though if you ask me 25 hours was still too much time to wait for this skill to come out of cool down. And the range for the skill was huge, I could kill someone from a distance as long as I'm on the sea. Or rather anywhere else since it never said that I could only use this skill on water. There was just one final piece left before this weapon can be well and fully whole, and when that happens, I really have no idea how much more powerful it would be than now.

Pa.s.sIVE SKILLS:

• Wind child(level 1) Advanced. +15% to all wind oriented skills and spells.

• Adaptive(level 1) Advanced. +20% speed to learning skills and leveling up.

• Precise Aim(level 1) Advanced. +30% to aim when in motion, +35% to aim when stationary.

• Nature Born(level 2)basic. Wherever you are the power of Nature is with you. HP regeneration 30% + 60% in Forests, Jungles and any other place Nature can be found. All attacks within nature oriented areas +30%, +100% favorability with all Nature attuned ent.i.ties.

• Pilot (Level 1) Advanced. Fly and navigate the skies in every form and manner possible. +50% to flight speed and maneuvering, +35% in navigating the skies, +40 to awareness.

• Dragon Commander (level 5) basic. You're the embodiment of draconic supremacy which gives you power over lesser lifeforms and other dragons. +80% chance to make opponents of a similar level bewildered, 100% for lower levels, 60% for opponents five levels higher, 40% for ten, 20% for fifteen, and 5% for twenty, + 10% increase to the stats of all allies and followers when giving commands.

ACTIVE SKILLS:

• Seeker(level 1) Advanced. +100% damage, speed and accuracy With all weapons. (Cost 100 MP) (cool down 10 seconds) (Effect: Fade: All projectiles can not be tracked or seen except through special means)

• Stealth Flight (level 1) Basic. Be unseen within the confines of the atmosphere. (Duration: 25 seconds) (cost: 120 MP)

• Wind Fist(level 5) basic. A series of quickly executed martial skills with the full power and essence of the wind. Speed +15% during skill, Damage +15%, +5% chance to confuse opponents( cost 20 MP) (cool down 10 seconds) (duration: 15 seconds) (Effect: No Air: all strikes are silent, and skill is powered by sucking air from the surroundings, including your opponent's lungs)

• Storm Dance(level 5 ) basic. Become one with the storm, increasing attack and movement speed by 300% defense and evasiveness against attacks raised by 150% for 10 seconds. All attacks are imbued with power of lightening. (Cost 60 MP) (cool down 200 seconds) (Effect: Lightening Field: Have a field of powerful electrical surges around you in a radius of 2 meters. Cause 50 flat damage every 2 seconds)

• Mana Arrow(level 1) Advanced. Summon two arrows of pure mana to cause 30% magical and physical damage in a range of 15 meters. (Cost 5 MP) (cool down 10 seconds) (Effect: Double or Nothing: release 4 arrows instead of two, speed +20% + 10% extra damage)

• Stealth(level 5) basic. Turn invisible for sixty seconds. Stealth is broken when attacked or attacking. Every first hit from stealth is a critical. (Cost 10 MP) (cool down 90 seconds) (Effect(I): Shroud Of Nature: Stealth in natural environment is increased by 50%

• Purify(level 1) basic. Purify all things unclean and unholy. +100% chance to clear all debuffs, curses and poison. + 70% damage against the undead, +40% damage against dark creatures. (Cost 5 MP) (cool down 60 seconds)

• Lightning Blade(level 1) advanced. Coat your blade with lightening mana for 5 seconds. Every attack made would have extra lightening damage stacked on top by 35% and all slashes are AOE strike of 9x9 meters. Attack speed increases by 30%. (Cost 80 MP) (Cool down 75 seconds)

• Area Of Silence(level 1) Advanced. Create a cone of air over multiple targets, eliminating the release of all skills and spells for ten seconds. (Cost 140 MP) (cool down 250 seconds)

• Quake (level 1) Basic: stomp the ground and cause a resonance with the earth elements for a 5% of your total damage value with a five meter knock back effect. Damage value and knock back range increase exponentially every five levels/ COST: 25 EXP/ COOLDOWN: 8 SECONDS]

• Fire School: Lava Pool: Level 1) Basic: Summon a pool of lava within a two meter radius to trap your enemies and cause a steady damage of +1% health points every second. Ineffective against larger enemies./ COST: 250 EXP/ COOLDOWN: 20 SECONDS]

MASTERIES:

• Archery Mastery (level 4) basic. +3% to all archery skills and +5% damage from all bows and arrows

• Sword Mastery (level 5) basic. +10% to all sword skills and +15% damage to swords (DEXTEROUS: +20% to Agility & Dexterity)

• Magic Mastery (Level 1) basic. +3% damage to all magic skills and spells

• Wind Domain (Level 1): you constantly have a field of magical wind and air power activated around you. All wind spells/skills/creatures: +20% to all combat specs/domain range: 2 meter radius

AUGMENTED RACIAL TRAIT:

• Gills (III): Breathe underwater for eight hours

• Swim Bladder: +60% to speed underwater, converse with aquatic creatures

• Spirit Of Air(I): Ability to communicate with air elementals and control air freely

• Heart Of Wind(I): Ability to control wind freely.

Everything seemed alright I think, there hasn't been an increase in my skills, except for my masteries, which if I should be honest is really hard to raise. But then again it's not easy to raise the skills or even levels either, it was almost as if the game is trying to make strength really hard to obtain, and keep the players on a somewhat equal footing. Only those really lucky would have other cards to play, or special encounters that would make them stronger.

Right now, true strength came from equipment and weapons, and the t.i.tles people receive and sometimes extra stat and skill points. That's what's helping the players progress, but to get all this things, you really have to move from place to place and go through really tough challenges. But thankfully all this was done and dusted, and bow I had a legendary weapon that was stronger than normal, but something weird is going on.

Given all the light show with seas rolling and thunder and lightning dancing in the sky, my crew should have all rushed over here by now. But there was no one in sight, and now that I think about it, this s.h.i.+p was eerily silent, much to silent. I made my way out of my cabin and made my way towards the cafeteria/common area, the fact that my s.h.i.+p has such a place would make others think it was a luxury line, but thinking that would be the first mistake you make before I blow you sky high.

Dinah had rigged it so that the table in the middle was connected to the s.h.i.+p's hub, but when I tried to bring up it's holographic display, there was nothing, not even a hint or a single reaction. It was as if the s.h.i.+p was dead or out of power, but that can't be, right? I've seen vehicles in similar states before, usually this only happens when some sort of electromagnetic pulse is used, but the Acheron is powered by magic nor tech, why would it be out of commission, and even more so where the heck were her pa.s.sengers.

And speaking of pa.s.sengers, where the heck was Sky, I know she hangs around after I've logged out unlike the rest of my equipment that disappears with me. But now she was gone, however I could feel her, she was close but a few hundred meters up in the air. I made my way towards the Acheron's deck, however the moment I moved close enough I noticed that there were quite a few people moving about, people I didn't recognize.

I slipped into stealth and moved towards them, the moment I was on deck I couldn't help but gulp at the colossus casting a shadow over my s.h.i.+p. There was a freaking island parked (somewhat) besides my s.h.i.+p, and it had shot chains through Acheron's deck, chains that were glowing an eerie purple. If I didn't know better, I would say this b.l.o.o.d.y island s.h.i.+p thing was siphoning power from my s.h.i.+p, and given that there are no dead bodies on deck, it stands to remove n that my crew was now being held captives by these guys.

But seriously though of all the themes these game had to use against me, why for the love of G.o.d did it have to be WATERWORLD. s.h.i.+t I doubt dystopic sea pirates with an island for a s.h.i.+p would be easy to deal with, hah! Welcome to the Atlantic Rim Captain Seven. What could possibly go wrong.

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