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"I can't," said Tiggle. "The Boolooroo has hidden him until tomorrow morning, when he's to be patched to me. Ghip-Ghisizzle was to have been my mate, but Ghip escaped, being carried away by the Six Snubnosed Princesses."
"Why?" she asked.
"One of them means to marry him," explained Tiggle.
"Oh, that's worse than being patched!" cried Trot.
"Much worse," said Tiggle with a groan.
But now an idea occurred to the girl. "Would you like to escape?" she asked the captive. "If I get you out of the palace, can you hide yourself so that you won't be found?"
"Certainly!" he declared. "I know a house where I can hide so snugly that all the Boolooroo's soldiers cannot find me."
"All right," said Trot. "I'll do it, for when you're gone, the Boolooroo will have no one to patch Cap'n Bill to."
"He may find someone else," suggested the prisoner.
"But it will take him time to do that, and time is all I want,"
answered the child. Even while she spoke, Trot was busy with the knots in the cords, and presently she had unbound Tiggle, who soon got upon his feet. "Now I'll go to one end of the pa.s.sage and make a noise,"
said she, "and when the guard runs to see what it is, you must run the other way. Outside the palace, Jimfred and Fredjim are on guard, but if you tip over the bench they are seated on, you can easily escape them."
"I'll do that, all right," promised the delighted Tiggle. "You've made a friend of me, little girl, and if ever I can help you, I'll do it with pleasure."
Then Trot started for the door, and Tiggle could no longer see her because she was not now touching him. The man was much surprised at her disappearance, but listened carefully, and when he heard the girl make a noise at one end of the corridor, he opened the door and ran in the opposite direction as he had been told to do.
Of course, the guard could not discover what made the noise, and Trot ran little risk, as she was careful not to let him touch her. When Tiggle had escaped, the little girl wandered through the palace in search of Cap'n Bill, but soon decided such a quest in the dark was likely to fail and she must wait until morning. She was tired, too, and thought she would find a vacant room--of which there were many in the big palace--and go to sleep until daylight. She remembered there was a comfortable vacant room just opposite the suite of the Six Snubnosed Princesses, so she stole softly up to it and tried the door. It was locked, but the key was outside, as the Blueskins seldom took a door key from its place. So she turned the key, opened the door, and walked in.
Now this was the chamber in which Ghip-Ghisizzle had been confined by the Princesses, his arms being bound tight to his body, but his legs left free. The Boolooroo in his search had failed to discover what had become of Ghip Ghisizzle, but the poor man had been worried every minute for fear his retreat would be discovered or that the terrible Princesses would come for him and nag him until he went crazy. There was one window in his room, and the prisoner had managed to push open the sash with his knees. Looking out, he found that a few feet below the window was the broad wall that ran all around the palace gardens. A little way to the right the wall joined the wall of the City, being on the same level with it.
Ghip-Ghisizzle had been thinking deeply upon this discovery, and he decided that if anyone entered his room, he would get through the window, leap down upon the wall, and try in this way to escape. It would be a dangerous leap, for as his arms were bound, he might topple off the wall into the garden; but he resolved to take this chance.
Therefore, when Trot rattled at the door of his room, Ghip-Ghisizzle ran and seated himself upon the window sill, dangling his long legs over the edge. When she finally opened the door, he slipped off and let himself fall to the wall, where he doubled up in a heap. The next minute, however, he had scrambled to his knees and was running swiftly along the garden wall.
Trot, finding the window open, came and looked out, and she saw the Majordomo's tall form hastening along the top of the wall. The guards saw him, too, outlined against the sky in the moonlight, and they began yelling at him to stop, but Ghip-Ghisizzle kept right on until he reached the city Wall, when he began to follow that. More guards were yelling now, running along the foot of the wall to keep the fugitive in sight, and people began to pour out of the houses and join in the chase.
Poor Ghip realized that if he kept on the wall, he would merely circle the city and finally be caught. If he leaped down into the City, he would be seized at once. Just then he came opposite the camp of the Pinkies and decided to trust himself to the mercies of his Earth friends rather than be made a prisoner by his own people, who would obey the commands of their detested but greatly feared Boolooroo. So suddenly he gave a mighty leap and came down into the field outside the city. Again he fell in a heap and rolled over and over, for it was a high wall and the jump a dangerous one; but finally he recovered and got upon his feet, delighted to find he had broken none of his bones.
Some of the Blueskins had by now opened a gate, and out rushed a crowd to capture the fugitive; but Ghip-Ghisizzle made straight for the camp of the Pinkies, and his pursuers did not dare follow him far in that direction. They soon gave up the chase and returned to the City, while the runaway Majordomo was captured by Captain Coralie and marched away to the tent of Rosalie the Witch, a prisoner of the Pinkies.
THE GIRL AND THE BOOLOOROO
CHAPTER 23
Trot watched from the window the escape of Ghip-Ghisizzle but did not know, of course, who it was. Then, after the City had quieted down again, she lay upon the bed without undressing and was sound asleep in a minute.
The blue dawn was just breaking when she opened her eyes with a start of fear that she might have overslept, but soon she found that no one else in the palace was yet astir. Even the guards had gone to sleep by this time and were adding their snores to the snores of the other inhabitants of the Royal Palace. So the little girl got up and, finding a ewer of water and a basin upon the dresser, washed herself carefully and then looked in a big mirror to see how her hair was. To her astonishment, there was no reflection at all; the mirror was blank so far as Trot was concerned. She laughed a little at that, remembering she wore the ring of Rosalie the Witch, which rendered her invisible.
Then she slipped quietly out of the room and found it was already light enough in the corridors for her to see all objects distinctly.
After hesitating a moment which way to turn, she decided to visit the Snubnosed Princesses and pa.s.sed through the big reception room to the sleeping room of Indigo. There this Princess, the crossest and most disagreeable of all the disagreeable six, was curled up in bed and slumbering cozily. The little blue dog came trotting out of Indigo's boudoir and crowed like a rooster, for although he could not see Trot, his keen little nose scented her presence. Thinking it time the Princess awoke, Trot leaned over and gave her snub nose a good tweak, and at once Indigo sprang out of her bed and rushed into the chamber of Cobalt, which adjoined her own. Thinking it was this sister who had slyly attacked her, Indigo rushed at the sleeping Cobalt and slapped her face.
At once there was war. The other four Princesses, hearing the screams and cries of rage, came running into Cobalt's room, and as fast as they appeared, Trot threw pillows at them, so that presently all six were indulging in a free-for-all battle and snarling like tigers. The blue lamb came trotting into the room, and Trot leaned over and patted the pretty little animal, but as she did so, she became visible for an instant, each pat destroying the charm of the ring while the girl was in contact with a living creature. These flashes permitted some of the Princesses to see her, and at once they rushed toward her with furious cries. But the girl realized what had happened, and leaving the lamb, she stepped back into a corner and her frenzied enemies failed to find her. It was a little dangerous, though, remaining in a room where six girls were feeling all around for her, so she went away and left them to their vain search while she renewed her hunt for Cap'n Bill.
The sailorman did not seem to be in any of the rooms she entered, so she decided to visit the Boolooroo's own apartments. In the room where Rosalie's vision had shown them the Magic Umbrella lying under a cabinet, Trot attempted to find it, for she considered that next to rescuing Cap'n Bill this was the most important task to accomplish; but the umbrella had been taken away and was no longer beneath the cabinet.
This was a severe disappointment to the child, but she reflected that the umbrella was surely someplace in the Blue city, so there was no need to despair.
Finally, she entered the King's own sleeping chamber and found the Boolooroo in bed and asleep, with a funny nightcap tied over his egg-shaped head. As Trot looked at him, she was surprised to see that he had one foot out of bed and that to his big toe was tied a cord that led out of the bedchamber into a small dressing room beyond. Trot slowly followed this cord and in the dressing room came upon Cap'n Bill, who was lying asleep upon a lounge and snoring with great vigor.
His arms were tied to his body, and his body was tied fast to the lounge. The wooden leg stuck out into the room at an angle, and the shoe on his one foot had been removed so that the end of the cord could be fastened to the sailor's big toe.
This arrangement had been a clever thought of the Boolooroo. Fearing his important prisoner might escape before he was patched as Ghip-Ghisizzle had done, the cruel King of the Blues had kept Cap'n Bill in his private apartments and had tied his own big toe to the prisoner's big toe, so that if the sailor made any attempt to get away, he would pull on the cord, and that would arouse the Boolooroo.
Trot saw through this cunning scheme at once, so the first thing she did was to untie the cord from Cap'n Bill's big toe and retie it to the leg of the lounge. Then she unfastened her friend's hands and leaned over to give his leathery face a smacking kiss. Cap'n Bill sat up and rubbed his eyes. He looked around the room and rubbed his eyes again, seeing no one who could have kissed him. Then he discovered that his bonds had been removed, and he rubbed his eyes once more to make sure he was not dreaming. The little girl laughed softly.
"Trot!" exclaimed the sailor, recognizing her voice.
Then Trot came up and took his hand, the touch at once rendering her visible to him. "Dear me!" said the bewildered sailor. "However did you get here, mate, in the Boolooroo's own den? Is the Blue City captured?"
"Not yet," she replied, "but YOU are, Cap'n, and I've come to save you."
"All alone, Trot?"
"All alone, Cap'n Bill. But it's got to be done, jus' the same." And then she explained about the magic ring Rosalie had lent her, which rendered her invisible while she wore it--unless she touched some living creature. Cap'n Bill was much interested.
"I'm willing to be saved, mate," he said, "for the Boolooroo is set on patchin' me right after breakfas', which I hope the cook'll be late with."
"Who are you to be patched to?" she asked.
"A feller named Tiggle, who's in disgrace 'cause he mixed the royal necktie for me."
"That was nectar, not necktie," corrected Trot. "But you needn't be 'fraid of bein' patched with Tiggle, 'cause I've set him loose. By this time he's in hiding, where he can't be found."
"That's good," said Cap'n Bill, nodding approval, "but the blamed ol'
Boolooroo's sure to find someone else. What's to be done, mate?"
Trot thought about it for a moment. Then she remembered how some unknown man had escaped from the palace the night before by means of the wall, which he had reached from the window of the very chamber in which she had slept. Cap'n Bill might easily do the same. And the rope ladder she had used would help the sailor down from the top of the wall. "Could you climb down a rope ladder, Cap'n?" she asked.
"Like enough," said he. "I've done it many a time on s.h.i.+pboard."
"But you hadn't a wooden leg then," she reminded him.
"The wooden leg won't bother much," he a.s.sured her.
So Trot tied a small sofa cus.h.i.+on around the end of his wooden leg so it wouldn't make any noise pounding upon the floor, and then she quietly led the sailor through the room of the sleeping Boolooroo and through several other rooms until they came to the pa.s.sage. Here a soldier was on guard, but he had fallen asleep for a moment in order to rest himself. They pa.s.sed the Blueskin without disturbing him and soon reached the chamber opposite the suite of the Six Snubnosed Princesses, whom they could hear still quarreling loudly among themselves.
Trot locked the door from the inside so no one could disturb them, and then led the sailor to the window. The garden was just below.