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Time Twister -1 Cultivation And Magic Terms Updated Periodically

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WARNING: CONTAINS A LOT OF SPOILERS. DO NOT READ IF CHAPTER 48 HASN'T BEEN RELEASED YET.

Cultivation is separated into a total of 15 levels, however, in the universe where Xander is located, only 9 levels are available, denoted as cla.s.ses. Only when they reach the great Void can one learn that there are other levels above it. Each cla.s.s is subdivided into 9 levels. And the 15 cla.s.ses are grouped by 3, as they entail different stages of cultivation. Note: this is the process of cultivation for those who have humanoid bodies, and intelligence. This does not apply to sprites, Magic beasts, and other living and non-living beings formed naturally by the ordered system.

Mortal Group:

Mundane - Elements are infused to the body to strengthen it, making its affinity towards the elements better and perfect. At this stage, the discovery of one's primary element happens, through the help of technology measuring one's elemental particle concentration in the body. To reach Elite cla.s.s, they needed to form a seed-like structure by compressing elemental energy and their life essence.

Elite - Formation of Magic seeds, the foundation of magic power. These seeds contain a pseudo-spell each, a spell that was formed by a master magician before them. These pseudo spells are accepted conformations of the primary elements they had. To reach Master cla.s.s, they needed to create a spell that is an accepted conformation of the primary elements they have. The more conformations they used to fuse, the stronger they are.

Master - Formation of unique magic spells to the caster. Every stage requires a fusion of conformations of the selected pseudo-spells. Master-2 requires 2 pseudo-spells fused and create a new spell, Master-3 requires 3 pseudo-spells fused and create another new spell, and so on, until Master-9, where all their pseudo-spells are fused and form their strongest spell. To reach Legendary Cla.s.s, they need to select their primary elements' representations, copy them and embody them into a Magic sphere, by combining the magic spells/magic spell circles they have created, as well as their life essence.

Rule Group:

Legendary - Improving one's understanding of the representations embodied in the magic sphere. Their lifespans is up to 3000 years of age. If one has more than 1 primary element, the representations of the these primary elements are to be "owned" and used to form their respective rule. This time, you aren't attempting to understand the representations you have added into the magic sphere to create conformations, but make it into your own "rule" that exists in the universe. However, to progress at this stage, you need to grab the individual primary element's representation.

Example: Water, Fire, and Earth elements

Water's specific representation - Flowing

Fire specific representation- Blazing

Earth specific representation- Heaviness

One would need to gain 10% c.u.mulatively from the three representations to proceed up a level, with a minimum of 90% owners.h.i.+p of the representation total.


For example, if water has 30%, Fire has 35%, and Earth has 40%, theoretically, the magician can now attempt to formulate his or her own rule, and transform it into a domain, as it is more than 90% total owners.h.i.+p of the representations. However, don't expect it to be strong, or stable with these values, especially with unequal portions of owners.h.i.+p of the representations.

At the same time, the more primary elements one is attuned to, the more difficult it is to create a domain to progress to the Mythic cla.s.s, due to the creation process of a rule requiring at least 20% comprehension from all the primary elements. The benefits would be that the rule, upon manifesting into a domain, would be way more stronger than other domains.

Mythic - The manifestation of the representation of their rule from the magic sphere. From the magic sphere, it breaks open and is embodied by the physical body. Domain comprehension is continuously improved, as well as control over it. Every progress improves the physical body as well, perfecting the magic vessel. Their lifespan extends to 10,000 years, max. Every 10% comprehension is one level up. To advance to DemiG.o.d, their domain must be stable, complete, and comprehended at least 90%, and they must have begun the integration of their domain to the ordered system, no matter how small of a percentage it is, like 0.0000000000001%. To do this, Mythic magicians need to at least have identified or understood a key aspect of their primary elements. Once they do, they are considered a DemiG.o.d.

DemiG.o.d - Domain integration to the ordered system is done. Every 10% integration is one level up, so to be considered a DemiG.o.d-1, they need to have 10% integration. If it's less than that, their rank is DemiG.o.d-0. At this cla.s.s, they integrate their domains, which is their bodies, into the universe. This is the stage that requires their bodies to be strong enough to handle the pressure from integration. If not, every stage they advance may actually push them to their deaths. Their lifespan at this stage undergoes a qualitative change; their ages are measured in tens of thousands of years, the oldest being around 300 thousand years old. Because their life essence is fused to their domains, and ultimately, their bodies, their life essences from Dimension-LEO will actually transcend to a different dimension, where their life essence dolls are at the state of fusing to the universe, not simply a metproduct existing in the universe. To advance to Divine cla.s.s, they need an integration of at least 90%.

Creation Group:

Divine - Once an integration of 90% of their domain has been achieved, DemiG.o.ds can choose to advance by solidifying their domain into an Elemental Essence stone seed after its integration, or perfect their integration. The seed is formed from a combination of their physically manifesting life essence, domain, and their primary elements. The comprehension of one's primary elements is the focus of this cla.s.s, it's not just their representations or the rules they govern, but their very essence. To progress to Sage cla.s.s, they need 100% comprehension of their primary elements. By this time, their lifespans are measured in millions of years.

Sage - Unity of your primary elements. To progress to G.o.d cla.s.s, they need to perfectly combine their primary elements. Every stage division is different per person depending on the amount of primary elements they have. From the combination, they must be able to produce the representations of the origin elements, the specific representations that formulate a budding ordered system.

For example: Fire, Earth, Wind

From these 3 primary elements, when they have united into one, must be able to show the representations of the origin elements:

s.p.a.ce-Time - the framework of the ordered system, specifically, s.p.a.ce and nothing to eternity representations

Yin-Yang - the foundation of material matter, the negative and positive domains of elements.

Life-Death - the foundation of element reusing, reducing, and recycling, and formation of consciousness.

Order-Chaos - The power of randomness and coincidences, and ordered chaos.

By this time, their lifespan was measured in number of eras, equivalent to 10 million years per era. Xander would have a harder/easier time on this stage depending on his comprehension of the other origin elements.

G.o.d - Creation from your primary elements. Once they can produce the representation of the origin elements, their united, primary elements must be able to self-propagate other elements below and above their hierarchies, since their primary elements have reached the pinnacle of their abilities. At this point, they have their own ordered system in their bodies, and all they needed to do was slowly perfect it. Their lifespans at this cla.s.s have been linked to their newly-created ordered universe. Their ordered universe would get the energy it requires from void elements, which is usually present in the Great Void, growing and developing by itself without the owner's control. To proceed to the Void traveler stage, they must be able to use their primary elements to deduce back to the origin of all elements: the Void element. Once they are able to do at least 0.01%, they are now considered Void Travelers, but without a rank until 10%.

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Destruction Group:

Void Traveler - Focus on comprehending the Void element. Every 10% is an increase in rank. To become a Void King, comprehension of the Void element is at least 90% and the formation of a Void crown, your very essence as a Void King. The universe you basically own forms into a solid form of a Void crown.

Void King - Focus on forcing a dissonance to occur between the Great Void and the Void crown. To advance to Void G.o.d, one must be able to utilize parts of the Great Void and one's Void crown to generate a G.o.d Throne. One requires to destroy the crown, destroying the universe in the process, before refining it with the power of the Great Void to generate a G.o.d throne.

Void G.o.d - Focus on breaking the Great Void. In the domain where you established your G.o.d Throne, you must break the foundation of the Great void, allowing you to enter the Great Beyond. Your G.o.d throne must be completely fused into the Great Void, and using that fusion, break through and enter the Great Beyond. To reach the Rule Cla.s.s: One must be able to begin embodying one of the 10800 Rules in that govern the Great Beyond.

Nothingness Group:

Rule - Perfecting the Rule. That is the goal here. Upon reaching 90% embodiment of the Rule, they can already breakthrough to the higher level of an Aspect, by combining the rules under that Aspect with the Rule he has embodied. There are only 1080 Aspects.

Aspect - Perfecting the Aspect. That is the goal here. Upon reaching 90% embodiment of the Aspect, they must be able to produce the phenomenon of other aspects, of the subsequent rules, of their subsequent representations, to breakthrough to becoming an Omniscient. There is only 1 Omniscient In every Great Beyond.

Omniscient - At this level, the Great Beyond, the place you come from, is simply a sandbox for you to tweak, play and create. The Great Beyond becomes a part of you, supplying you with the endless energy and power to traverse the Endless Plains.

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For Magic Beasts and Sprites

Magic Beasts:

At Master Stage, all magic beasts do is bolster the magic cores, making them as big as possible. 1,000 to 9,999 years, every 1,000 is a rank.

At Legendary Stage, all they do would be continuously compress the magic cores, making them as compressed as possible. The magic cores are basically the ones that act as the magic sphere in comparison to humanoids. 10,000 to 99,999 years, every 10,000 is a rank.

At Mythic Stage, if they choose to transfigure into a humanoid shape, they have to cultivate from Mundane stage to Mythic Stage before progressing again. At the same time, they had to meld and perfect the two domains that they have made. If they decided not to become a humanoid being, they only needed to focus on comprehending, perfecting and strengthening their domain until they began fusing it into the world, entering demiG.o.d cla.s.s through time. 100,000 to 999,999 years, every 100 thousand is a rank.

At DemiG.o.d stage, their magic cores become metphysical objects, as they continued to fuse with the universe. Once at 90%, they can fuse more as long as their bodies can handle it, or proceed to Divine cla.s.s immediately, by forcing their magic cores to become physical matter once again, but there's a catch: the magic core begins to divide to the primary elements they have. So if they have 2 primary elements, 2 magic cores will be produced, etc. 1 million to 9,999,999 years, every 1 million is a rank.

At Divine stage, their primary element magic cores are focused on being perfected, and upon reaching 100% understanding of their primary elements each, they can unite them and enter the Sage cla.s.s. They, however, can already traverse the wide universe at the speed of 0.5 lightyears per minute. 10 million to 99,999,999 years, every 10 million is a rank.

At Sage stage, their magic cores disappear and melt, merging to every cell, tissue, muscle, organ in their bodies, allowing them to have the basic ability to travel through s.p.a.ce faster, with the rate of 1 lightyear per minute. They can also easily transform to other shapes and sizes of beings. 100 million to 999,999,999 years, every 100 million is a rank.

G.o.d cla.s.s - To advance to G.o.d cla.s.s, they need to be able to reverse their element to produce the origin elements' representations from it, to create their own ordered system. When they breakthrough to G.o.d cla.s.s, naturally, they would form their own ordered system in their bodies. 1 billion to 10 billion years, every billion is a rank.

Sprites:

From Master to Legendary, all they had to focus was the acc.u.mulation of their specific primary element through time. As time pa.s.ses by, their bodies naturally absorb the element they are specific to. They don't even need cultivation skills.

From Mythic to DemiG.o.d, all they were focusing is their domain creation and the fusion of the domain to the ordered system, which is usually seamless since they are formed by the ordered system naturally. Only their age would affect the speed of fusion. When they reach DemiG.o.d-9, they can have the option to increase the fusion for more than 90%, but it would cost them to be stuck for an additional 10 million years, meaning if their age is 9,999,999, if they decided to perfect their fusion, they would only be Divine-1 at age 19,999,999 years.

From Divine to Sage, all they had to focus was their age; if DemiG.o.ds were in 1,000,000 years, at 10,000,000 they would Divine sprites, and simply awaiting to reach 100,000,000 years they would automatically be promoted to Sage sprites. This is because they already had a complete and perfect understanding of their primary element. At this point, their origin merges with their bodies, making it now possible for them to travel far and wide in the universe without the restriction of their origins.

G.o.d cla.s.s - To advance to G.o.d cla.s.s, they need to be able to reverse their element to produce the origin elements' representations from it, to create their own ordered system. When they breakthrough to G.o.d cla.s.s, naturally, they would form their own ordered system in their bodies.

Master - 1000 to 9,999 years

Legendary - 10,000 to 99,999 years

Mythic - 100,000 to 999,999 years

DemiG.o.d - 1 million to 9,999,999 years, or up to 19,999,999 if they perfect their unity with the universe.

Divine - 10 million to 99,999,999 or 20 million to 99,999,999 years

Sage - 100 million to 999,999,999 years

G.o.d - 1 billion to 10 billion years

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What are some magic terms going to be used in the story:

Spell Foundation - A terminology used for Master cla.s.ses. This indicates how strong, firm, and well-supported are their Advanced rank spells, based on the time spent reinforcing these spells. Categorized into the following:

1 Year = Average foundation (100%)

5 Year = Strong foundation (125%)

10 Year = Perfect foundation (200%)

100 Year = Transcendental Foundation (500%)

1,000 Year = Immortal Foundation (1000%)

Percentage dictates the force they would bring against anyone of the same cultivation level in the Legendary and Mythic cla.s.s.

Magic Artifacts - Are basically subdivided into 2 types: natural and man-made.

Natural artifacts - Artifacts produced by nature, maybe due to a myriad of factors. Natural artifacts also exist when magicians at the Legendary stage or above dies. Their bodies, under the right conditions, can transform into natural artifacts.

Legendary - usually magic spheres

Mythic - usually it is an item that is the manifestation of their domains, most cases, it is a part of their body.

DemiG.o.d - Their life-essence dolls that contain their complete domains. Because their life-essence dolls transcended Dimension-LEO, their life essences have transformed from metaphysical into something tangible.

Divine - Elemental Essence stone, a crystallization of their comprehension of their own primary elements. Usually produced one per primary element. Can be used by someone in the Legendary or mythic cla.s.s as a guiding tool.

Sage - every inch of their body. For example, the artifact that the demiG.o.d council uses to scan for foreign artifacts (non-registered) in the planet is actually the eye of a Sage-2 magician, who died 300,000 years ago.

G.o.d - every inch of their body.

Man-made artifacts - artifacts produced by magic artificers, and usually involves a natural artifact and extraneous materials such as metals, plant extracts, or even elemental crystals.

Magic spells - are conformations approved by governing ordered system. magic spells are the manifestation of magic spell circles.

Magic spell circles - are the manifestation of how close to the complete comprehension of the element the spell falls under.

Magic Arrays - Magic arrays are basically more complex spells than magic spells. They involve the combination of certain sequences of magic spells, as well as runic writings. They are too big to be inscribed in a regular magic seed, and generally, Legendary and above spells are these kinds of spells, as only one as complex and large as a magic sphere can handle their multiple configurations and structures, as well as the body being a magic vessel upon Mythic stage. Once one reaches DemiG.o.d stage, casting magic arrays of that level would require the power of the world, rather than simply magic energy stored in their bodies or containers, thus there is a need for the fusion. Magic arrays can be further simplified upon reaching the G.o.d cla.s.s, where basically, most of the spells return to their basic, foundational structures.

Magic curses - These are basically magic spells that are forcefully made unstable by modifying their runic writings, their general magic structure. Imagine the protein sequence AAA BBB AAA CCC ADA, if you change one molecule, the way the protein functions, folds, and reacts would change as well. Magic curses are generally slow-acting or immediately fast acting, immaterial or material effect, as well as if it can be pa.s.sed down to other generations or just a one time thing.

Runic writing/Runes - these are the foundation of magic spells, arrays, and curses. Technically, they aren't alive, but as what Xander would experience in chapter 34, Runic writings/runes can transcend their states. They are supposed to be static and continuously following their transformations and conformations, and modifying them can be quite hard without causing a total collapse (which is how magic curses first developed). When placed under [Spatial view], the lines and dots that make up the writing shouldn't be moving at all, because they are already in a defined undefined state.

Cultivation skills - These are basically skills that allow one to reach deep meditation and connect into the element particles around them, allowing them to absorb them faster. At the same time, it gives the cultivators better affinity to their respective elements, as long as their cultivation method matches their primary elements improving their comprehension of the elements, understanding of the representations, fusion of their domains, and generation of the Elemental essence stone. A person can only use 1 cultivation skill at a time, and they start at Elite-6 cla.s.s.

Ranks are divided from Low, Med, High, Perfect, Transcendental, Immortal, and Void.

The higher the rank, the more complex it is, but the better its effects would be. At the same time, the less specific to an element it is, the better it is in the latter stages.

Low - 0.25x increase in effects (affinity, comprehension, understanding, fusion, and generation)

Med - 0.5x increase in effects (affinity, comprehension, understanding, fusion, and generation)

High - 1x increase in effects (affinity, comprehension, understanding, fusion, and generation)

Perfect - 2x increase in effects (affinity, comprehension, understanding, fusion, and generation)

Transcendental - 10x increase in effects (affinity, comprehension, understanding, fusion, and generation, combination)

Immortal - 100x increase in effects (affinity, comprehension, understanding, fusion, and generation, combination, regression)

Void - 1,000x increase in effects (affinity, comprehension, understanding, fusion, and generation, combination, regression, dissonance, breaking)

Only cultivation skills at rank Transcendental and above can improve people at Sage-9 to G.o.d-9.

Only cultivation skills at rank Immortal and above can improve people at G.o.d-9 to Void Traveler-9.

Only Void level cultivation skills can improve people at Void Traveler 9 to Void G.o.d-9.

Beyond Void G.o.d-9, no cultivation skills would work.

Now, another cla.s.sification is done, which is based on the specificity of the cultivation technique, labeled from Cla.s.s I to Cla.s.s X.

Cla.s.s I - Perfectly Broad; around 100%. Focused on attaining the best state for magic meditation, to generally understand everything about the Universe and the Elements, their intricacies, their relations.h.i.+ps with one another, not just focused on one element.

Cla.s.s II - Very Broad; around 90%. Focused on attaining the best state for magic meditation, to generally understand everything about the Universe and the Elements, their intricacies, their relations.h.i.+ps with one another, but still contains traces of element-focused training and pathways, understanding a specific element/s.

Cla.s.s III - Broad; around 80%. Focused on reaching a good state for magic meditation, to generally understand everything about the Universe and the Elements, their intricacies, their relations.h.i.+ps with one another, while including a few element-focused trainings and pathways merged into the state of magic meditation, understanding a specific element/s.

Cla.s.s IV - Quite Broad; around 70%. Trying to reach a good state of magic meditation, to generally understand everything about the Universe and the Elements, their intricacies, their relations.h.i.+ps with one another, but contains several element-focused trainings and pathways merged into the state of magic meditation, understanding a specific element/s.

Cla.s.s V - Nearly Broad and Specific; around 60%. Attempting to broach into the generalities, intricacies, and relations.h.i.+ps of everything, but remaining focused on a specific element/s.

Cla.s.s VI - Nearly Specific; around 60% focused on a specific element/s, the rest focused on understanding general principles.

Cla.s.s VII - Quite Specific; around 70% focused on specific element/s, the rest focused on understanding general principles.

Cla.s.s VIII - Specific; around 80%

Cla.s.s IX - Very Specific; around 90%.

Cla.s.s X - Perfectly Specific; around 100%. Focuses on completely comprehending and understanding a specific element/s.


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Time Twister -1 Cultivation And Magic Terms Updated Periodically summary

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