The Support Manages the Adventurer Parties!! - BestLightNovel.com
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There is a reason for me to be particular about shoes.
For adventurers walking is what they do the most.
You walk to the place of the quest, battle against monsters then walk home.
When you are unable to walk, you are unable to be an adventurer.
That's why I quit being an adventurer after my knee injury.
"Good shoes are directly linked to the life of adventurers." This isn't just my opinion.
I discovered it while reading my tour guide memo.
In the data, it summarises who and how they received an injurie during their quest.
According to it, 40% of all injuries that happen to adventurers. Happen while they are going to and from a quest.
While they do not injure themselves on farm and city roads, when they enter caves with cheap sandals rocks injure their feet.
With feet injuries, your movement is hampered. Causing fighting to be out of the question. In a party of 3-5 people even one-person injured causes significant loses in fighting power.
When stepping in to bushes you can not only get cuts on your feet, but there is also a chance of being bitten by a snake.
Skilled rangers tend to be able to avoid this, but most adventurers are former farmers.
Monsters naturally know the dangers of nature.
You understand the dangers when you have to carry an injured companion which cannot move on their own.
Or if you over work your injurie, it could make you sick and cause you to become disabled.
I want to reduce such accidents.
Some adventurers coming from rural village filled with hope, sprain their leg on the first quest and die. Such an end is too miserable.
Novice adventurers are foolish, but I would like to give them the opportunity to live and to die in a manlier way.
They have come to grow on me as we have spent time shopping.
They may be dirty and illiterate, but they also deserve to start their career with slightly better conditions.