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The Canterbury Puzzles Part 1

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The Canterbury Puzzles.

by Henry Ernest Dudeney.

PREFACE

When preparing this new edition for the press, my first inclination was to withdraw a few puzzles that appeared to be of inferior interest, and to subst.i.tute others for them. But, on second thoughts, I decided to let the book stand in its original form and add extended solutions and some short notes to certain problems that have in the past involved me in correspondence with interested readers who desired additional information.

I have also provided--what was clearly needed for reference--an index.

The very nature and form of the book prevented any separation of the puzzles into cla.s.ses, but a certain amount of cla.s.sification will be found in the index. Thus, for example, if the reader has a predilection for problems with Moving Counters, or for Magic Squares, or for Combination and Group Puzzles, he will find that in the index these are brought together for his convenience.

Though the problems are quite different, with the exception of just one or two little variations or extensions, from those in my book _Amus.e.m.e.nts in Mathematics_, each work being complete in itself, I have thought it would help the reader who happens to have both books before him if I made occasional references that would direct him to solutions and a.n.a.lyses in the later book calculated to elucidate matter in these pages. This course has also obviated the necessity of my repeating myself. For the sake of brevity, _Amus.e.m.e.nts in Mathematics_ is throughout referred to as _A. in M._

HENRY E. DUDENEY.

THE AUTHORS' CLUB, _July 2, 1919._

INTRODUCTION

Readers of _The Mill on the Floss_ will remember that whenever Mr.

Tulliver found himself confronted by any little difficulty he was accustomed to make the trite remark, "It's a puzzling world." There can be no denying the fact that we are surrounded on every hand by posers, some of which the intellect of man has mastered, and many of which may be said to be impossible of solution. Solomon himself, who may be supposed to have been as sharp as most men at solving a puzzle, had to admit "there be three things which are too wonderful for me; yea, four which I know not: the way of an eagle in the air; the way of a serpent upon a rock; the way of a s.h.i.+p in the midst of the sea; and the way of a man with a maid."

Probing into the secrets of Nature is a pa.s.sion with all men; only we select different lines of research. Men have spent long lives in such attempts as to turn the baser metals into gold, to discover perpetual motion, to find a cure for certain malignant diseases, and to navigate the air.

From morning to night we are being perpetually brought face to face with puzzles. But there are puzzles and puzzles. Those that are usually devised for recreation and pastime may be roughly divided into two cla.s.ses: Puzzles that are built up on some interesting or informing little principle; and puzzles that conceal no principle whatever--such as a picture cut at random into little bits to be put together again, or the juvenile imbecility known as the "rebus," or "picture puzzle." The former species may be said to be adapted to the amus.e.m.e.nt of the sane man or woman; the latter can be confidently recommended to the feeble-minded.

The curious propensity for propounding puzzles is not peculiar to any race or to any period of history. It is simply innate in every intelligent man, woman, and child that has ever lived, though it is always showing itself in different forms; whether the individual be a Sphinx of Egypt, a Samson of Hebrew lore, an Indian fakir, a Chinese philosopher, a mahatma of Tibet, or a European mathematician makes little difference.

Theologian, scientist, and artisan are perpetually engaged in attempting to solve puzzles, while every game, sport, and pastime is built up of problems of greater or less difficulty. The spontaneous question asked by the child of his parent, by one cyclist of another while taking a brief rest on a stile, by a cricketer during the luncheon hour, or by a yachtsman lazily scanning the horizon, is frequently a problem of considerable difficulty. In short, we are all propounding puzzles to one another every day of our lives--without always knowing it.

A good puzzle should demand the exercise of our best wit and ingenuity, and although a knowledge of mathematics and a certain familiarity with the methods of logic are often of great service in the solution of these things, yet it sometimes happens that a kind of natural cunning and sagacity is of considerable value. For many of the best problems cannot be solved by any familiar scholastic methods, but must be attacked on entirely original lines. This is why, after a long and wide experience, one finds that particular puzzles will sometimes be solved more readily by persons possessing only naturally alert faculties than by the better educated. The best players of such puzzle games as chess and draughts are not mathematicians, though it is just possible that often they may have undeveloped mathematical minds.

It is extraordinary what fascination a good puzzle has for a great many people. We know the thing to be of trivial importance, yet we are impelled to master it; and when we have succeeded there is a pleasure and a sense of satisfaction that are a quite sufficient reward for our trouble, even when there is no prize to be won. What is this mysterious charm that many find irresistible? Why do we like to be puzzled? The curious thing is that directly the enigma is solved the interest generally vanishes. We have done it, and that is enough. But why did we ever attempt to do it?

The answer is simply that it gave us pleasure to seek the solution--that the pleasure was all in the seeking and finding for their own sakes. A good puzzle, like virtue, is its own reward. Man loves to be confronted by a mystery, and he is not entirely happy until he has solved it. We never like to feel our mental inferiority to those around us. The spirit of rivalry is innate in man; it stimulates the smallest child, in play or education, to keep level with his fellows, and in later life it turns men into great discoverers, inventors, orators, heroes, artists, and (if they have more material aims) perhaps millionaires.

In starting on a tour through the wide realm of Puzzledom we do well to remember that we shall meet with points of interest of a very varied character. I shall take advantage of this variety. People often make the mistake of confining themselves to one little corner of the realm, and thereby miss opportunities of new pleasures that lie within their reach around them. One person will keep to acrostics and other word puzzles, another to mathematical brain-rackers, another to chess problems (which are merely puzzles on the chess-board, and have little practical relation to the game of chess), and so on. This is a mistake, because it restricts one's pleasures, and neglects that variety which is so good for the brain.

And there is really a practical utility in puzzle-solving. Regular exercise is supposed to be as necessary for the brain as for the body, and in both cases it is not so much what we do as the doing of it from which we derive benefit. The daily walk recommended by the doctor for the good of the body, or the daily exercise for the brain, may in itself appear to be so much waste of time; but it is the truest economy in the end. Albert Smith, in one of his amusing novels, describes a woman who was convinced that she suffered from "cobwigs on the brain." This may be a very rare complaint, but in a more metaphorical sense many of us are very apt to suffer from mental cobwebs, and there is nothing equal to the solving of puzzles and problems for sweeping them away. They keep the brain alert, stimulate the imagination, and develop the reasoning faculties. And not only are they useful in this indirect way, but they often directly help us by teaching us some little tricks and "wrinkles"

that can be applied in the affairs of life at the most unexpected times and in the most unexpected ways.

There is an interesting pa.s.sage in praise of puzzles in the quaint letters of Fitzosborne. Here is an extract: "The ingenious study of making and solving puzzles is a science undoubtedly of most necessary acquirement, and deserves to make a part in the meditation of both s.e.xes.

It is an art, indeed, that I would recommend to the encouragement of both the Universities, as it affords the easiest and shortest method of conveying some of the most useful principles of logic. It was the maxim of a very wise prince that 'he who knows not how to dissemble knows not how to reign'; and I desire you to receive it as mine, that 'he who knows not how to riddle knows not how to live.'"

How are good puzzles invented? I am not referring to acrostics, anagrams, charades, and that sort of thing, but to puzzles that contain an original idea. Well, you cannot invent a good puzzle to order, any more than you can invent anything else in that manner. Notions for puzzles come at strange times and in strange ways. They are suggested by something we see or hear, and are led up to by other puzzles that come under our notice.

It is useless to say, "I will sit down and invent an original puzzle,"

because there is no way of creating an idea; you can only make use of it when it comes. You may think this is wrong, because an expert in these things will make scores of puzzles while another person, equally clever, cannot invent one "to save his life," as we say. The explanation is very simple. The expert knows an idea when he sees one, and is able by long experience to judge of its value. Fertility, like facility, comes by practice.

Sometimes a new and most interesting idea is suggested by the blunder of somebody over another puzzle. A boy was given a puzzle to solve by a friend, but he misunderstood what he had to do, and set about attempting what most likely everybody would have told him was impossible. But he was a boy with a will, and he stuck at it for six months, off and on, until he actually succeeded. When his friend saw the solution, he said, "This is not the puzzle I intended--you misunderstood me--but you have found out something much greater!" And the puzzle which that boy accidentally discovered is now in all the old puzzle books.

Puzzles can be made out of almost anything, in the hands of the ingenious person with an idea. Coins, matches, cards, counters, bits of wire or string, all come in useful. An immense number of puzzles have been made out of the letters of the alphabet, and from those nine little digits and cipher, 1, 2, 3, 4, 5, 6, 7, 8, 9, and 0.

It should always be remembered that a very simple person may propound a problem that can only be solved by clever heads--if at all. A child asked, "Can G.o.d do everything?" On receiving an affirmative reply, she at once said: "Then can He make a stone so heavy that He can't lift it?"

Many wide-awake grown-up people do not at once see a satisfactory answer.

Yet the difficulty lies merely in the absurd, though cunning, form of the question, which really amounts to asking, "Can the Almighty destroy His own omnipotence?" It is somewhat similar to the other question, "What would happen if an irresistible moving body came in contact with an immovable body?" Here we have simply a contradiction in terms, for if there existed such a thing as an immovable body, there could not at the same time exist a moving body that nothing could resist.

Professor Tyndall used to invite children to ask him puzzling questions, and some of them were very hard nuts to crack. One child asked him why that part of a towel that was dipped in water was of a darker colour than the dry part. How many readers could give the correct reply? Many people are satisfied with the most ridiculous answers to puzzling questions. If you ask, "Why can we see through gla.s.s?" nine people out of ten will reply, "Because it is transparent;" which is, of course, simply another way of saying, "Because we can see through it."

Puzzles have such an infinite variety that it is sometimes very difficult to divide them into distinct cla.s.ses. They often so merge in character that the best we can do is to sort them into a few broad types. Let us take three or four examples in ill.u.s.tration of what I mean.

First there is the ancient Riddle, that draws upon the imagination and play of fancy. Readers will remember the riddle of the Sphinx, the monster of Boeotia who propounded enigmas to the inhabitants and devoured them if they failed to solve them. It was said that the Sphinx would destroy herself if one of her riddles was ever correctly answered. It was this: "What animal walks on four legs in the morning, two at noon, and three in the evening?" It was explained by Oedipus, who pointed out that man walked on his hands and feet in the morning of life, at the noon of life he walked erect, and in the evening of his days he supported his infirmities with a stick. When the Sphinx heard this explanation, she dashed her head against a rock and immediately expired. This shows that puzzle solvers may be really useful on occasion.

Then there is the riddle propounded by Samson. It is perhaps the first prize compet.i.tion in this line on record, the prize being thirty sheets and thirty changes of garments for a correct solution. The riddle was this: "Out of the eater came forth meat, and out of the strong came forth sweetness." The answer was, "A honey-comb in the body of a dead lion."

To-day this sort of riddle survives in such a form as, "Why does a chicken cross the road?" to which most people give the answer, "To get to the other side;" though the correct reply is, "To worry the chauffeur."

It has degenerated into the conundrum, which is usually based on a mere pun. For example, we have been asked from our infancy, "When is a door not a door?" and here again the answer usually furnished ("When it is a-jar") is not the correct one. It should be, "When it is a negress (an egress)."

There is the large cla.s.s of Letter Puzzles, which are based on the little peculiarities of the language in which they are written--such as anagrams, acrostics, word-squares, and charades. In this cla.s.s we also find palindromes, or words and sentences that read backwards and forwards alike. These must be very ancient indeed, if it be true that Adam introduced himself to Eve (in the English language, be it noted) with the palindromic words, "Madam, I'm Adam," to which his consort replied with the modest palindrome "Eve."

Then we have Arithmetical Puzzles, an immense cla.s.s, full of diversity.

These range from the puzzle that the algebraist finds to be nothing but a "simple equation," quite easy of direct solution, up to the profoundest problems in the elegant domain of the theory of numbers.

Next we have the Geometrical Puzzle, a favourite and very ancient branch of which is the puzzle in dissection, requiring some plane figure to be cut into a certain number of pieces that will fit together and form another figure. Most of the wire puzzles sold in the streets and toy-shops are concerned with the geometry of position.

But these cla.s.ses do not nearly embrace all kinds of puzzles even when we allow for those that belong at once to several of the cla.s.ses. There are many ingenious mechanical puzzles that you cannot cla.s.sify, as they stand quite alone: there are puzzles in logic, in chess, in draughts, in cards, and in dominoes, while every conjuring trick is nothing but a puzzle, the solution to which the performer tries to keep to himself.

There are puzzles that look easy and are easy, puzzles that look easy and are difficult, puzzles that look difficult and are difficult, and puzzles that look difficult and are easy, and in each cla.s.s we may of course have degrees of easiness and difficulty. But it does not follow that a puzzle that has conditions that are easily understood by the merest child is in itself easy. Such a puzzle might, however, look simple to the uninformed, and only prove to be a very hard nut to him after he had actually tackled it.

For example, if we write down nineteen ones to form the number 1,111,111,111,111,111,111, and then ask for a number (other than 1 or itself) that will divide it without remainder, the conditions are perfectly simple, but the task is terribly difficult. n.o.body in the world knows yet whether that number has a divisor or not. If you can find one, you will have succeeded in doing something that n.o.body else has ever done.[A]

The number composed of seventeen ones, 11,111,111,111,111,111, has only these two divisors, 2,071,723 and 5,363,222,357, and their discovery is an exceedingly heavy task. The only number composed only of ones that we know with certainty to have no divisor is 11. Such a number is, of course, called a prime number.

The maxim that there are always a right way and a wrong way of doing anything applies in a very marked degree to the solving of puzzles. Here the wrong way consists in making aimless trials without method, hoping to hit on the answer by accident--a process that generally results in our getting hopelessly entangled in the trap that has been artfully laid for us.

Occasionally, however, a problem is of such a character that, though it may be solved immediately by trial, it is very difficult to do by a process of pure reason. But in most cases the latter method is the only one that gives any real pleasure.

When we sit down to solve a puzzle, the first thing to do is to make sure, as far as we can, that we understand the conditions. For if we do not understand what it is we have to do, we are not very likely to succeed in doing it. We all know the story of the man who was asked the question, "If a herring and a half cost three-halfpence, how much will a dozen herrings cost?" After several unsuccessful attempts he gave it up, when the propounder explained to him that a dozen herrings would cost a s.h.i.+lling. "Herrings!" exclaimed the other apologetically; "I was working it out in haddocks!"

[A] See footnote on page 198.

It sometimes requires more care than the reader might suppose so to word the conditions of a new puzzle that they are at once clear and exact and not so prolix as to destroy all interest in the thing. I remember once propounding a problem that required something to be done in the "fewest possible straight lines," and a person who was either very clever or very foolish (I have never quite determined which) claimed to have solved it in only one straight line, because, as she said, "I have taken care to make all the others crooked!" Who could have antic.i.p.ated such a quibble?

Then if you give a "crossing the river" puzzle, in which people have to be got over in a boat that will only hold a certain number or combination of persons, directly the would-be solver fails to master the difficulty he boldly introduces a rope to pull the boat across. You say that a rope is forbidden; and he then falls back on the use of a current in the stream. I once thought I had carefully excluded all such tricks in a particular puzzle of this cla.s.s. But a sapient reader made all the people swim across without using the boat at all! Of course, some few puzzles are intended to be solved by some trick of this kind; and if there happens to be no solution without the trick it is perfectly legitimate.

We have to use our best judgment as to whether a puzzle contains a catch or not; but we should never hastily a.s.sume it. To quibble over the conditions is the last resort of the defeated would-be solver.

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