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The Chessmen of Mars Part 15

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Her heart already breaking! The outlook was anything but promising, and the young padwar wished that he had died before ever he had had to speak the words he now must speak.

"Tara of Helium," he continued, "we all thought you dead. For a long year have you been gone from Helium. I mourned you truly and then, less than a moon since, I wed with Olvia Marthis." He stopped and looked at her with eyes that might have said: "Now, strike me dead!"

"Oh, foolish man!" cried Tara. "Nothing you could have done could have pleased me more. Djor Kantos, I could kiss you!"

"I do not think that Olvia Marthis would mind," he said, his face now wreathed with smiles. As they spoke a body of men had entered the throne room and approached the dais. They were tall men trapped in plain harness, absolutely without ornamentation. Just as their leader reached the dais Tara had turned to Gahan, motioning him to join them.

"Djor Kantos," she said, "I bring you Turan the panthan, whose loyalty and bravery have won my love."

John Carter and the leader of the new come warriors, who were standing near, looked quickly at the little group. The former smiled an inscrutable smile, the latter addressed the Princess of Helium. "'Turan the panthan!'" he cried. "Know you not, fair daughter of Helium, that this man you call panthan is Gahan, Jed of Gathol?"

For just a moment Tara of Helium looked her surprise; and then she shrugged her beautiful shoulders as she turned her head to cast her eyes over one of them at Gahan of Gathol.

"Jed or panthan," she said; "what difference does it make what one's slave has been?" and she laughed roguishly into the smiling face of her lover.

His story finished, John Carter rose from the chair opposite me, stretching his giant frame like some great forest-bred lion.

"You must go?" I cried, for I hated to see him leave and it seemed that he had been with me but a moment.

"The sky is already red beyond those beautiful hills of yours," he replied, "and it will soon be day."

"Just one question before you go," I begged.

"Well?" he a.s.sented, good-naturedly.

"How was Gahan able to enter the throne room garbed in O-Tar's trappings?" I asked.

"It was simple--for Gahan of Gathol," replied The Warlord. "With the a.s.sistance of I-Gos he crept into The Hall of Chiefs before the ceremony, while the throne room and Hall of Chiefs were vacated to receive the bride. He came from the pits through the corridor that opened behind the arras at the rear of the throne, and pa.s.sing into The Hall of Chiefs took his place upon the back of a riderless thoat, whose warrior was in I-Gos' repair room. When O-Tar entered and came near him Gahan fell upon him and struck him with the b.u.t.t of a heavy spear. He thought that he had killed him and was surprised when O-Tar appeared to denounce him."

"And Ghek? What became of Ghek?" I insisted.

"After leading Val Dor and Floran to Tara's disabled flier which they repaired, he accompanied them to Gathol from where a message was sent to me in Helium. He then led a large party including A-Kor and U-Thor from the roof, where our s.h.i.+ps landed them, down a spiral runway into the palace and guided them to the throne room. We took him back to Helium with us, where he still lives, with his single rykor which we found all but starved to death in the pits of Manator. But come! No more questions now."

I accompanied him to the east arcade where the red dawn was glowing beyond the arches.

"Good-bye!" he said.

"I can scarce believe that it is really you," I exclaimed. "Tomorrow I will be sure that I have dreamed all this."

He laughed and drawing his sword scratched a rude cross upon the concrete of one of the arches.

"If you are in doubt tomorrow," he said, "come and see if you dreamed this."

A moment later he was gone.

JETAN, OR MARTIAN CHESS.

FOR those who care for such things, and would like to try the game, I give the rules of Jetan as they were given me by John Carter. By writing the names and moves of the various pieces on bits of paper and pasting them on ordinary checkermen the game may be played quite as well as with the ornate pieces used upon Mars.

THE BOARD: Square board consisting of one hundred alternate black and orange squares.

THE PIECES: In order, as they stand upon the board in the first row, from left to right of each player.

Warrior: 2 feathers; 2 s.p.a.ces straight in any direction or combination.

Padwar: 2 feathers; 2 s.p.a.ces diagonal in any direction or combination.

Dwar: 3 feathers; 3 s.p.a.ces straight in any direction or combination.

Flier: 3 bladed propellor; 3 s.p.a.ces diagonal in any direction or combination; and may jump intervening pieces.

Chief: Diadem with ten jewels; 3 s.p.a.ces in any direction; straight or diagonal or combination.

Princess: Diadem with one jewel; same as Chief, except may jump intervening pieces.

Flier: See above.

Dwar: See above.

Padwar: See above.

Warrior: See above.

And in the second row from left to right: Thoat: Mounted warrior 2 feathers; 2 s.p.a.ces, one straight and one diagonal in any direction.

Panthans: (8 of them): 1 feather; 1 s.p.a.ce, forward, side, or diagonal, but not backward.

Thoat: See above.

The game is played with twenty black pieces by one player and twenty orange by his opponent, and is presumed to have originally represented a battle between the Black race of the south and the Yellow race of the north. On Mars the board is usually arranged so that the Black pieces are played from the south and the Orange from the north.

The game is won when any piece is placed on same square with opponent's Princess, or a Chief takes a Chief.

The game is drawn when either Chief is taken by a piece other than the opposing Chief, or when both sides are reduced to three pieces, or less, of equal value and the game is not won in the ensuing ten moves, five apiece.

The Princess may not move onto a threatened square, nor may she take an opposing piece. She is ent.i.tled to one ten-s.p.a.ce move at any time during the game. This move is called the escape.

Two pieces may not occupy the same square except in the final move of a game where the Princess is taken.

When a player, moving properly and in order, places one of his pieces upon a square occupied by an opponent piece, the opponent piece is considered to have been killed and is removed from the game.

The moves explained. Straight moves mean due north, south, east, or west; diagonal moves mean northeast, southeast, southwest, or northwest. A Dwar might move straight north three s.p.a.ces, or north one s.p.a.ce and east two s.p.a.ces, or any similar combination of straight moves, so long as he did not cross the same square twice in a single move. This example explains combination moves.

The first move may be decided in any way that is agreeable to both players; after the first game the winner of the preceding game moves first if he chooses, or may instruct his opponent to make the first move.

Gambling: The Martians gamble at Jetan in several ways. Of course the outcome of the game indicates to whom the main stake belongs; but they also put a price upon the head of each piece, according to its value, and for each piece that a player loses he pays its value to his opponent.

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The Chessmen of Mars Part 15 summary

You're reading The Chessmen of Mars. This manga has been translated by Updating. Author(s): Edgar Rice Burroughs. Already has 963 views.

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