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The Canterbury Puzzles Part 18

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A simple version of the puzzle of the climbing snail is familiar to everybody. We were all taught it in the nursery, and it was apparently intended to inculcate the simple moral that we should never slip if we can help it. This is the popular story. A snail crawls up a pole 12 feet high, ascending 3 feet every day and slipping back 2 feet every night.

How long does it take to get to the top? Of course, we are expected to say the answer is twelve days, because the creature makes an actual advance of 1 foot in every twenty-four hours. But the modern infant in arms is not taken in in this way. He says, correctly enough, that at the end of the ninth day the snail is 3 feet from the top, and therefore reaches the summit of its ambition on the tenth day, for it would cease to slip when it had got to the top.

Let us, however, consider the original story. Once upon a time two philosophers were walking in their garden, when one of them espied a highly respectable member of the Helix Aspersa family, a pioneer in mountaineering, in the act of making the perilous ascent of a wall 20 feet high. Judging by the trail, the gentleman calculated that the snail ascended 3 feet each day, sleeping and slipping back 2 feet every night.

"Pray tell me," said the philosopher to his friend, who was in the same line of business, "how long will it take Sir Snail to climb to the top of the wall and descend the other side? The top of the wall, as you know, has a sharp edge, so that when he gets there he will instantly begin to descend, putting precisely the same exertion into his daily climbing down as he did in his climbing up, and sleeping and slipping at night as before."

This is the true version of the puzzle, and my readers will perhaps be interested in working out the exact number of days. Of course, in a puzzle of this kind the day is always supposed to be equally divided into twelve hours' daytime and twelve hours' night.

107.--_The Four Princes._

The dominions of a certain Eastern monarch formed a perfectly square tract of country. It happened that the king one day discovered that his four sons were not only plotting against each other, but were in secret rebellion against himself. After consulting with his advisers he decided not to exile the princes, but to confine them to the four corners of the country, where each should be given a triangular territory of equal area, beyond the boundaries of which they would pa.s.s at the cost of their lives. Now, the royal surveyor found himself confronted by great natural difficulties, owing to the wild character of the country. The result was that while each was given exactly the same area, the four triangular districts were all of different shapes, somewhat in the manner shown in the ill.u.s.tration. The puzzle is to give the three measurements for each of the four districts in the smallest possible numbers--all whole furlongs. In other words, it is required to find (in the smallest possible numbers) four rational right-angled triangles of equal area.

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108.--_Plato and the Nines._

Both in ancient and in modern times the number nine has been considered to possess peculiarly mystic qualities. We know, for instance, that there were nine Muses, nine rivers of Hades, and that Vulcan was nine days falling down from heaven. Then it has been confidently held that nine tailors make a man; while we know that there are nine planets, nine days'

wonders, and that a cat has nine lives--and sometimes nine tails.

Most people are acquainted with some of the curious properties of the number nine in ordinary arithmetic. For example, write down a number containing as many figures as you like, add these figures together, and deduct the sum from the first number. Now, the sum of the figures in this new number will always be a multiple of nine.

There was once a worthy man at Athens who was not only a cranky arithmetician, but also a mystic. He was deeply convinced of the magic properties of the number nine, and was perpetually strolling out to the groves of Academia to bother poor old Plato with his nonsensical ideas about what he called his "lucky number." But Plato devised a way of getting rid of him. When the seer one day proposed to inflict on him a lengthy disquisition on his favourite topic, the philosopher cut him short with the remark, "Look here, old chappie" (that is the nearest translation of the original Greek term of familiarity): "when you can bring me the solution of this little mystery of the three nines I shall be happy to listen to your treatise, and, in fact, record it on my phonograph for the benefit of posterity."

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Plato then showed, in the manner depicted in our ill.u.s.tration, that three nines may be arranged so as to represent the number eleven, by putting them into the form of a fraction. The puzzle he then propounded was so to arrange the three nines that they will represent the number twenty.

It is recorded of the old crank that, after working hard at the problem for nine years, he one day, at nine o'clock on the morning of the ninth day of the ninth month, fell down nine steps, knocked out nine teeth, and expired in nine minutes. It will be remembered that nine was his lucky number. It was evidently also Plato's.

In solving the above little puzzle, only the most elementary arithmetical signs are necessary. Though the answer is absurdly simple when you see it, many readers will have no little difficulty in discovering it. Take your pencil and see if you can arrange the three nines to represent twenty.

109.--_Noughts and Crosses._

Every child knows how to play this game. You make a square of nine cells, and each of the two players, playing alternately, puts his mark (a nought or a cross, as the case may be) in a cell with the object of getting three in a line. Whichever player first gets three in a line wins with the exulting cry:--

"t.i.t, tat, toe, My last go; Three jolly butcher boys All in a row."

It is a very ancient game. But if the two players have a perfect knowledge of it, one of three things must always happen. (1) The first player should win; (2) the first player should lose; or (3) the game should always be drawn. Which is correct?

110.--_Ovid's Game._

Having examined "Noughts and Crosses," we will now consider an extension of the game that is distinctly mentioned in the works of Ovid. It is, in fact, the parent of "Nine Men's Morris," referred to by Shakespeare in _A Midsummer Night's Dream_ (Act ii., Scene 2). Each player has three counters, which they play alternately on to the nine points shown in the diagram, with the object of getting three in a line and so winning. But after the six counters are played they then proceed to move (always to an adjacent unoccupied point) with the same object. In the example below White played first, and Black has just played on point 7. It is now White's move, and he will undoubtedly play from 8 to 9, and then, whatever Black may do, he will continue with 5 to 6, and so win. That is the simple game. Now, if both players are equally perfect at the game what should happen? Should the first player always win? Or should the second player win? Or should every game be a draw? One only of these things should always occur. Which is it?

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111.--_The Farmer's Oxen._

A child may propose a problem that a sage cannot answer. A farmer propounded the following question: "That ten-acre meadow of mine will feed twelve bullocks for sixteen weeks or eighteen bullocks for eight weeks. How many bullocks could I feed on a forty-acre field for six weeks, the gra.s.s growing regularly all the time?"

It will be seen that the sting lies in the tail. That steady growth of the gra.s.s is such a reasonable point to be considered, and yet to some readers it will cause considerable perplexity. The gra.s.s is, of course, a.s.sumed to be of equal length and uniform thickness in every case when the cattle begin to eat. The difficulty is not so great as it appears, if you properly attack the question.

112.--_The Great Grangemoor Mystery._

Mr. Stanton Mowbray was a very wealthy man, a reputed millionaire, residing in that beautiful old mansion that has figured so much in English history, Grangemoor Park. He was a bachelor, spent most of the year at home, and lived quietly enough.

According to the evidence given, on the day preceding the night of the crime he received by the second post a single letter, the contents of which evidently gave him a shock. At ten o'clock at night he dismissed the servants, saying that he had some important business matters to look into, and would be sitting up late. He would require no attendance. It was supposed that after all had gone to bed he had admitted some person to the house, for one of the servants was positive that she had heard loud conversation at a very late hour.

Next morning, at a quarter to seven o'clock, one of the man-servants, on entering the room, found Mr. Mowbray lying on the floor, shot through the head, and quite dead. Now we come to the curious circ.u.mstance of the case. It was clear that after the bullet had pa.s.sed out of the dead man's head it had struck the tall clock in the room, right in the very centre of the face, and actually welded together the three hands; for the clock had a seconds hand that revolved round the same dial as the hour and minute hands. But although the three hands had become welded together exactly as they stood in relation to each other at the moment of impact, yet they were free to revolve round the swivel in one piece, and had been stupidly spun round several times by the servants before Mr. Wiley Slyman was called upon the spot. But they would not move separately.

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Now, inquiries by the police in the neighbourhood led to the arrest in London of a stranger who was identified by several persons as having been seen in the district the day before the murder, but it was ascertained beyond doubt at what time on the fateful morning he went away by train.

If the crime took place after his departure, his innocence was established. For this and other reasons it was of the first importance to fix the exact time of the pistol shot, the sound of which n.o.body in the house had heard. The clock face in the ill.u.s.tration shows exactly how the hands were found. Mr. Slyman was asked to give the police the benefit of his sagacity and experience, and directly he was shown the clock he smiled and said:

"The matter is supremely simple. You will notice that the three hands appear to be at equal distances from one another. The hour hand, for example, is exactly twenty minutes removed from the minute hand--that is, the third of the circ.u.mference of the dial. You attach a lot of importance to the fact that the servants have been revolving the welded hands, but their act is of no consequence whatever; for although they were welded instantaneously, as they are free on the swivel, they would swing round of themselves into equilibrium. Give me a few moments, and I can tell you beyond any doubt the exact time that the pistol was fired."

Mr. Wiley Slyman took from his pocket a notebook, and began to figure it out. In a few minutes he handed the police inspector a slip of paper, on which he had written the precise moment of the crime. The stranger was proved to be an old enemy of Mr. Mowbray's, was convicted on other evidence that was discovered; but before he paid the penalty for his wicked act, he admitted that Mr. Slyman's statement of the time was perfectly correct.

Can you also give the exact time?

113.--_Cutting a Wood Block._

An economical carpenter had a block of wood measuring eight inches long by four inches wide by three and three-quarter inches deep. How many pieces, each measuring two and a half inches by one inch and a half by one inch and a quarter, could he cut out of it? It is all a question of how you cut them out. Most people would have more waste material left over than is necessary. How many pieces could you get out of the block?

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The Canterbury Puzzles Part 18 summary

You're reading The Canterbury Puzzles. This manga has been translated by Updating. Author(s): Henry Ernest Dudeney. Already has 572 views.

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