Magitech Awakenings - BestLightNovel.com
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-Royal Historian Archives of Darish
980 R.D. (Recto Draconis)
The four prime races, Humans, Elves, Merfolk, and Dwarves, are adopted and taught wild magic by the dragons to help them survive in the harsh world of Terrapia. They begin to thrive and spread.
10 R.D.
Humans, Elves, Merfolk, and Dwarves come together and with guidance from the high council of Dragons and create the Prime Magic Weave, abandoning the wild magic previously taught by the dragons.
This leads to a flouris.h.i.+ng of magic and civilization amongst the races.
0 A.D. (Alto Draconis)
Foundation of the Draconis Empire by Humans, Elves, Merfolk, and Dwarves 10 years after the Prime Magic Weave was created. A long period of peace and prosperity ensues. The four races spread over the land and even venture forth upon the sea.
1219 A.D.
Disputes over the control of the weave lead to the First Great war between the four prime races, lasted 21 years until the mythical Dragon council intervened and withdrew both the control and access to the weave, peace was rapidly established once more and access restored but the Dragon Empire fragmented into Elf, Dwarf, Merfolk and Human Empires.
1743 A.D
After decades of civil war the Human Empire dissolved into 15 Kingdoms.
3000 A.D.
Centuries of relative peace pa.s.s, civilization slowly grows, stagnate, regressed, and grows again in a cyclical nature. Metallurgy and Biology knowledge greatly advance in this time.
3371 A.D
Magical experiments by Archmagi from the Order of the Open Door led to the birth of the Beastkin, Orcs, Lycans, and Calgaree.
Control of the Beastkin was seized by the Hasis Human Kingdom, who bred and used them to conquer their neighboring human nations. After 29 years of war they united the 15 human kingdoms into the Hasis Empire.
3400 A.D
Official Establishment of the Hasis Empire. Great war preparations are undertaken.
3405 A.D
The Imperial ambitions of the Hasis Empire led to the Second Great War, drawing in not only the four prime races but the three races of beastkin as well. Beastkin races revolted against the Humans and allied with the Dwarves and Elves to gain independence.
3423 A.D.
After years of fighting a losing war, the Hasis Empire is exhausted and sues for peace. End of the Second Great War. Beastkin peoples gain independence.
3424 A.D.
Establishment of the Beastkin Empire. They claim the entire North as their own
3425 A.D.
Hasis Empire, worn out by decades of war, and rife with intrigue, plots and greedy n.o.bles, begins to crumble.
3428 A.D.
The lands of the Hasis empire are claimed by 7 powerful n.o.bles who then establish 7 independent Kingdoms.
3500 A.D.
A revival of the archmagi takes place, magic knowledge and colleges abound. A new golden age of magic begins.
4421 A.D.
While the Golden age of magic may have ended some 400 years ago many cruel and greedy archmagi cling to power and wealth.
In many cases running a puppet government to serve them. In reaction to this oppression a populist movement in opposition to the archmagi sprouts.
Scholars under a genius scientist establish the movement known as the Sons of Bra.s.s, a group of humans and Dwarves who abandoned the magic that they saw as corrupting and unethical, developing instead their science of refined metals and chemistry. They draw many to their ranks as they help the suffering and oppressed people.
4497 A.D.
While initially an ideological movement that did much to help and empower the populace, after years of discrimination and oppression the Sons of Bra.s.s radicalize and begin plotting the overthrow of the archmagi.
4505 A.D.
After a their cue only takes out about half of the archmagi the Sons of Bra.s.s are quickly proclaimed heretics and traitorous sc.u.m by the Human, Elf and Merfolk countries who were closely tied to the archmagi. This sparks a civil war which quickly developed into something far larger, a world war.
4508 A.D.
Third Great War officially opened as the Sons of Bra.s.s openly revolt and seize several human and dwarven cities.
The war grew rapidly to include all 7 races, each picking a side.
Some humans, the beastkin and the dwarves side with the Sons of bra.s.s.
The Elves and Merfolk join the archmagi, many of whom are prestigious leaders in their races.
Tens of millions die in the long, long war.
4657 A.D.
Tired of the war that never seemed to end a new faction arose, rather than the Pure Magic Weave, or the clunky mechatronics of the Sons of Bra.s.s, they eschewed another path.
The greatest minds from all the races, splintered off from both factions, and managed to fuse the best of both into what came to be called Magitech.
They rapidly gained popularity and the Calgaree and Lycans broke off from the Sons of Bra.s.s to join them.
The Magitech Movement sought to use these new friends and powers to end the Third great war.
4665 A.D.
Ending of the Third Great War by the Magitech Faction. Magitech abounds across all the lands,
Dwarves and Elves, their populations decimated, greatly retreat from the world, holding fast to their traditions and homelands to recover.
Lycans choose to retreat into the northern wilds, claiming the forests as their homelands.
Orcs are deemed too dangerous, and barring a few that escaped, the entire race was enslaved by the Humans.
The Calgaree, who greatly supported the Magitech revolution, are pardoned from past wrongs and integrated into the human Kingdoms.
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The 7 Kingdoms are reformed with new borders and now const.i.tute the majority of the continent.
4993 A.D
Present Day. The human nations have greatly recovered and the human, Calgaree, and even enslaved orc populations have experienced a boom due to advanced agricultural technology and over 300 years of relative peace.