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Chapter 975 Lord of the Fallen
Kahn had figured out just from the first encounter that the 7th Hero of Nature, Marcus Brutus was using the Necromancy Divine Ability after Maximus successfully provoked him.
At this moment, he instantly remembered the perks of this divine ability from the time when he was given a choice to select his Divine Ability after being resurrected by the G.o.d of Darkness inside the World Boundary.
[d.a.m.n it! This complicates things.] thought Kahn as he recounted the effects.
Necromancy as a Divine Ability was a formidable choice, especially for someone like Marcus Brutus, the 7th Hero of Nature.
Just like Ability Absorption and Synthesis divine abilities, Necromancy also came with a lot of sub-skills under it than just being a single use ability.
It granted several significant perks and abilities. Kahn, with his eidetic memory, remembered all the information about this Divine Ability:
1. Control over Dead : Necromancy enabled the user to control and manipulate the dead. They could raise reanimate corpses and spirits, giving them commands and turning them into servants or soldiers. This can create a powerful and versatile army, particularly useful in battle.
2. Life Drain: Necromancer Divine Ability can help siphon the life force from living beings, weakening their enemies while simultaneously enhancing their own vitality. This ability made them challenging opponents in combat.
3. Summoning Undead Creatures: Users of Necromancy can summon various types of undead creatures that they previously killed or created by themselves, ranging from skeletal warriors to vengeful spirits. These creatures can be used strategically in battle or for other purposes.
4. Curse and Hexes: Necromancers can cast curses and hexes on their foes, causing ailments or debuffs. These dark spells can inflict suffering, weaken their enemies, or even lead to their ultimate demise.
5. Necrotic Magic: Necromancers wield potent spells a.s.sociated with darkness element and decay at the same time which dwindled the opponent's strength and mana steadily.
6. Resistance to Light Element or Holy Energy: Having Necromancy as a Divine Ability usually grants resistance to Holy aka the Light element. This ability provides protection against holy spells and other harmful effects from cla.s.ses like Shamans and Holy Priests.
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Compared to normal inhabitants of Vantrea, a hero with Necromancy divine ability had mountainous resistance to the very element that was supposed to bane of their existence.
Marcus Brutus, with his chosen Divine Ability, presents a formidable challenge for the Hero's Party. His mastery of necromancy makes him a potent adversary, especially when he combines it with his extensive combat experience and tactical knowledge. The Hero's Party will need to devise a cunning strategy to confront him effectively.
Apart from that…
The reason why one would consider Necromancy Divine Ability as a completely broken cheat skill even among the other divine abilities was because… it had no shortcomings when handling powerful summons and neither was there any level or rank restriction on the user.
This meant that unlike Kahn who needed mana and world energy to use different types of summoned ent.i.ties, most of which were dependent on his reserves… Marcus Brutus had no such problem.
He also didn't need to be higher ranked to control or had to perfect necromancy skills or study dark magic for it like others.
Also, Necromancy Divine Ability gave the chosen Hero or Heroine a Free Pa.s.s to create multiple powerful summoned creatures without any negative side effects on the caster's body. They didn't need to become a skeletal lich or a necromancer like Ceril and neither were they dependent on external artifacts to use as a source of power to maintain their undeads.
Even Kahn's own King of the Dead skill that he acquired long ago, which let him create an army of undead with the trigger word 'Awaken'... needed mana and world energy to activate, and Kahn couldn't awaken a being stronger than himself as there was a level and rank restriction.
The 7th Hero of Nature on the other hand was exempt from such ha.s.sle.
Even Rudra, who was at Mythical Rank from the start was a product of Synthesis divine ability and not any of his necromancer-related skills.
Now… Why didn't Kahn choose this OP divine ability before the G.o.d of Darkness sent him to Vantrea?
Because as amazing as it sounded for a chosen Hero or Heroine to use it… It would be rendered useless for Kahn who was to be hunted by the world and all the powerful saints serving an empire that wors.h.i.+pped other G.o.ds and G.o.ddesses.
Mainly because no one was going to kill powerful creatures, Saints and offer them to Kahn or teach him how to utilize Necromancy Divine Ability most efficiently.
After being sent to Vantrea, Kahn would be in a situation where he had to survive on his own while hiding his true ident.i.ty as Hero of Darkness from the world.
On top of it, he had to kill start from scratch in his new body, and learn different skills, cla.s.ses, and their powers to be self-dependent from the start unlike a Necromancer backed by an entire Empire's powerhouses and had countless resources at their disposal.
However, the biggest drawback of it was something Kahn noticed while making that choice.
Although it helped one to command and basically enslave powerful beings without any sort of repercussion to the user's body or need of mana and world energy, the fundamental problem lay in the user itself.
From a psychological perspective… would you truly work very hard to the point every waking moment felt like death and misery like Kahn had to go through during his training as well as suffer immense and agonizing torture to both mind and the body in various gruesome ways as you died and kept reviving yourself again and again?
With powerful saints and monstrous creatures at your beck and call, anyone in that position was p.r.o.ne to slack off and not work hard enough to become incredibly strong like Kahn did.
Hence, eventually… these Heroes would most likely become a Hollow Sh.e.l.l of themselves and rely completely on their undead servants while lacking in several areas such as their personal firepower, physical defense, magical skills and spell proficiency. You were more likely to be dependent on others than on yourself.
A prime example would be any RPG or MMORPG player with Necromancy skill or a cla.s.s.
In almost all the media, these were always the cla.s.ses where enemies took them down by destroying the caster in the end.
The number of undead didn't matter and neither the fact how strong were their summoned ent.i.ties. You took down the caster and the game was over.
So unless you were Ainz Ooal Gown himself, the Necromancy Divine Ability came with a huge price.
From?Kahn's perspective… What's the point of being guarded by a Dragon when a small nail on the ground could kill you?
If he relied on the perks of this effortless and OP divine ability, he would have never reached the realm of power he was at now.
Hence, Kahn decided to give up on the Necromancy Divine Ability back then.
Yet at this moment, he was fighting a person who was from Earth just like him and having chosen this ability.
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Kahn stood stupefied again and contemplated their current predicament.
[Based on that saint pressure, he is a Peak 6th-stage saint. But unlike us, he isn't suppressed by the laws of Babylon.
What can we do to defeat him and all those Saint guardians?] wondered Kahn as he racked his brain to come up with a strategy.
But right when he was lost in his thoughts…
[Don't worry, boy. I have fought a Heroine with Necromancy Divine Ability before. I know the biggest weakness of this type of opponent.
Although we don't know what his other divine ability is… I have a plan to render this one useless against us.] spoke Rathnaar in Kahn's mind.
[Really? Tell me what is it?] asked Kahn haphazardly.
[It's not an easy one. I can guarantee your survival with this plan.
But in order for this strategy to work and help us defeat this Hero of Nature…] replied Rathnaar, the Peak Saint.
However, his voice turned somber as he declared the implications of his plan to defeat the enemy…
[We'll have to make… Sacrifices.]