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Future Games: Anthology Part 4

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"We still might be able to salvage something," Tomkins said. "That's why I came to see you. If you can arrange it for the Brish'diri to lose, it would knock holes in that superiority yarn and make the war faction look like fools. It would discredit them for quite a while."

"And just how am I supposed to arrange for them to lose, as you so nicely put it? What do you think I'm running here anyway, professional wrestling?"

Tomkins just shrugged lamely. "I was hoping you'd have some ideas," he said.

Hill leaned forward, and flicked on his intercom. "Is Jack out there?" he asked. "Good. Send him in."

The lanky sports official appeared less than a minute later. "You're on top of this City football mess," Hill said. "What's the chances the Kosg-Anjehn will lose?"



De Angelis looked puzzled. "Not all that good, offhand," he replied. "They've got a d.a.m.n fine team."

He reached into his back pocket and pulled out a notebook. "Let me check their schedule," he continued, thumbing through the pages. He stopped when he found the place.

"Well, the league's got a round-robin schedule, as you know. Every team plays every other team once, best record is champion. Now the Brish'diri are currently five to zero, and they've beaten a few of the better teams. We've got ten teams left in the league, so they've got four games left to play. Only, two of those are with the weakest teams in the league, and the third opponent is only mediocre."

"And the fourth?" Hill said hopefully.

"That's your only chance. An outfit sponsored by a local tavern, the Blastoff Inn. Good team. Fast, strong. Plenty of talent. They're also five to zero, and should give the Brish'diri some trouble." De Angelis frowned. "But, to be frank, I've seen both teams, and I'd still pick the Brish'diri. That ground game of theirs is just too much." He snapped the notebook shut and pocketed it again.

"Would a close game be good enough?" Hill said, turning to Tomkins again.

The E. T. Relations man shook his head. "No. They have to be beaten. If they lose, the whole season's meaningless. Proves nothing but that the two races can compete on roughly equal terms. But if they win, it looks like they're invincible, and our stature in Brish'diri eyes takes a nose dive."

"Then they'll have to lose, I guess," Hill said. His gaze s.h.i.+fted back to De Angelis. "Jack, you and me are going to have to do some hard thinking about how the Kosg-Anjehn can be beaten. And then we're going to call up the manager of the Blastoff Inn team and give him a few tips. You have any ideas?"

De Angelis scratched his head thoughtfully. "Well-" he began. "Maybe we-"

During the weeks that followed, De Angelis met with the Blastoff Inn coach regularly to discuss plans and strategy, and supervised a few practice sessions. Hill, meanwhile, was fighting desperately to keep his job, and jotting down ideas on how to beat the Brish'diri during every spare moment Untouched by the furor, the Kosg-Anjehn won its sixth game handily, 40 to 7, and then rolled to devastating victories over the circuit's two cellar-dwellers. The margins were 73 to 0 and 62 to 7. That gave them an unblemished 8 to 0 ledger, with one game left to play.

But the Blastoff Inn team was also winning regularly, although never as decisively. It too would enter the last game of the season undefeated.

The local news heralded the showdown with a sports-section streamer on the day before the game. The lead opened, "The stakes will be high for the entire human race tomorrow at Munic.i.p.al Stadium, when Blastoff Inn meets the Brish'diri Baldy Eagles for the champions.h.i.+p of the Department of Recreation City Football League."

The reporter who wrote the story never dreamed how close to the truth he actually was.

The crowds returned to the stadium for the champions.h.i.+p game, although they fell far short of a packed house. The local reporter was there too. But the 3-V networks and the newsfax wires were long gone. The novelty of the story had worn off quickly.

Hill arrived late, just before game time, and joined Tomkins on the fifty-yard line. The E. T. agent seemed to have cheered up somewhat. "Our guys looked pretty good during the warm-up," he told the director. "I think we've got a chance."

His enthusiasm was not catching, however. "Blastoff Inn might have a chance, but I sure don't," Hill said glumly. "The city council is meeting tonight to consider a motion for calling for my dismissal. I have a strong suspicion that it's going to pa.s.s, no matter who wins this afternoon."

"Hmmmm," said Tomkins, for want of anything better to say. "Just ignore the old fools. Look, the game's starting."

Hill muttered something under his breath and turned his attention back to the field. The Brish'diri had lost the toss once more, and the kickoff had once again soared out of the stadium. It was first-and-ten for Blastoff Inn on its own twenty.

And at that point the script suddenly changed.

The humans lined up for their first play of the game but with a difference. Instead of playing immediately in back of the center, the Blastoff quarterback was several yards deep, in a shotgun formation.

The idea, Hill recalled, was to take maximum advantage of human speed, and mount a strong pa.s.sing offense. Running against the Brish'diri was all but impossible, he and De Angelis had concluded after careful consideration. That meant an aerial attack, and the only way to provide that was to give the Blastoff quarterback time to pa.s.s. Ergo, the shotgun formation.

The hike from center was dead on target and the Blastoff receivers shot off downfield, easily outpacing the ponderous Brish'diri defens.e.m.e.n. As usual, the Kosg-Anjehn crashed through the line en ma.s.se, but they had covered only half the distance to the quarterback before he got off the pa.s.s.

It was a long bomb, a psychological gambit to shake up the Brish'diri by scoring on the first play of the game. Unfortunately, the pa.s.s was slightly overthrown.

Hill swore.

It was now second-and-ten. Again the humans lined up in a shotgun offense, and again the Blastoff quarterback got off the pa.s.s in time. It was a short, quick pitch to the sideline, complete for a nine-yard gain. The crowd cheered l.u.s.tily.

Hill wasn't sure what the Brish'diri would expect on third-and-one. But whatever it was, they didn't get it. With the aliens still slightly off balance, Blastoff went for the bomb again.

This time it was complete. All alone in the open, the fleet human receiver snagged the pa.s.s neatly and went all the way in for the score. The Brish'diri never laid a hand on him.

The crowd sat in stunned silence for a moment when the pa.s.s was caught. Then, when it became clear that there was no way to prevent the score, the cheering began, and peaked slowly to an ear-splitting roar. The stadium rose to its feet as one, screaming wildly.

For the first time all season, the Kosg-Anjehn trailed. A picture-perfect place kick made the score 7 to 0 in favor of Blastoff Inn.

Tomkins was on his feet, cheering loudly. Hill, who had remained seated, regarded him dourly. "Sit down," he said. "The game's not over yet."

The Brish'diri soon underlined that point. No sooner did they take over the ball than they came pounding back upfield, smas.h.i.+ng into the line again and again. The humans alternated between a dozen different defensive formations. None of them seemed to do any good. The Brish'diri steamroller ground ahead inexorably.

The touchdown was an anticlimax. Luckily, however, the extra point try failed. Tuhgayh-dei lost a lot of footb.a.l.l.s, but he had still not developed a knack for putting his kicks between the crossbars.

The Blastoff offense took the field again. They looked determined.

The first play from scrimmage was a short pa.s.s over the middle, complete for fifteen yards. Next came a tricky double pa.s.s. Complete for twelve yards.

On the following play, the Blastoff fullback tried to go up the middle. He got creamed for a five-yard loss.

"If they stop our pa.s.sing, we're dead," Hill said to Tomkins, without taking his eyes off the field.

Luckily, the Blastoff quarterback quickly gave up on the idea of establis.h.i.+ng a running game. A prompt return to the air gave the humans another first down. Three plays later, they scored. Again the crowd roared.

Trailing now 14 to 6, the Brish'diri once more began to pound their way upfield. But the humans, elated by their lead, were a little tougher now. Reading the Brish'diri offense with confident precision, the defens.e.m.e.n began gang-tackling the alien runners.

The Kosg-Anjehn drive slowed down, then stalled. They were forced to surrender the ball near the fifty-yard line.

Tomkins started pounding Hill on the back. "You did it," he said. "We stopped them on offense too. We're going to win."

"Take it easy," Hill replied. "That was a fluke. Several of our men just happened to be in the right place at the right time. It's happened before. No one ever said the Brish'diri scored every time they got the ball. Only most of the time."

Back on the field, the Blastoff pa.s.sing attack was still humming smoothly. A few accurate throws put the humans on the Kosg-Anjehn's thirty.

And then the aliens changed formations. They took several men off the rush, and put them on pa.s.s defense. They started double-teaming the Blastoff receivers. Except it wasn't normal double-teaming. The second defender was playing far back of the line of scrimmage. By the time the human had outrun the first Brish'dir, the second would be right on top of him.

"I was afraid of something like this," Hill said. "We're not the only ones who can react to circ.u.mstances."

The Blastoff quarterback ignored the s.h.i.+ft in the alien defense, and stuck to his aerial game plan. But his first pa.s.s from the thirty, dead on target, was batted away by a Brish'dir defender who happened to be right on top of the play.

The same thing happened on second down. That made it third-and-ten. The humans called time out. There was a hurried conference on the sidelines.

When action resumed, the Blastoff offense abandoned the shotgun formation. Without the awesome Brish'diri blitz to worry about, the quarterback was relatively safe in his usual position.

There was a quick snap, and the quarterback got rid of the ball equally quickly, an instant before a charging Brish'dir bore him to the ground. The halfback who got the handoff streaked to the left in an end run.

The other Brish'diri defenders lumbered towards him en ma.s.se to seal shut the sideline. But just as he reached the sideline, still behind the line of scrimmage, the Blastoff halfback handed off to a teammate streaking right.

A wide grin spread across Hill's face. A reverse!

The Brish'diri were painfully slow to change directions. The human swept around right end with ridiculous ease and shot upfield, surrounded by blockers. The remaining Brish'diri closed in. One or two were taken out by team blocks. The rest found it impossible to lay their hands on the swift, darting runner. Dodging this way and that, he wove a path neatly between them and loped into the end zone.

Once more the stadium rose to its feet. This time Hill stood up too.

Tomkins was beaming again. "Ha!" he said. "I thought you were the one who said we couldn't run against them."

"Normally we can't," the director replied. "There's no way to run over or through them, so runs up the middle are out. End runs are better, but if they're in their formal formation, that too is a dreary prospect. There is no way a human runner can get past a wall of charging Brish'diri.

"However, when they spread out like they just did, they give us an open field to work with. We can't go over or through them, no, but we sure as h.e.l.l can go between them when they're scattered all over the field. And Blastoff Inn has several excellent open-field runners."

The crowd interrupted him with another roar to herald a successful extra-point conversion. It was now 21 to 6.

The game was far from over, however. The human defense was not nearly as successful on the next series of downs. Instead of relying exclusively on the running game, Marhdain-nei kept his opponents guessing with some of his patented short, hard pop pa.s.ses.

To put on a more effective rush, the Blastoff defense spread out at wide intervals. The offensive line thus opened up, and several humans managed to fake out slower Brish'diri blockers and get past them to the quarterback. Marhdain was even thrown for a loss once.

But the Blastoff success was short-lived. Marhdain adjusted quickly. The widely spread human defense, highly effective against the pa.s.s, was a total failure against the run. The humans were too far apart to gang-tackle. And there was no way short of ma.s.s a.s.sault to stop a Brish'dir in full stride.

After that there was no stopping the Kosg-Anjehn, as Marhdain alternated between the pa.s.s and the run according to the human defensive formation. The aliens marched upfield quickly for their second touchdown.

This time, even the extra point was on target.

The Brish'diri score had taken some of the steam out of the crowd, but the Blastoff Inn offense showed no signs of being disheartened when they took the field again. With the aliens back in their original blitz defense, the human quarterback fell back on the shotgun once more.

His first pa.s.s was overthrown, but the next three in a row were dead on target and moved Blastoff to the Kosg-Anjehn forty. A running play, inserted to break the monotony, ended in a six-yard loss. Then came another incomplete pa.s.s. The toss was perfect, but the receiver dropped the ball.

That made it third-and-ten, and a tremor of apprehension went through the crowd. Nearly everyone in the stadium realized that the humans had to keep scoring to stay in the game.

The snap from center was quick and clean. The Blastoff quarterback snagged the ball, took a few unhurried steps backward to keep at a safe distance from the oncoming Brish'diri rushers, and tried to pick out a receiver. He scanned the field carefully. Then he reared back and unleashed a bomb.

It looked like another touchdown. The human had his alien defender beaten by a good five yards and was still gaining ground. The pa.s.s was a beauty.

But then, as the ball began to spiral downward, the Brish'diri defender stopped suddenly in midstride. Giving up his hopeless chase, he craned his head around to look for the ball, spotted it, braced himself-and jumped.

Brish'diri leg muscles, evolved for the heavy gravity of Brishun, were far more powerful than their human counterparts. Despite their heavier bodies, the Brish'diri could easily outjump any human. But so far they had only taken advantage of that fact to snare Marhdain's pop pa.s.ses.

But now, as Hill blinked in disbelief, the Kosg-Anjehn defenseman leaped at least five feet into the air to meet the descending ball in midair and knock it aside with a vicious backhand slap.

The stadium moaned.

Forced into a punting situation, Blastoff Inn suddenly seemed to go limp. The punter fumbled the snap from center, and kicked the ball away when he tried to pick it up. The Brish'dir who picked it up got twenty yards before he was brought down.

The human defense this time put up only token resistance as Marhdain led his team downfield on a series of short pa.s.ses and devastating runs.

It took the Brish'diri exactly six plays to narrow the gap to 21 to 19. Luckily, Tuhgayh missed another extra point.

There was a loud cheer when the Blastoff offense took the field again. But right from the first play after the kickoff, it was obvious that something had gone out of them.

The human quarterback, who had been giving a brilliant performance, suddenly became erratic. To add to his problems, the Brish'diri were suddenly jumping all over the field.

The alien kangaroo-pa.s.s defense had several severe limitations. It demanded precise timing and excellent reflexes on the part of the jumpers, neither of which was a Brish'diri forte. But it was a disconcerting tactic that the Blastoff quarterback had never come up against before. He didn't know quite how to cope with it.

The humans drove to their own forty, bogged down, and were forced to punt. The Kosg-Anjehn promptly marched the ball back the other way and scored. For the first time in the game, they led.

The next Blastoff drive was a bit more successful, and reached the Brish'diri twenty before it ground to a halt. The humans salvaged the situation with a field goal.

The Kosg-Anjehn rolled up another score, driving over the goal line just seconds before the half ended.

The score stood at 31 to 24 in favor of the Brish'diri.

And there was no secret about the way the tide was running.

It had grown very quiet in the stands.

Tomkins, wearing a worried expression, turned to Hill with a sigh. "Well, maybe we'll make a comeback in the second half. We're only down seven. That's not so bad."

"Maybe," Hill said doubtfully. "But I don't think so. They've got all the momentum. I hate to say so, but I think we're going to get run out of the stadium in the second half."

Tomkins frowned. "I certainly hope not. I'd hate to see what the Brish'diri war faction would do with a really lopsided score. Why, they'd-" He stopped, suddenly aware that Hill wasn't paying the slightest bit of attention. The director's eyes had wandered back to the field.

"Look," Hill said, pointing. "By the gate. Do you see what I see?"

"It looks like a car from the trade mission," the E. T. agent said, squinting to make it out.

"And who's that getting out?"

Tomkins hesitated. "Remjhard-nei," he said at last.

The Brish'dir climbed smoothly from the low-slung black vehicle, walked a short distance across the stadium gra.s.s, and vanished through the door leading to one of the dressing rooms.

"What's he doing here?" Hill asked. "Wasn't he supposed to stay away from the games?"

Tomkins scratched his head uneasily. "Well, that's what we advised. Especially at first, when hostility was at its highest. But he's not a prisoner, you know. There's no way we could force him to stay away from the games if he wants to attend."

Hill was frowning. "Why should he take your advice all season and suddenly disregard it now?"

Tomkins shrugged. "Maybe he wanted to see his son win a champions.h.i.+p."

"Maybe. But I don't think so. There's something funny going on here."

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Future Games: Anthology Part 4 summary

You're reading Future Games: Anthology. This manga has been translated by Updating. Author(s): Paula Guran. Already has 568 views.

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