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Round Games with Cards Part 2

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The spare hand is not always called the "miss." Some players designate it the "cat"; the term possibly originating from its un-certainty; hence the expression, often used in connection with the spare hand--"Let us hope she will not scratch us."

The player on the dealer's left having determined which course he will pursue, the one on his left has to decide, and so on, until the dealer is reached; he may, in like manner, stand, throw up, or take miss, provided the spare hand has not already been appropriated. If none of the players take the miss it is added to the pack, but in that case it must not be exposed, or looked at by any of the players.

Should it happen that each of the players in front of the dealer has thrown up his own cards, and neither has taken the miss, then the dealer is ent.i.tled to the amount in the pool, no matter what his cards are.

Should it happen that only one player has declared to stand on his own hand, [20] then the dealer, if he cannot stand on his own cards, may take the miss. If he does not care to do either he must play the miss for the benefit of the pool, against the single player who declared to play on his own cards, and anything he may then win with the miss is left in the pool for the next deal. Should it happen that all the players in front of the dealer have thrown up their cards, and one has taken the miss, then the dealer may stand, or not, as he chooses; but if he also throws up his cards, then the holder of miss, being the only standing hand, takes the whole amount of the pool. These contingencies are seldom, if ever, met with in actual play, but being possible it is necessary to fix laws to govern them.

The players who have decided to stand, either on their own cards, or on the miss, then proceed to play the tricks, the one nearest the dealer's left having to lead. It is, however, sometimes agreed that the holder of miss for the time being shall lead, but this is hardly a desirable departure from the more regular course of leaving the lead to the elder hand, and we cannot recommend its adoption. If the leader holds the ace of trumps he must lead it, and similarly, if the ace is turned up, and he holds the king, he must start off with that card. If he has two or three trumps (of any denomination) he must lead the highest. "Two or more trumps, lead _one_," is the rule of some players, but unless this matter is specially decided upon before the commencement of play the rule to lead the _highest_ of two or three must govern the point. In all other cases the leader may start off with whichever card he chooses.



The play proceeds from left to right, and each player, in turn, has to follow suit if he can; as it is his desire to secure the trick for himself he will play as high as possible [21] if he has the power to head the trick. If he cannot follow suit he must play a trump if he has one, provided his trump is higher than any previously played to the trick, but it is not compulsory to trump a suit when it is not possible to head the trick by doing so. Failing the ability to head the trick, he may discard as he chooses. It is compulsory, however, for each player, in turn, to head the trick if he is able to do so, and herein lies one of the greatest differences between Loo and Nap, for in the latter game, as we have shown, it is optional with a player whether he will head the trick, or pa.s.s it. The trick is won by the player who plays the highest of the suit led, or, if trumped, the highest trump. As winner, he has the privilege of leading for the next trick, which is conducted on similar lines to the first. This applies also to the third trick, the only stipulations being that if the player who won the first trick has a trump he must lead it, and if he be left with two trumps he must play the higher of the two as the lead for the second trick. The three tricks having been disposed of the amount in the pool is divided equitably among the winners, while those who stood--either on their own hand or on miss,--and did not succeed in winning a trick are looed. If all who stood succeeded in making one or more tricks, so that neither of the players was looed, it becomes a single again, and the cards are dealt as already described for that round (see p. 18).

A player infringing any of the rules, or playing in an irregular manner, is looed, and the amount of his winnings, if any, is left in the pool.

The hands must, however, be replayed in proper order, and if then the tricks are secured by different players, that must be considered the result of the hand, and the losers by the proper play are looed, even though by the first and erroneous method they secured one [22]

or more of the tricks. Briefly, no player can he looed, or secure any part of the pool through the irregularity of either of the other players.

In any case the player who transgressed the law does not win anything.

If his cards secure one or all of the tricks the amount of his winnings is left in the pool for the next deal, and he is looed. This does not apply to penalties for looking at the hands, or declaring out of turn, or making a misdeal. In those cases the offending player pays the penalty into the pool for the current deal, and stands an equal chance with the others in fighting for the tricks. The cards as played are left in front of the players, not being turned or otherwise interfered with until the completion of the three tricks, when, as already described, they are gathered up for the next round.

We will now proceed to consider the various points of the game not touched upon in the description already given.

_STAKES_.

For the reason already mentioned the stakes should be so arranged that the amount in the pool can always be divided by three. Thus, supposing that three counters, or coins, are fixed as the amount for the deal, and six for a loo, there cannot possibly be any surplus after the division among the winners of the three tricks, no matter how many may have paid in.

If, however, the pool consists of such an amount as to render equal division impossible, the division is made as nearly equal as can be, and the winners of the first and second tricks have the preference.

It is not necessary that the loo should be twice the amount of the deal, indeed any sum may be fixed for either the one or the other, and it is not unusual when the [23] deal is settled at 1_d_. for the loo to be 6_d_., or when the one is 6_d_. for the other to be 2_s_. 6_d_., and so on.

Another method is to make the stake for a loo unlimited, and yet another to make it somewhat of a combination, unlimited up to a certain amount (_see_ Variations), but the more general course is to have a definite price fixed (_a_) for the deal, (_b_) for an ordinary loo, and (_c_) for a single loo, which latter is generally half the amount of the full loo.

Before commencing play in the game, it is desirable to settle whether Club Law (_see_ Variations) is to be enforced, and whether any alteration is to be made in the law compelling the holder of two or more trumps to lead the _highest_ on the original lead.

The modification of this rule is "two or more trumps lead _one_."

_DEALING_.

The deal is settled in the same way as already described in connection with Nap, and the cards having been shuffled and cut, the single is dealt, as described on page 18. In other rounds the dealer must distribute the cards to the players one card at a time, in regular order from left to right, and must deal to the spare hand, or miss immediately after dealing his own card each time. With some players deviation is permitted, the dealer being allowed to distribute the cards in any order he likes, and either singly or three at a time; or the miss is left until last, when the three cards for the spare hand are dealt at once. These departures are not desirable, and we strongly recommend the enforcement of the rule compelling the regular distribution of cards, as herein set out.

In the event of a misdeal, an irregular distribution of the cards, or the exposure of a card during the dealing, the dealer is looed--the amount of the loo in this, and most [24] other cases of penalty prior to the commencement of the playing of the cards being the same as settled for a single loo--and he immediately places the amount in the pool. The whole pack is collected, re-shuffled, and dealt again by the same player, and the game proceeds.

Any player interfering with the cards during the deal is looed, but the cards are not re-dealt, unless they have been mixed, or a card has been exposed.

_DECLARING_.

The cards having been dealt, and the trump card turned up, the player on the left of the dealer has the right to look at his cards, and declares his intention to stand, throw up, or take miss. He having decided, the player on his left does the same, and so on all round. Any player looking at his cards before it is his turn to do so, or declaring out of turn, or looking at the miss without taking it, or looking at either of the thrown up cards, or at any part of the undealt portion of the pack, is looed a single, and pays the penalty into the pool at once, but he is not debarred by any of these irregularities--except when he looks at either of the opponent's hands--from taking part in the play of that deal. If he looks at the cards of any other player he is looed the full loo, and must throw up his own cards, unexposed, unless he has already declared to stand, or has taken the miss, in which case he has to play to the tricks, having first paid his loo into the pool; in the event of his cards securing either of the tricks the amount won is left in the pool for the next deal.

No player may make a second declaration, or alter one once made, and a player who decides to stand, or who takes the miss, must play his cards with the others interested in [25] the stakes; he not being permitted to stand out, lest his doing so should affect the others' play.

_PLAYING THE HANDS_.

The players having decided whether they will stand or not, the leader plays his card. If he holds ace, or with ace turned up holds king, and fails to lead it, he is looed; similarly, with two or more trumps if he fails to lead the highest he is looed. Any player neglecting to follow the suit led, when he is able to do so; or omitting to trump a suit, when by so doing he can head the trick, is likewise looed; as also is any one playing out of turn, or exposing or mentioning the value of his own, or opponent's unplayed cards, or of either of those in the miss, or among the undealt portion of the pack.

If the winner of the first trick remains with a trump, and fails to lead it; or having two trumps left fails to lead the highest, he is looed.

In all these cases the penalty is the amount of a full loo, and it is added to the pool for the _next_ deal. The cards must he replayed in proper order, and if the player who transgressed wins either of the tricks his winnings must be left in the pool for the next deal.

VARIATIONS.

As mentioned in the case of Nap, any divergence from the plain game must be carefully settled by the company before play is commenced, and failing any special agreement it is understood that the rules of the simple game are to be adhered to.

[26]

_CLUB LAW_.

This is the most common variation, and its object is to force a number of loos, especially when a large number of players are engaged in the game.

When it is adopted, all the players have to stand on their own cards, whenever the card turned up for trump proves to be a club. In that case the miss is withdrawn, and is added to the undealt portion of the pack without being exposed.

_UNLIMITED LOO_.

In this variation the penalty to be paid for a loo varies with the amount in the pool, and becomes the same as the total stakes of the previous deal. By the adoption of this variation a considerable sum may be lost in a very few minutes, and, in consequence, it is not often played outside the regular gambling clubs. Of course the amount goes on increasing by rapid strides until a single occurs, when a fresh start is made with only the stake of the dealer to fight for. At unlimited loo the amount payable for the deal remains unaltered, no matter how much was in the pool the previous round.

_MIXED LOO_.

This is played on the same lines as the unlimited variation, except that a limit is fixed, beyond which the loo does not go. For instance, suppose the original stakes to be 3_d_. for a deal, and 6_d_. for a loo--limited to 2_s_. 6_d_., a player would be looed the amount in the pool, up to the limit, but if the amount exceeded the 2_s_. 6_d_., he would not be called upon for a larger sum.

[27]

_FIVE-CARD LOO_.

This is the old-fas.h.i.+oned game, and we may go back to old books for a description of it. It is said to be a much more amusing game than three-card loo for a company not inclined to play for high stakes, but is not suitable for more than six players, even if five should not be regarded as the limit. Each of those engaged in the game has five cards dealt him, either first three, and then two, or one at a time, the latter method being by far the best, and the following card is turned up for trump. There is no miss, but each player has the liberty of changing, for others from the pack, all or any of the five cards dealt him, or of throwing up the hand altogether. If he decides to change any of his cards, the player, whose turn it is to declare, places the cards he wishes exchanged, face downwards, on the table, and the dealer gives him a like number from the top of the pack. No second exchange is allowable, nor can a card once put out be taken back into the hand; neither may a player who makes an exchange afterwards throw up his cards; he must play them out. The knave of clubs generally, or sometimes the knave of the trump suit, as agreed upon, is the highest card, and is styled _Pam;_ the ace of trumps is next in value, and the rest in succession, as in the three card variation, where the cards rank in the ordinary way: ace, king, queen, knave, ten, nine, etc., down to the two. Those who play their cards, either with or without changing, and do not gain a trick, are looed. When a flush occurs, that is, five cards of the same suit, or four cards of a suit with Pam, the holder of the flush--who does not declare it until all the players have settled whether they will stand or not--besides taking the amount in the pool, [28] receives from each of the players, whether they stood or not, the amount of a loo, and the next deal becomes a single, there being no payments to the pool, beyond the dealer's fee. A flush in trumps is superior to a flush in any other suit, but if there is more than one flush--neither of which is of the trump suit--then the flush which includes Pam wins, or if neither contains that card then the elder hand, that is, the player nearest the dealer's left hand, scores the flush, and the holder of the other flush takes nothing; he, however, is exempt from the loo, which is payable by the other players. When the ace of trumps is led it is usual for the player of it to say, "Pam, be civil,"

in which case the holder of Pam must pa.s.s the trick, if he can do so without revoking; but if he has no trump he may win the trick with Pam.

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Round Games with Cards Part 2 summary

You're reading Round Games with Cards. This manga has been translated by Updating. Author(s): W. H. Peel. Already has 686 views.

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