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75. Should the dealer indicate that all or any of the remaining tricks are his, he may be required to place his cards face upwards on the table; but they are not liable to be called.
76. If either of the dealer's adversaries throws his cards on the table face upwards, such cards are exposed, and liable to be called by the dealer.
77. If all the players throw their cards on the table face upwards, the hands are abandoned, and the score must be left as claimed and admitted.
The hands may be examined for the purpose of establis.h.i.+ng a revoke, but for no other purpose. {241}
78. A card detached from the rest of the hand of either of the dealer's adversaries, so as to be named, is liable to be called; but should the dealer name a wrong card, he is liable to have a suit called when first he or his partner have the lead.
79. If a player, who has rendered himself liable to have the highest or lowest of a suit called, or to win or not to win a trick, fail to play as desired, though able to do so, or if when called on to lead one suit, lead another, having in his hand one or more cards of that suit demanded, he incurs the penalty of a revoke.
80. If either of the dealer's adversaries lead out of turn, the dealer may call a suit from him or his partner when it is next the turn of either of them to lead, or may call the card erroneously led.
81. If the dealer lead out of turn, either from his own hand or from Dummy, he incurs no penalty; but he may not rectify the error after the second hand has played.
82. If any player lead out of turn, and the other three have followed him, the trick is complete, and the error cannot be rectified; but if only the second, or the second and third, have played to the false lead, their cards, on discovery of the mistake, are taken back; and there is no penalty against any one, excepting the original offender, and then only when he is one of the dealer's adversaries.
83. In no case can a player be compelled to play a card which would oblige him to revoke.
84. The call of a card may be repeated until such card has been played.
85. If a player called on to lead a suit have none of it, the penalty is paid. {242}
CARDS PLAYED IN ERROR, OR NOT PLAYED TO A TRICK.
86. Should the third hand not have played, and the fourth play before his partner, the latter (not being Dummy or his partner) may be called on to win, or not to win, the trick.
87. If any one (not being Dummy) omit playing to a former trick, and such error be not discovered until he has played to the next, the adversaries may claim a new deal; should they decide that the deal stand good, or should Dummy have omitted to play to a former trick, and such error be not discovered till he shall have played to the next, the surplus card at the end of the hand is considered to have been played to the imperfect trick, but does not const.i.tute a revoke therein.
88. If any one play two cards to the same trick, or mix a card with a trick to which it does not properly belong, and the mistake be not discovered until the hand is played out, he (not being Dummy) is answerable for all consequent revokes he may have made. If, during the play of the hand, the error be detected, the tricks may be counted face downwards, in order to ascertain whether there be among them a card too many: should this be the case they may be searched, and the card restored; the player (not being Dummy) is, however, liable for all revokes which he may have meanwhile made.
THE REVOKE.
89. Is when a player (other than Dummy), holding one or more cards of the suit led, plays a card of a different suit. {243}
90. The penalty for a revoke--
I. Is at the option of the adversaries, who, at the end of the hand, may, after consultation, either take three tricks from the revoking player and add them to their own--or deduct the value of three tricks from his existing score--or add the value of three tricks to their own score;
II. Can be claimed for as many revokes as occur during the hand;
III. Is applicable only to the score of the game in which it occurs;
IV. Cannot be divided--_i.e._ a player cannot add the value of one or two tricks to his own score and deduct the value of one or two from the revoking player.
V. In whatever way the penalty may be enforced, under no circ.u.mstances can the suit revoking score Game, Grand Slam or Little Slam, that hand.
Whatever their previous score may be, the side revoking cannot attain a higher score towards the game than twenty-eight.
91. A revoke is established, if the trick in which it occurs be turned and quitted--_i.e._ the hand removed from that trick after it has been turned face downwards on the table--or if either the revoking player or his partner, whether in his right turn or otherwise, lead or play to the following trick.
92. A player may ask his partner whether he has not a card of the suit which he has renounced; should the question be asked before the trick is turned and quitted, subsequent turning and quitting does not establish the revoke, and the error may be corrected, unless the question be answered in the negative, or unless the revoking player or his partner have led or played to the following trick.
[NOTE.--A negative answer to the question does not _in itself_ establish the revoke, apart from turning and quitting the trick, or some subsequent act of play.--ED.]
{244}
93. At the end of the hand, the claimants of a revoke may search all the tricks.
94. If a player discover his mistake in time to save a revoke, any player or players who have played after him may withdraw their cards and subst.i.tute others, and their cards withdrawn are not liable to be called.
If the player in fault be one of the dealer's adversaries, the dealer may call the card thus played in error, or may require him to play his highest or lowest card to that trick in which he has renounced.
95. If the player in fault be the dealer, the eldest hand may require him to play the highest or lowest card of the suit in which he has renounced, provided both of the dealer's adversaries have played to the current trick; but this penalty cannot be exacted from the dealer when he is fourth in hand, nor can it be enforced at all from Dummy.
96. If a revoke be claimed, and the accused player or his partner mix the cards before they have been sufficiently examined by the adversaries, the revoke is established. The mixing of the cards only renders the proof of a revoke difficult, but does not prevent the claim, and possible establishment, of the penalty.
97. A revoke cannot be claimed after the cards have been cut for the following deal.
98. If a revoke occur, be claimed and proved, bets on the odd trick, or on amount of score, must be decided by the actual state of the score after the penalty is paid.
99. Should the players on both sides subject themselves to the penalty of one or more revokes, neither can win the game by that hand; each is punished at the discretion of his adversary. {245}
CALLING FOR NEW CARDS.
100. Any player (on paying for them) before, but not after, the pack be cut for the deal, may call for fresh cards. He must call for two new packs, of which the dealer takes his choice.
GENERAL RULES.
101. Any one during the play of a trick, or after the four cards are played, and before, but not after, they are touched for the purpose of gathering them together, may demand that the cards be placed before their respective players.
102. If either of the dealer's adversaries, prior to his partner playing, should call attention to the trick--either by saying that it is his, or by naming his card, or, without being required so to do, by drawing it towards him--the dealer may require that opponent's partner to play his highest or lowest of the suit then led, or to win or lose the trick.
103. Should the partner of the player solely ent.i.tled to exact a penalty, suggest or demand the enforcement of it, no penalty can be enforced.
104. In all cases where a penalty has been incurred, the offender is bound to give reasonable time for the decision of his adversaries.
105. If a bystander make any remark which calls the attention of a player or players to an oversight affecting the score, he is liable to be called on, by the players only, to pay the stakes and all bets on that game or rubber.
106. A bystander, by agreement among the players, may decide any question.
{246}
107. A card or cards torn or marked must be either replaced by agreement, or new cards called at the expense of the table.
108. Once a trick is complete, turned, and quitted, it must not be looked at (except under Law 88) until the end of the hand.
BOOKS ON BRIDGE.
The greater number of these have come into existence quite unnecessarily.
All that the student need know will be found in the following:--
BADSWORTH.--The Laws and Principles of Bridge, with Cases and Decisions reviewed and explained. (G. P. Putnam's Sons.)