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Almighty Video Game Designer Chapter 527

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Chapter 527: Don’t worry, players will understand when they die


Translator: 549690339


Soon, Chen Zhao had access to the Pangu system.


Chen Mo was in charge of the combat system this time. As for the other parts of the game, it wasn’t complicated since everyone was more experienced.


While using the Pangu system, Chen Zhao discovered something even more terrifying.


The Pangu system was an artificial intelligence that was similar to Origin. Basically, whatever Origin could do, Pangu could do as well.


One of them was playing games …


If it was used in the game, it would improve the monster’s AI …


After using this system, the intelligence of specific monsters could be increased to a particularly high level. They could even perfectly use any combat skills supported by the combat system. They could even a.n.a.lyze the best solution for their own combat methods.


“I feel like if I really apply this system to the monsters in Dark Souls, the players won’t be able to spread fire anymore …”


Chen Mo was just playing with it out of curiosity, he didn’t actually use it as a monster AI.


Obviously, if this was really made into a monster AI, it would be too awesome to face so many artificial intelligence at the same time. Most Lords of Cinder would say,””This fire can’t be spread, whoever you want! Go and pa.s.s the water!”


Of course, there were various ways to limit the AI of the monsters, such as lowering the operation and reaction speed of the artificial intelligence, separating the aggro between different monsters, and so on. However, even so, it was still too difficult for the players.


Even the stupid AI from before was enough to torture the ordinary players, let alone the enhanced AI.


Think about it, you’re facing a monster with a s.h.i.+eld, and you’re very confident in using your longsword to break the s.h.i.+eld. In the end, the monster dodged your attack with a cool forward roll, and even backstabbed you …


It can’t be pa.s.sed on! This fire won’t spread!


However, there were other uses for this system.


After the prototype of the entire combat system was created, Chen Zhao could use the Pangu system’s AI to control two knights to fight and a.n.a.lyze the attributes of various weapons, s.h.i.+elds, and armor.


When a particular weapon, s.h.i.+eld, or playstyle was discovered to be particularly powerful, it could be weakened in a targeted way, so that most of the playstyles and weapons were relatively balanced.


Moreover, it was too extravagant to use the Pangu system as the monster AI at the moment, because the current Pangu system still relied on the computing power of the main body’s supercomputer, which was not so convenient to use.


Chen Mo considered using it as a Special Trial mode for players who had already completed N rounds and were no longer interested in fighting NPCs.


This way, there wouldn’t be a situation where “everyone knows that the Lord of Cinder doesn’t know how to perform five consecutive slashes …”


However, this was a story for the future.


……


The development of Dark Souls was going quite smoothly. After Chen Mo personally took care of the combat system, the other parts weren’t too difficult.


In terms of the scenes, the entire Dark Souls could be seen as a huge seamless map (except for a few scenes that needed to be transported). After Chen Mo gave a detailed level layout and plan, there was a lot of content, but it didn’t slow down the development.


As for the art and music, with the experience from Diablo, it went smoothly.


Another advantage of Dark Souls was that it had less plot and less text, which made it easy to produce multi-language versions. The plot could be written quickly.


Chen Mo’s art team was growing as well, reaching a total of 39 people. However, there was still a lot of work that needed to be outsourced.


This art team did not take care of all the art-related work. They mainly did concept design and prototype creation. Some of the rough work was outsourced.


In other words, Chen Mo’s art team was going for the elite route, and six of the main art experts could take charge of their own areas.


The person who had the most breakdown in the entire project was Qian Kun.


Qian Kun was in charge of the game’s numbers and level design, but Chen Mo’s level design plan left him in a daze.


It was clearly a huge seamless map, but the players ‘game flow was forcibly cut into many scattered small pieces. Even if it was the same place, the players had to explore many different routes.


It was like the scene in the small church of purity. The players always felt that as they fought, they were back again! Then, they switched to another road and continued to fight. ‘Hey, I’m back!’


With some unlocked ladders, mechanical elevators, one-way doors, locked doors, and other elements, they successfully made a scene more complicated, so that the players had to explore repeatedly to fully collect all the elements in the map.


In other words, he only knew how to push the door but not pull it open …


However, this design was very popular. Not only did the players not curse, but they also felt that this level design was really awesome!


In fact, part of the reason for this level’s design at the very beginning was that Miyazaki Hidekazu did not have enough research and development funds, so he had no choice but to use this resource-efficient production method …


This made the level design of Dark Souls the industry benchmark.


This level design was a pain for Qian Kun, because Chen Mo’s draft wasn’t that clear. The same scene was filled with all sorts of markings and route descriptions, giving Qian Kun a headache.


With the addition of the cloth monsters, Qian Kun couldn’t help but s.h.i.+ver when he imagined the scene of the players playing.


What was even more insane was that Chen Mo kept hinting for Qian Kun to increase the monster’s attributes.


“This Knight monster, increase its strength and mental energy a bit more, and its desire to attack a bit more. Oh, adjust the HP too, add another third. As for your intelligence, it should be just right now. You don’t need to adjust it anymore. ” Chen Zhao said.


Qian Kun was dumbfounded.”Manager, this Knight’s attributes are already higher than the players ‘. This is just a small monster …”


Chen Mo said matter-of-factly,”of course I know it’s a small monster. Aiya, it only regenerates a bit of health. Players just need to hit it with a backstab. It’s not hard at all, right?”


Qian Kun was speechless.


“It’s okay,” Chen Mo said.”Look, based on how stupid this Knight is, he’ll definitely swing his sword twice. The players will just raise their s.h.i.+elds to block it, then flick it, and execute it with a raise of their hands.” Or the player can hold the s.h.i.+eld and roll to the back of the monster to backstab it. After repeating this three times, the monster is basically dead. It doesn’t matter whether its attributes are high or not. ”


Qian Kun scratched his head.”Then, manager, what if the players don’t understand the execution and backstab you mentioned?” he asked.


Chen Zhao thought for a moment.”It’s okay. They’ll understand after they die more.”


Qian Kun was speechless.

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Almighty Video Game Designer Chapter 527 summary

You're reading Almighty Video Game Designer. This manga has been translated by Updating. Author(s): 青衫取醉. Already has 363 views.

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