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Broad-Sword and Single-Stick Part 8

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Cuts 5 and 6 are made like cuts 3 and 4 respectively, and must be met in all cases by a low hanging guard. It is well to practise these low hanging guards continually, as a man's legs are perhaps the most exposed part of his body.

The point when used is given by a simple straightening of the arm on the lunge, the knuckles being kept upwards, and, in ordinary play, the grip on the stick loosened, in order that it may run freely through the hilt, and thus save your opponent from an ugly bruise, a torn jacket, or possibly a broken rib. When the knuckles are kept up in giving point, the sword hand should be opposite the right shoulder. But the point may also be delivered with the knuckles down, in which case the hand should be opposite to the left shoulder.

[Ill.u.s.tration: Fig. 32.--The point.]

The point may be parried with any of the guards previously described.

It is well to remember that one of the most effective returns which can be made from any guard is a point, and that a point can be made certainly from every hanging guard by merely straightening the arm from the guard, lunging, and coming in under your opponent's weapon. But perhaps this is a thing to be learnt rather from practical play than from a book.

Now, it is obvious that if any of the foregoing guards are as good as they have been described, it is necessary to induce your adversary to abandon them if you are ever to score a point.

This may be done in a variety of ways, when you have a.s.sured yourself that he is invulnerable to a direct attack, not to be flurried by a fierce onslaught, or slow enough to let you score a "remise"--that is, a second hit--the first having been parried, but not returned.

The first ruse to adopt, of course, is the feint--a feint being a false attack, or rather a move as if to attack in a line which you threaten, but in which you do not intend to attack. All feints should be _strongly p.r.o.nounced_ or clearly shown. A half-hearted feint is worse than useless; it is dangerous. If you have a foeman worthy of your steel facing you, he will detect the fraud at once, and use the time wasted by you over a feeble feint to put in a time thrust.

The ordinary feint is made by an extension of the arm as if to cut without moving the foot to lunge, the lunge being made the moment you have drawn off your enemy's guard and laid bare the real object of your attack.

Sometimes, however, if you cannot succeed otherwise, a half or short lunge for your feint, to be turned into a full lunge as you see your opening, may be found a very useful variation of the ordinary feint. If you find feints useless, you may try to compa.s.s your adversary's downfall by "a draw." All the time that you are playing you should try to be using your head, to be thinking out your plans and trying to discover his. In nine cases out of ten he has some favourite form of attack. If you discover what it is, and know how to stop it, indulge him, and invite him even to make it, having previously formed some little scheme of attack of your own upon this opening. Let me ill.u.s.trate my meaning by examples. If you notice a hungry eye fixed yearningly on your tender calf, let your calf stray ever so little from under the protection of the hanging guard. If this bait takes your friend in, and he comes with a reckless lunge at it, throwing all his heart into the cut, spring up to your full height, heels together, and leg well out of danger, and gently let your avenging rod fall along his spine. This, by the way, is the only occasion, except when you are acknowledging a hit, on which you may be allowed to desert the first position for legs and feet.

But this is a very old ruse, and most players know it: a much better one may be founded upon it. If, for instance, you think you detect any coquettish symptoms in the right leg of your adversary, you may know at once what he is meditating. Oblige him at once. Lunge freely out at his leg, which will of course be at once withdrawn. This, however, you were expecting, and as his leg goes back your hand goes up to the high hanging guard, covering your head from his cut. This cut stopped, he is at your mercy, and you may cut him in halves or crimp his thigh at your leisure. This position is ill.u.s.trated in Fig. 33.

[Ill.u.s.tration: Fig. 33.--A ruse.]

Once again: some men set their whole hearts on your sleeve, and you may, if yours is the hanging guard, lure them to their destruction through this l.u.s.t of theirs. Gradually, as the play goes on, your arm tires, your hand sinks, your arm at last is bare, and the enemy comes in with a cut which would almost lay open the gauntlet, were it not that at that moment you come to the low upright guard and return at his left cheek.

These are what are known as draws, and their number is unlimited.

Another thing sometimes heard of in single-stick play is "a gain." This is a ruse for deceiving your opponent as to distance, and is achieved by bringing the left heel up to the right, in the course of the play, without abandoning the normal crouching position. This, of course, makes your lunge two feet longer than your victim has any reason for believing it to be.

A false beat is another very common form of attack, consisting of a cut aimed at the hilt or at the forte of your stick, the object being to make you raise your point, if possible, so that the attacker may come in under with cut three.

This is very well met by a thrust, the arm being merely straightened from the guard, and the lunge delivered directly the "beat" is made.

A pretty feint having the same effect as the "beat," as opening up cut three, is a long feint with the point at the chest, cut three being given as the sword rises to parry the point.

But probably I have already transgressed the limits of my paper. What remains to be taught, and I know full well that it is everything except the merest rudiments, must be learned stick in hand. I can only wish the beginner luck, and envy him every hour which he is able to devote to acquiring a knowledge of sword-play.

THE SALUTE.

Although the salute is a mere piece of sword drill, of no use for practical purposes, it is still worth learning, as being the preliminary flourish common at all a.s.saults-at-arms, and valuable in itself as reminding the players that they are engaged in a knightly game, and one which insists on the display of the greatest courtesy by one opponent to the other. Even if you are playing with bare steel, it is expected of you that you should kill your enemy like a knight, and not like a butcher; much more then, when you are only playing a friendly bout with him, should you show him all possible politeness. On entering the ring you should have all your harness on except your mask; this you should carry in your left hand until you are face to face with your antagonist.

When in the ring, lay your helmet down on your left hand and come to the slope swords--your blade upon your right shoulder, your elbow against your side and your hilt in a line with your elbow, your knuckles outwards. Your body should be erect, your head up, your heels together, your right foot pointing straight to your front, your left foot at right angles to it pointing to the left.

Both men acting together now come to the engaging guard, and beat twice, stick against stick; they then come back to the "recover" by bringing the right foot back to the left, and bringing the stick into an upright position in front of the face, basket outwards, and thumb on a level with the mouth.

After a slight pause, salute to the left in quarte, _i.e._ extend the stick to your left front across the body, keeping the elbow fairly close to the side and the finger-nails upwards; then pause again for a second, and salute to the right in tierce (the back of the hand up); pause again, and salute to the front, by extending the arm in that direction, the point of the stick towards your left front. Now step forward about two feet with the right foot and come to the engaging guard, beat twice, draw the left foot up to the right, draw yourself up to your full height, and come again to the recover, drop your stick to the second guard (_i.e._ low hanging guard for the outside of the leg), making a slight inclination of the body at the same time (probably this is meant for a bow ceremonious), and then you may consider yourself at liberty to put on your mask and begin.

Don't forget, when you cross sticks, to step out of distance again at once. This salute, of course, is only usual at a.s.saults-at-arms, which are modern tournaments arranged for the display of the men's skill and the entertainment of their friends. At the a.s.sault-at-arms, as we understand it generally, there is no element of compet.i.tion, there are no prizes to be played for, and therefore, so long as a good display is made, every one is satisfied, and n.o.body cares who gets the most points in any particular bout.

In compet.i.tions this is not so, and time is an object; so that as soon as the men can be got into the ring they are told to put their masks on and begin.

In a.s.saults and in general play you cannot be too careful to acknowledge your adversary's. .h.i.ts. In a compet.i.tion do nothing of the kind. The judges will see that every point made is scored, and you may safely relieve your mind from any anxiety on that ground. But in general play it is different, and you cannot be too careful in scoring your adversary's points, or be too liberal in allowing them, even if some of them are a little bit questionable.

ACKNOWLEDGING.

The ordinary form of acknowledgment (and a very graceful one it is) is accomplished as follows:--On being hit, spring to attention, with your heels together and body erect, at the same time bringing your sword to the recover, _i.e._ sword upright in front of your face, thumb in a line with your mouth, and knuckles outwards.

The acknowledgment should be only a matter of seconds, and when made the player should come back to the engaging guard and continue the bout.

FOUL HITS.

Of course there are occasions on which the best player cannot help dealing a foul hit. When this happens there is nothing to be done except to apologize; but most of these hits may be avoided by a little care and command of temper. By a foul hit is meant a blow dealt to your opponent on receiving a blow from him--a hit given, not as an attempt to "time,"

but instead of a guard and, as a matter of fact, given very often on the "blow for blow" principle.

This, of course, is great nonsense, if you a.s.sume, as you should do, that the weapons are sharp, when such exchanges would be a little more severe than even the veriest glutton for punishment would care for.

If you only want to see who can stand most hammering with an ash-plant, then your pads are a mistake and a waste of time. Ten minutes without them will do more to settle that question than an hour with them on.

There ought to be some way of penalizing the player who, after receiving a palpable hit himself, fails to acknowledge it, and seizes the opportunity instead to strike the hardest blow he is able to at the unprotected shoulder or arm of his adversary.

One more word and we have done with the courtesies of sword-play.

Don't make any remarks either in a compet.i.tion (this, of course, is worst of all) or in an ordinary bout. Don't argue, except with the sticks. Remember that the beau-ideal swordsman is one who fights hard, with "silent lips and striking hand."

COMPEt.i.tIONS.

Once a man has mastered the rudiments of any game and acquired some considerable amount of dexterity in "loose play," he begins to long to be pitted against some one else in order to measure his strength. Before long the limits of his own gymnasium grow too small for his ambition, and then it is that we may expect to find him looking round for a chance of earning substantial laurels in public compet.i.tions. Unfortunately the stick-player will not find many opportunities of displaying his skill in public. As far as the present writer knows, there are only two prizes offered annually in London for single-stick, and neither of these attract much attention. One of them is given at the Military Tournament at Islington, in June, and one at the German Gymnasium, in December. The former of these prizes is open only to soldiers, militia-men, or volunteers, the latter to any member of a respectable athletic club, who is prepared to pay 2_s._ 6_d._ for his entrance fee. The attendance of spectators at both shows is very poor, which is to be regretted, as the interest of the public in any game generally goes a long way towards insuring improvement in the play.

It is just as well, before entering for either of these compet.i.tions, to know something about the conditions under which they take place, and the rules which govern them. The bouts are generally played in a fourteen foot ring, at least that is the statement in the notice to players, and it is as well to be prepared to confine your movements to such a limited area. As a matter of fact, no objection ever seems to be raised to a compet.i.tor who transgresses this rule, and we remember to have seen a nimble player skipping about like an electrified eel outside the magic circle, until stopped by a barrier of chairs at the edge of the big arena.

At the Military Tournament the play is for the best out of three hits, _i.e._ the man who scores the first two points wins. At the German Gymnasium the compet.i.tor who first scores five wins the bout. This is better than at the Tournament, although it will seem to some that even this is hardly a sufficient test of the merits of each player. The bouts seem too short, but probably this is unavoidable; that which is to be regretted and might be remedied, being that no points are given for "form:" the result is that, in many cases, the anxiety to score the necessary points as soon as possible results in very ugly and unscientific rushes, in which no guards are attempted and from which the most reckless and rapid hitter comes out the winner. This, of course, is the same for every one, and therefore perfectly fair, but it does not tend to elevate the style of play.

But the great difficulty at these compet.i.tions appears to be the difficulty of judging. And here let me say at once that it is as far from my intention to find fault with any individual judge as it possibly can be. Being English, I believe them to be above suspicion; being sometimes a compet.i.tor myself, it would not be for me to impugn their honesty if they were not. Whatever he does, I would always advise the athlete to preserve his faith in judges and a stoical silence when he does not quite agree with them.

All I would suggest for the benefit of judges and judged alike in these trials of skill which test the eyesight and quickness of the umpires almost as much as the eyesight and quickness of the compet.i.tors, is that some definite code of scoring should be established and recognized amongst the different schools-of-arms in England.

In order to facilitate the scoring they have a very good plan at the Military Tournament of chalking the compet.i.tors' sticks. This precaution ensures a mark upon the jacket every time the ash-plant hits it; but even this is not always sufficient, for it is quite possible for a true guard to be opposed to a hard cut with a pliant stick, with the result that the attacker's stick whips over and leaves a mark which ought not to be scored, for had the weapons been of steel this could not have happened.

This, however, is a point which would generally be detected by one of the three judges in the ring.

What gives rise to question in players' minds is not any small point like this, so much as the question of timing and countering.

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Broad-Sword and Single-Stick Part 8 summary

You're reading Broad-Sword and Single-Stick. This manga has been translated by Updating. Author(s): Headley and Phillipps-Wolley. Already has 589 views.

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