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Night Mare Part 20

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"Xanth will have a King," Chameleon said.

"On your head be it," the golem muttered.

Chapter 10: Magic Tricks.

The Good Magician's prophecy of the moment of Bink's arrival in Xanth was accurate. In the early wee hours of the morning, Bink and Arnolde walked out of drear Mundania. Chameleon ran to embrace her husband, while Imbri and the day horse exchanged diffident glances with the centaur. Grundy performed introductions.

"You're just the way I like you. Dee," Bink remarked after their kiss. He was a fairly solid, graying man who had been physically powerful in his youth. Imbri remembered him now; she had on occasion brought him bad dreams.



"Dee?" Grundy asked.

Bink smiled, confirming what Chameleon had already told the others. "My changeable wife has a private name for each phase. Dee is ordinary, not too much of anything. I don't know why I pay attention to her." He kissed her again.

Arnolde was an old, bespectacled centaur who seemed out of place in the forest. He was by training and temperament an archivist, like his friend Ichabod, one who filed books and papers in obscure chambers, for what purpose no one understood. But he was also a Magician, his talent being the formation of an aisle of magic wherever he went, even in the most alien reaches of Mundania. This greatly facilitated contact and trade with that backward region. He had no apparent magic in Xanth itself, which was why his status had been unknown for most of his life. In this respect he resembled Bink, and the two males seemed to enjoy each other's company.

"Might I inquire the reason for this welcoming party?" Arnolde asked. "We expected to sleep the rest of the night here at the fringe of Xanth, then take two more days to travel south to the North Village."

"Ha!" Grundy said. "There is no--"

"Please," Chameleon said, interrupting the golem. "I must tell him in my own way."

"But Humfrey told me to tell him!" Grundy protested compet.i.tively.

The centaur interceded benignly. "May I suggest a compromise? Let the golem make one statement; then Chameleon can tell the rest in her own manner."

Chameleon smiled fleetingly. "That seems fair."

"Okay," Grundy grudged. "Bink, you're King. You have to get back to Castle Roogna right away. You can use the magic carpet; it will get you there in an hour."

"King!" Bink exclaimed. "What happened to King Trent? I'm not in line to be King of Xanth!"

"King Trent is ill," Chameleon said.

"Then our son Dor should take over."

"Dor is ill, too," she said very gently.

Bink paused, his face freezing. "How ill?"

"Too ill to be King," she replied. "It is an enchantment. We have not yet found the countercharm."

"Surely Good Magician Humfrey can--" Bink saw her grave expression. "Him, too? The same enchantment?"

"And the Zombie Master. But Humfrey told us that you are, in fact, a Magician who can not be harmed by magic, and that you have the best chance to break the chain of lost Kings, though he feared you would not. You must be King and stop the Mundanes--"

"The Mundanes! What's this?"

"The Nextwave invasion," Grundy put in.

Bink laughed mirthlessly. "I see there is indeed much for me to catch up on. Is the magic carpet big enough for two? You and I, Chameleon, could--"

"No," Grundy said. "It won't support two full-sized people; it's a single-seater model. And you can't take two days riding south. You'd get there after Castle Roogna falls to the Mundanes, and anyway, the main bridge across the Gap is down, and Wavers are all over the place, and--"

"I won't let you go alone!" Chameleon protested, showing some fire. She was not nearly as accommodating to the notions of others as she had been in her lovely stage. "I've lost my son, so soon after he was married. I won't let it happen to you!"

"But Xanth must have a King," Bink said. "Though I'm incompetent in any such activity, I must try to do my duty. How else can I get there in time?"

"Imbri can take you," Chameleon declared with sudden inspiration. "She's a night mare; she can get you there by morning--and she can tell you everything you need to know and help you manage. That way you'll be properly prepared."

"I find this mostly incomprehensible," Bink said. "But I'm sure you know best. Dee. I had had another kind of meeting with you in mind--"

"So did I," she said bravely. "By the time I catch up with you, I'll be well on toward ugly."

"You are never ugly to me," he said with a certain gallantry. But he could not quite conceal his disappointment. He had been some time away from her, and obviously she was a woman who needed to be appreciated at the right time.

"Go with Imbri," she said. "The rest of us will follow at our own pace."

They embraced again. "Can the rest of you travel safely?" Bink asked as he went to Imbri.

"Oh, sure," Grundy said. "The day horse knows how to stay clear of Mundanes, and I've got the flying carpet for emergencies. I'll ride Arnolde and keep him out of mischief."

"Indubitably," the centaur said, smiling wryly.

"I've got to fill you in on everything before I fly back to Humfrey's castle," Grundy continued. "You'll be King after Bink, Arnolde."

Chameleon frowned. "Grundy, you are a perfect marvel of diplomacy," she said with gentle irony.

"I know it," the golem agreed smugly.

Bink mounted Imbri and waved farewell to his wife. Imbri could tell by the way he sat that he had had some experience riding animals, unlike his wife. The centaurs probably accounted for that. Bink had traveled to Mundania many times, and perhaps had encountered Mundane horses there, too.

Imbri sent a dream of sad parting to the others, seeing them as a pretty picture--the old centaur appaloosa carrying the golem, and the magnificent white stallion bearing the sad woman. Yet it was true that Arnolde, too, needed to be updated in detail for when he would be King. If nothing else, he would need time to ponder whom to designate as his successor, since things tended to move too rapidly for the Council of Elders to deliberate and decide.

Imbri set off for the nearest gourd patch. "What's this about my son Dor getting married?" Bink asked her.

Imbri sent him a small dream showing the elopement wedding in the zombie graveyard! She followed that with their discovery of the fate of King Trent. The dream became a full-fledged narrative, so that Bink hardly noticed when they plunged into the gourd and charged through the maelstrom of the raw stuff of real dreams. By the time they emerged from the gourd near Castle Roogna, Bink had become acquainted with everything relevant that Imbri knew.

"You are some mare, Imbri!" he said as the castle came into sight. They were just in time; dawn was threatening; had it arrived while they were in the gourd, they would have been trapped within the World of Night for the day. Imbri's night powers existed only at night, as always.

They entered the castle. Queen Iris met them. "Thank fate you're here, Bink; we just discovered King Humfrey has been taken. You--"

"I am King," Bink said with surprising certainty. He had a.s.similated Imbri's information readily and now was taking hold in a much firmer fas.h.i.+on than Imbri had expected. Bink had been a kind of nonperson in Xanth, considered to be a man without magic and therefore held in a certain veiled contempt; that contempt had been undeserved. Imbri suspected that even Grundy and Chameleon and the day horse expected little of Bink; already it was evident that he would surprise them. Xanth's recent Kings had not lasted long, but each had shown competence and courage in the crisis. Yet how long could this continue, in the face of the terrible enchantment that persisted in striking each King down?

They went to the room where the enchanted Kings were laid out. The Zombie Master and Good Magician Humfrey had been added to the collection. Chet and Chem Centaur had evidently been out to the baobab tree and carried in the latest victim.

Irene remained by her husband. She looked up. "Bink!" she said, rising and going to him. "Did you know that he-- we--"

Bink put his arm around her. "The mare Imbri told me everything. Congratulations! I'm only sorry you did not have more time together."

"We had no time at all!" she complained, making a moue. "The Kings.h.i.+p monopolized him. Then he was ensorcelled." She choked off, her eyes flicking toward her supine husband.

"Somehow we'll find the counterspell," Bink said rea.s.suringly.

"They say you--that it can't happen to you--"

"It seems my secret is out at last. Your father knew it always. That is why he sent me on some of the most awkward magical investigations. But I am not invulnerable; the Mundanes represent as much of a threat to me as to anyone else. But perhaps I can deal with this mysterious enemy who has enchanted these four Kings. I shall go immediately to the baobab tree and try to use Humfrey's bag of tricks to stop the Nextwave."

"You seem remarkably well informed," Queen Iris remarked.

"Yes. Only a man of my talent can safely use Humfrey's spells. Only those spells can stop the Mundanes at this point--which, of course, is the reason Humfrey was ensorcelled before he could use them. I will use them, and I want that enchanter to come to me. His magic won't work--and then I'll be able to identify him. That's why Humfrey thought I might break the chain of enchantments--if I can prevent the Mundanes from taking me out physically."

"Then it is victory or real death for you," Irene said. "Yes, of course. This is why Magician Humfrey could not foresee my future; my talent prevents him, and neither he nor I can handle the Mundane element as a matter of divination." He paused. "It is odd, however, that he, the most knowledgeable of men, was taken out by enchantment, not by a Mundane weapon."

"He knew it was coming," Imbri sent. "He said he was overlooking something important, perhaps because he couldn't foresee his own future." That was as much as she could impart without abridging her promise not to reveal the ignominious nature of the Good Magician's fall-- though it did not seem ignominious to her. Obviously the enemy enchanter had waited till Humfrey was alone, then struck stealthily. The shame should attach to the enchanter, not to Humfrey.

"Take me there," Bink told her. "And the rest of you-- let it be known that I am alone at the baobab tree. I want the enemy enchanter to get the news." He looked down at his enchanted son. "I will set things right for you. Dor. I promise. And for the others who so bravely served. The enchanter shall undo his mischief." Bink's hand touched the hilt of the sword he wore with a certain ominous significance. Imbri had not thought of him as a man of violence, but she realized now that he would not hesitate to do whatever he felt was required to accomplish his purpose.

Imbri took him to the baobab. Chem Centaur was there, guarding the Good Magician's spells. Everything seemed undisturbed.

"How was he found?" King Bink asked.

"He was sitting on the floor here, holding this bottle," Chem said, picking up a small red one. "He must have been setting it up with the others when--"

"Thank you," Bink said, taking the bottle. "You may trot back to Castle Roogna--no, just one moment." He popped the cork.

Red vapor swirled out. "Horseman!" the Good Magician's voice whispered. Then the vapor dissipated, leaving silence.

"He bottled his own voice!" Chem exclaimed.

"Now we know who enchanted him," Bink said. "The Horseman. Humfrey promised to tell us who, and he did-- just before he was taken himself."

"Beware the Horseman!" Imbri sent in a nervous dreamlet. "That was his earlier warning!"

"It suggests the Horseman is near," Bink said. "That is what I want. He will come to me when I am alone." He waved Chem away. "Humfrey was true to his promise. He has produced the key information. Go inform the others. I think we are on the way to breaking the chain. At least we now know the meaning of the two prophecies. We know whom to stop and why."

"I don't like this," Chem said, but she trotted obediently out of the tree.

"I remember when she was a foal," Bink remarked. "Cute little thing, always making mental maps of the surroundings. She's certainly a fine-looking filly now!" He turned to Imbri. "I said I would be alone, but I wasn't thinking of you. I hope you don't mind remaining, though I know you fear the Horseman."

"I don't fear the Horseman," Imbri protested. "It's the day horse who fears him. If that horrible man comes near me, I'll put a hind hoof in his face and leave my signature on the inside of his skull."

"Good enough," the Bink agreed with a grim smile. "But it may be better to leave him to me, as he is obviously no Mundane, and you may be vulnerable to his magic. What does he look like?"

Imbri projected a dream picture of the Horseman. She was shaking with abrupt rage. Of course the man was no Mundane! He had deliberately deceived her so she would not know in what manner he was a threat to Xanth. And she had allowed herself to be fooled! This was the sort of indignity Humfrey must have felt, overlooking the obvious.

"That's very good, Imbri. You have a nice talent there. If you weren't a night mare, it would be a double talent-- dream projection and the ability to dematerialize at night. But I suppose both are really part of your nature, not considered talents at all." He shook his head. "Magic is funny stuff; I have never been certain of its ramifications. Whenever I understand it, some new aspect appears, and I realize that I don't understand it at all."

Imbri found herself liking this man in much the way she liked his wife Chameleon. He was a nice person, no sn.o.b, intelligent and practical, with a certain unpretentious honesty. "Magic seems natural enough to me," she ventured. "What is so hard to understand about it?"

"For one thing, the distribution and definition of magic talents," he said. "For centuries we men believed that all creatures either had magic talents or were themselves magical. Thus men did magic, while dragons were magic. Then we discovered that some centaurs could do magic, too. So we have a magical species performing magic, fudging the definition. Now we have you night mares bridging the definition also. If we a.s.sume you are natural horses who possess magic talent, we run afoul of the double-talent problem, for only one talent goes to any one person. We had thought every talent was different, but then we discovered the curse fiends, who all have the same talent--but at least that does not violate the one-talent-per-person limit. But you--"

"I see the problem," she agreed. "All night mares can phase out and project dreams. Maybe a creature can have two talents."

"Or a magical creature, who phases through objects at night, can have the single talent of sending dreams," he said. "We can make it fit our present definitions--barely-- but the suspicion remains that someday we will discover some form of magic that does not. Consider this Horseman: he's obviously a man with the ability to ensorcell other men. That's not remarkable in itself; my father Roland can stun people, and, of course. King Trent transformed them. But how does the Horseman get around so handily without being observed? Does he have a second talent, perhaps similar to yours of the night? We don't know, but must be prepared for that possibility."

"Now I understand your doubt," she said. "Magic is more complicated than I thought."

"I would like you to review your knowledge of the whereabouts of the Horseman each time a King was enchanted," Bink continued. "Obviously he was there to do his foul deed, but he has also been a.s.sociated with the Mundanes when they were far distant. The manner of his travel may give us some hint how to balk him. He must be a man of Xanth, helping the Mundanes for personal advantage. Evidently they made him second in command in exchange for his help, but he does not help them too much. He let you escape them, knowing you were helping Xanth, and that would have the effect of evening the contest and making his service more valuable."

"The rogue!" Imbri sent emphatically, with the image of the moon colliding violently with the sun and showering Xanth with fragments of burning cheese. "If the Mundanes and Xanthians destroy each other, he can take over himself!"

"Such is the way of rogues," King Bink agreed. "His power is to banish the minds of people, but it may not be inherent in him. Perhaps he has a bottle full of minds, the same way Good Magician Humfrey has bottles of everything else. Maybe it is the bottle that does the magic, sucking in the Kings. But surely he had to approach his victims to do this. We must not a.s.sume we know the precise nature of his magic."

Imbri concentrated. She had actually met the Horseman only twice--once near Castle Roogna, just before King Trent was taken, and once in Hasbinbad's camp in northern Xanth. She had not seen him when King Dor was taken, or when the Zombie Master went, though it was obvious in retrospect that he had been the man in the tree.

"So he could have been there with the Mundane army, then," Bink said. "The Mundanes were not far away, just across the river, while King Dor slept. You did not see the Horseman because he was hiding, skulking around, waiting for his chance."

Imbri had to agree. In the confused situation of the battlefield, it would have been easy to sneak up close to the King's tent at night.

"And the next time, the Zombie Master was in the field, too," King Bink persisted.

Imbri reviewed the scene for him, showing how the Zombie Master had been sleeping, enjoying a dream Imbri had brought him. How Grundy had tracked a man to a river and lost him, after the King had been taken.

"So we know he does not have to touch his victim physically," Bink concluded. "He can be a short distance away, perhaps out of sight. That's an important point--no direct visual contact needed. He could have come here to this tree and hidden in a recess; perhaps he was here when you were and simply waited until Magician Humfrey was alone. It could have happened soon after you departed. How many more of Humfrey's spells have been set out since then?"

This was a most methodical approach! Imbri studied the bottles and boxes, trying to remember how many had been out of the bag before. "Not many more," she said.

"The Horseman wouldn't have had reason to travel far in the night," Bink continued. "Though I doubt he remained here in the tree. For one thing, he did not disturb Humfrey's spells. Not even the bottle that named him-- surely a prime target! He must have been nervous about discovery and not delayed one moment after doing his deed. That suggests he can not enchant someone who is on guard, or perhaps can take only one person at a time, so must catch his victim alone and may be vulnerable for a period thereafter. So he left quickly, lest someone else arrive on the scene. Smash the Ogre's little wife Tandy is like that; once she stuns someone with a tantrum, she can not do so again for some time."

Again Imbri had to agree. It made her nervous to think that the dread Horseman lurked close by. By daylight she could not dematerialize, and that increased her nervousness.

"You surely need to rest and graze, Imbri," Bink said. "Go out and relax, but check on me every hour or so. The pseudonymphs aren't due to bring the Mundanes here until noon. I think the Horseman will try to strike before then, for, he surely knows these spells of Humfrey's are dangerous to his allies, the Mundanes. If I have miscalculated in any way, I'll need you to carry the message to Castle Roogna."

Imbri nodded, both rea.s.sured and worried. King Bink was several times the man she had first taken him for--but it seemed that the Horseman was similarly more devious. She went out to graze, but the gra.s.s didn't taste very good. She watched for the possible approach of the Horseman, fearing that he would somehow sneak past un.o.bserved, as it seemed he had done before. The Horseman had been making fools of them all so far!

Every hour she checked, but King Bink was all right. Noon came, and all remained well. Imbri was almost disappointed; she certainly wished no ill to the King, but she hated this tension of waiting. Suppose Bink were not invulnerable to the enchantment? Or suppose the Horseman wanted to reduce the force of Mundanes some more, keeping the sides even, so planned to let King Bink fight a while, using the spells, before taking him out? Or had the Horseman already tried and failed, unbeknownst to them? Where did things really stand?

Right on schedule, the first of the floating nymphs arrived, hotly pursued by a slavering Mundane.

Imbri had relayed all she had learned about the Good Magician's spells. Now Bink picked up one of the unidentified ones. "Stand well clear, Imbri," he warned. "This spell will not hurt me, but it might hurt you. I'm going to experiment while I'm not hard-pressed. I can still use my sword if a single Mundane comes at me. When too many come, I'll draw on the heavy stuff."

Imbri stood back. It seemed to her he was taking a considerable risk--but she realized that he was immune to magical danger and knew it, so could afford to gamble in a way no other person dared. This was safer for him than trying to take on all the Mundanes physically! Perhaps that was another reason Good Magician Humfrey had publicized Bink's secret talent. Bink was the only one who could safely play with unknown killer-spells, so had to be the one to succeed Humfrey himself and had to use those spells when no friends were close enough to be hurt by them. It was amazing how carefully Humfrey had planned every detail, his own failure included.

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Night Mare Part 20 summary

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