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Dus - Seven Altars Of Dusarra Part 17

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A second opponent's blade sc.r.a.ped across Garth's mail as he continued the upward sweep of the great broadsword, freeing it from the shorter sword of the man who was even now collapsing in agony; the tip of the weapon scratched a line in the wooden ceiling as it swept over the head of the central swordsman, its upward momentum too great to be checked immediately. Then it came sweeping down, and cut halfway through the left-hand man, entering his neck and chopping down into his chest.

The central opponent, seeing his comrades defeated in a matter of a very few seconds, made a wild lunge at Garth's unarmored throat; the overman dodged aside, yanking his blade free from the new-made corpse. Seeing his lunge unsuccessful, the man simply released his grip and let his sword fall, raising his hands in surrender; Garth checked his swing as best he could, but the sword cut deep into the man's side anyway, slicing through mail as if it were cloth. The Dusarran's breastplate stopped it before the blade struck bone, and Garth hoped the wound would not prove fatal. The man slumped to the floor, and Garth stepped over him.

Ahead of him the doorway to the little yard was open; nothing had been done to replace the door he had ruined earlier. There might, he knew, be more men outside, waiting in a third ambush. Hoping to take them by surprise, he charged out, sword thrust out ahead of him, and whirled about when he reached the center of the tiny yard.

The little court was empty; unfortunately, the ones on either side were not. Men armed with crossbows peered up over the six-foot walls. Garth saw them in time to keep moving, to provide as poor a target as possible.

Bolts whirred and clattered against the walls as he stooped and dashed back into the kitchen, to find himself facing the men who had been upstairs. Two were archers, armed only with short bows, bent and strung but with no arrows nocked; they presented no immediate threat, and he ignored them. The others, three of them, were armed with swords. All five were bent over their fallen comrades, unready for combat; none made any threatening move when confronted with an angry overman holding a six-foot broadsword.



Taking no chances, Garth bellowed, "Drop your weapons!"

With varying amounts of reluctance, the five complied.

"Now, out of the house! Take your wounded and go! Hesitantly, they obeyed. Of the six men Garth had defeated, three were dead; the one who had been made to gash his own forehead was unconscious, but not seriously injured; the one who had been last to fall was alive but in bad shape, still bleeding despite makes.h.i.+ft bandaging; and the one who had had his arm cut while lurking in ambush was ambulatory but unarmed, the muscles of his right hand slack under rough bandages. The newcomers carried out the wounded, two to a man, with the man still on his feet aided by his remaining comrade. Garth watched them go.

He had lost the element of surprise; instead, he now had a defensible position.

There was a loud roar behind him; he whirled, sword ready, then recognized the sound.

Koros! The warbeast was fighting. Its battle cry was loud enough to be heard for half a mile, but by the volume Garth judged it to be much nearer; probably in the stableyard, defending Frima and Garth's supplies.

The roar sounded again, mingled with a human scream. Garth wished he were able to see what was happening, but he dared not venture out into the waiting crossfire again.

The roaring continued, and other sounds mixed with it: the clatter of weapons, hoa.r.s.e shouts, piercing screams. With a start, Garth recognized the snapping of crossbow strings.

That could be serious; thick as the warbeast's hide was, at close range a crossbow bolt might pierce it. If a marksman got lucky and put a quarrel in the beast's eye or mouth it could do real damage. Garth did not want to let his faithful beast face danger alone. He peered out the door to the little yard, just to verify the continued presence of the crossbowmen on either side.

There was no sign of them. No faces or weapons showed above the walls. Startled, he took a cautious step outside, expecting the crossbowmen to reappear at any instant.

They didn't. The warbeast's roaring had died to a low growl, and the sounds of resistance had ceased; whoever it had been fighting, it had apparently won. Garth listened, and realized the sound was coming not from directly ahead, beyond the wall of the stable, but from his right. He turned and took a few steps, so that he could look over the stone wall that came to about the level of his mouth.

Koros was in the next yard, its head lowered out of sight; the warbeast's back was low enough that he had not noticed it before. Two crossbow bolts were lodged in its fur, but Garth saw no sign that it was seriously injured.

That explained what had happened to half the crossbowmen; the other half must have fled in terror, he surmised. It left the whereabouts of Frima and his supplies a mystery, though. He kept a cautious watch as he crossed the yard and leaned against the wall, watching his mount.

Koros was eating ravenously, and Garth remembered, with a trace of chagrin, that he had neglected the beast's feeding since arriving in Marra. There were corpses or fragments of five or six men scattered at the monster's feet; Garth judged that that would be plenty, as it had not been all that long since it was fed. Ordinarily it would not have disobeyed his orders so soon. It must have been irritable with hunger, and became annoyed enough with the Dusarran soldiery to forget its order to stay and guard.

It was quite likely still irritable, and Garth had no intention of bothering it until it had eaten its fill of its victims. He watched as it ripped apart st.u.r.dy mail with its fangs to get at the soft flesh beneath, and marveled anew at the sheer power of the beast.

The sound of clanking armor from beyond the stableyard wall suddenly reminded him that his goods and captive were still unaccounted for; he vaulted up onto the lower wall between the private courts, the sword of Bheleu in his hand, giving himself a good view of the red-tiled roof of the stable and some sight of the stableyard.

Men were marching; he could see little more than their helmets, but it seemed clear they were heading for the stall where he had left Frima. As if in confirmation of his conclusion, his captive's voice called out, "Koros!"

Wasting no further time, Garth launched himself up onto the roof and ran clattering across the tiles. The helmeted men looked up at the sound to see a bellowing overman, spattered with blood, swinging a huge broadsword around his head.

It provided an excellent distraction; they stopped short, the leader a pace or two from the door of the stall. That foremost man even obligingly took two steps back, the better to view this newcomer.

A cry went up. "The overman! The overman!" There was a commotion in the street and more men poured through the arch in response. Garth bellowed again, shouting, "I'a bheluye! I am destruction!" He knew that the psychologically correct action at this moment would be to leap down into the men before him, slas.h.i.+ng about with the sword; such an a.s.sault would almost certainly drive them all back out through the archway. Unfortunately, he could not bring himself to cause such unprovoked bloodshed, and instead merely whirled the blade about his head again, so that it flashed redly as it caught the last light of the setting sun.

The men stared up at him open-mouthed; none advanced-but none retreated, either, though there were some who shuffled uneasily. He was not going to awe them into flight unless he attacked, but he could not bring himself to do so. Quite aside from his aversion to such wanton aggression, it was a long leap down from the roof; even if he made it without injuring himself, which shouldn't prove too difficult, he would most likely stumble or fall upon landing, which would destroy his dignity and ruin the effect of his entrance by revealing him as merely mortal, leaving him open to a concerted counterattack.

The solution to his quandary arrived suddenly, just as the perfect moment pa.s.sed and the men began to recover their nerve; in a single silent bound, Koros cleared the stable wall, rebounded from the roof with a spray of shards of tile shattered by its weight, and landed atop three of the Dusarrans. They died without knowing what had hit them, as the warbeast's claws shredded robes, armor, and flesh; the crunching of bone was audible throughout the stableyard over the triumphant roar that Koros released as it struck. The swords the three men had held flew from their hands and clattered on the armor of their companions behind them; one laid open a man's scalp before falling aside.

Not satisfied with the single attack, Koros leapt again, a short, powerful pounce that smashed another man to the ground so suddenly that the man behind him went down as well, his leg trapped beneath the falling body even as he turned to flee. The first man was ripped open from forehead to groin by a slash of the warbeast's fangs as the second lay screaming, pinned beneath the weight of the monster's forepaws on his companion's corpse. As an afterthought, one of those great velvet-padded paws licked out, in a motion identical with that of a kitten batting a ball of yarn, and the beast's curving claws s.n.a.t.c.hed the screamer's head off, spraying blood across the heels of his fleeing comrades.

Garth stood on the rooftop, virtually forgotten, and watched as the crowd of warriors vanished back through the arch into the street. The huge broadsword hung loosely in his hands as Koros, with a brief gaze at the fleeing Dusarrans, declined to pursue and settled down to feast on the five it had slain. It licked its claws daintily, cast a glance of its slit-pupilled eyes at its overman master, and began eating.

When a moment had pa.s.sed with no further attention paid him and no sign of a renewed a.s.sault from without, Garth tossed the sword to the ground, then cautiously lowered himself over the eaves and dropped down into the yard.

The gathering dusk had shrouded the stables in semi-darkness, and he had no way of making a light; he peered through the gray gloom at the familiar stall, and made out the pale oval of Frima's face above the door. He strode up to her, and found she was staring fixedly, mouth gaping, at Koros as it chewed contentedly on a human thighbone.

"We must get out of the city," he said.

She said nothing, but continued to stare. Her mouth closed; her throat worked, making no sound, and her jaw fell open again.

"Our best hope is to ride Koros. It can probably carry both of us faster than we could move on foot, and we need not worry about separation."

She was silent for a second longer, then blinked and turned toward the overman. "Ride that?" Her voice was hoa.r.s.e.

"Yes. It is the same animal you petted yesterday, and now that it has eaten, it should give us no trouble."

Her gaze turned back to Koros who, having eaten its fill, was licking its paws clean, then traveled across the fragmentary remains of its victims, to rest at last on the severed head that had rolled, unwanted and unnoticed, across the yard, to lie against the wall beside the arch. Her mouth twitched, and she turned away to vomit on the dirty straw that floored the stall.

Garth waited patiently until she had finished, then said, "It would be helpful if you would aid in loading the supplies."

CHAPTER TWENTY-FOUR.

Although it was plain from the rattle of armor, the mutter of voices, and an occasional quick glimpse through the arch that a considerable body of armed men lurked in the street in front of the inn, there were no further attacks nor attempts to enter the stableyard. Koros was completely docile once he had eaten his fill, and Garth had no trouble in loading and tying down all his remaining supplies and the sack containing the a.s.sorted loot from the first five temples-excluding Frima, who remained nervous and reluctant to approach the warbeast. When that was done, he found a place for the great sword, slipping it into the harness in such a way that its oversized blade ran along the beast's right flank, with the hilt at its neck. It would not be very accessible, but it would be secure; Garth was much more willing to trust their defense to Koros than he was to try and hang onto the awkward weapon while riding at high speed. When that was in place, he lifted Frima onto the back of the saddle, and swung himself up into position in front of her.

His current plan was simplicity itself; he and Frima would hang on as best they could while Koros made a dash for the city gate. The Dusarrans had not yet had much opportunity to see the warbeast in action, and it was Garth's hope that they would be unable to do anything to stop such a dash. There was always the chance that a lucky archer would put an arrow through the beast's eye, or through his own throat, or through some part of the unarmored girl behind him, but he could see no way to avoid that risk.

He made a final check of the knots and buckles securing everything, adjusted his own seat, and reminded Frima to hold on well; then he leaned forward and spoke in the warbeast's triangular ear the single word that meant, "Take us home."

It snorted, and padded silently out into the yard; it circled once, studying its surroundings, and then, with no warning, launched itself upward.

It landed on the now-familiar roof with a crunching of broken tiles, continued forward with a shorter leap to the brink overlooking the street, then dove over the edge into the street, ignoring the crowd of humans.

Garth had expected the warbeast to take that route, but the actual fact was nothing like the expectation; never before had he been subjected to such sudden changes in velocity and direction, such abrupt rising and falling, and his firm grip on the harness seemed suddenly very precarious. His stomach churned with the movement; he had once been in a storm at sea-or at any rate while aboard a s.h.i.+p, though technically it had been in a sheltered bay and not on the high seas-and the seasickness that had briefly overcome him on that occasion was the only comparison he could think of for this new and thoroughly unpleasant sensation. The seasickness had developed slowly and gradually; this motion sickness was as sudden and instantaneous as the motion that caused it. He leaned forward, eyes closed, clutching at the beast's neck, fighting the need to vomit.

Frima, behind him, was equally affected; her head snapped back and forth with each leap, as she fought to retain her hold on Garth's waist. Her just-emptied stomach rebelled painfully, but was unable to expel what was no longer there. Her eyes watered with the pain.

Thus neither could see what was happening, which was probably just as well. Unmindful of the puny humans, Koros had landed full in their midst, flattening several, then bounded forward again, leaving half a dozen dead or maimed. A shower of crossbow bolts, fired far too late, tore through the spot where it had first appeared on the stable roof, and a random spatter of crossbow fire continued to follow in its wake as it made its way through the crowd toward the marketplace. At first its path was strewn with bloodied corpses and new-made cripples, but very quickly the mob vanished from in front of this unstoppable juggernaut, and it moved forward in its normal smooth glide instead of a series of violent a.s.saults.

Garth recovered himself enough to marvel at the number of men his enemies had mustered, and at the incredible power and speed of his mount. He had seen the beast in action before and admired its fluid might and blurring quickness, but watching that velocity and being carried along were two entirely different things. When Koros moved at its full fighting speed, the wind in the faces of its riders was like a solid wall pressing them back; it was impossible to keep his stinging eyes open for more than a second at a time.

Koros had displayed more strategy than could be expected of a mere beast; instead of taking the shortest and most direct route to the marketplace it had looped northward around several blocks, and now entered the square from a totally unexpected direction. It had moved faster than the news of its approach, and burst unheralded into the broad plaza; for the first time since leaving the stable, it roared.

The market was still much as usual; the merchants' stalls ranged around the sides, lit by an abundance of torches, and surrounded a crowd of people. The crowd, however, was distributed in a most unusual manner, with squads guarding each entrance and a large mob on the street that led to the Inn of the Seven Stars. Someone was shouting, haranguing the mob.

There was another unusual feature, far more important: the city gates were closed.

The warbeast's roar echoed from the stone of the city wall and the wood and metal of the gates, and for a moment the murmur of the crowd ceased; the speaker broke off in midsentence and a brief silence swept the square, to be swallowed in renewed shouting and jabbering.

No one moved as Koros stalked across the marketplace to the gates. It stopped a few yards away and looked up at the barrier, its golden eyes gleaming in the torchlight. Garth, still dazed from the wild ride-which had taken less than a minute-did the same.

The gates were iron-bound oak, towering up into the darkness, black against the stars; they were at least thirty feet high. Garth was unsure whether Koros could leap such a height, and apparently it was unsure itself; he was quite certain, however, that it could not do so while carrying two pa.s.sengers and a.s.sorted baggage. He would have to dismount and get the portal open.

His head was clearing rapidly, but he did not feel himself capable of walking yet; instead, he spoke a soothing word to his mount and peered at the gate to see how they were secured.

A heavy bar lay across a row of brackets; in the shadows and flickering torchlight he could not see what the bar was made of, but he supposed it would be some st.u.r.dy wood, perhaps tarred to resist weathering. Above and below it were ma.s.ses of knotted rope, apparently las.h.i.+ngs around cleats on the two valves; these, too, were dark.

A sound distracted him; he turned and saw that the mob was approaching, apparently planning to overpower overman and warbeast by sheer numbers. He saw an a.s.sortment of swords, maces, axes, clubs, and other weapons brandished amongst the robes, and the glint of torchlight on steel armor here and there where robes had fallen open or hoods been pushed back. He wondered why so many seemingly ordinary Dusarrans had such accoutrements available; did the city rely on militia in times of war?

He recalled that he was unarmed at the moment, and reminded himself that he did not want to be on Koros' back during any fighting that might occur. Accordingly, before the foremost attackers could reach him, he slid from his beast's back and pulled the sword of Bheleu from its place in the harness.

It came free just in time; seeing his actions, the Dusarrans had broken into a run, hoping to kill him before he could defend himself. Instead, the foremost attackers, too busy running to properly defend themselves, had their bellies slashed open. The sword of Bheleu cut through robes, armor, and flesh with equal ease, and the overman's greater reach, combined with the length of the great blade, meant that the first Dusarrans were dead before they could strike a single blow.

Behind them their comrades halted, momentarily deterred, and Garth grasped the opportunity for psychological combat.

"Sc.u.m! Is this the way of Dusarra, to send hundreds against a lone warrior? Cowards all! Has any among you the courage to face me in single combat? True, I am more than a mere man, but I have already fought long and hard. I slew the abomination in the temple of death! I destroyed the cult of Bheleu!"

There was renewed muttering in the crowd; none approached. After a few seconds, a voice cried out, "You have defiled our temple!"

"I have defeated a monster that ate human flesh; I have slaughtered those who wors.h.i.+pped slaughter; and I have freed an innocent victim from a vile sacrifice! Does this defile your temple?"

"You slew the priest of Tema!" There was a rumble of response. There was no doubt that most of the mob were wors.h.i.+ppers of the G.o.ddess of night.

"Who says this? I have fought in the temple of death; I have killed in the temple of Bheleu, and in the temple of Sai, and I have mocked and defiled the temple of Aghad, but who is it that says I have harmed a priest of Tema?"

"You defiled the temple of darkness!"

"Who says this thing of me? Let me face my accuser!"

There was an uneasy stirring bat no further shout; a few took a hesitating step forward, only to retreat once again. Then a tall figure appeared at the edge of the crowd, pus.h.i.+ng its way forward.

Garth stared at the approaching person; whoever it was, he stood head and shoulders above the majority of the crowd, his face hidden by a hood the color of drying blood. A path opened before him, and the last third of his journey across the market to face Garth was made in bold strides.

"Who is this that comes to meet me?"

"It is I, defiler; it is I who say that you slew the priest of Tema and robbed her altar, that you slew priest and priestess of Regvos. And I am he who will face you in single combat!" With that the hood was flung back, revealing the noseless brown face of an overman, yellow eyes gleaming in the torchlight.

It took Garth a moment to realize he faced one of his own species; he recognized that voice, and for several seconds was aware only that he was face to face with the high priest of Aghad. His enemy had delivered himself; here was the opportunity for a part of the revenge he craved. He raised the sword of Bheleu.

"Priest of Aghad! People of Dusarra, you have believed the ruler of the cult of treachery, the high priest of lies and deceit, whose altar I desecrated in righteous anger! Let our duel decide my fate!"

The Aghadite grinned and flung aside his robe, standing upright; for the first time it occurred to Garth that he might not win this fight. After all, he was tired, while the overman priest was still fresh. Furthermore, when he abandoned his concealing crouch, the Aghadite was almost eight feet in height, a monstrous size even among overmen. He was curiously lopsided, his right shoulder much higher than his left; such deformities were common among the infants of the Northern Waste, but their victims were customarily killed at birth. That had been a reason for the slow rate of increase in the Waste's population, but necessary, due to the very limited food supply.

Silvery mail gleamed on the monster overman's arms and legs; his chest was adorned with a gleaming red-enameled breastplate. A st.u.r.dy steel skullcap with chain-link earflaps protected his head, and blued-steel gauntlets covered his hands. Garth wondered for an instant where he had obtained the gauntlets, which were made to accommodate the peculiarities of an overman's double-thumbed, long-fingered hands; his own hands were unprotected.

Still grinning, the Aghadite reached up and slid his sword from a sheath on his back; its hilt was blood-red and its blade dull black-save for the edges, which gleamed silvery-red in the firelight. It was a magnificent weapon, a two-handed double-edged broadsword. It was in fact, to all appearances, the equal of the sword of Bheleu.

The creature was a priest, Garth told himself; he could have little real battle experience. His own greater skill should give him the advantage despite the monster's longer reach and presumably greater strength.

The black blade whistled; Garth parried the attack, only to find his enemy's weapon ducking downward unexpectedly, under his own silver blade. He dodged, and escaped injury.

The priest's grin remained, and Garth knew that the maneuver had not been the luck of a beginner. He made a feeble riposte, which was easily parried.

He felt a thin seep of despair as he reflexively met and countered the reply to his blow. This was not what he wanted. He was weary, his stomach hurt from his wild ride, his hands seemed weak and unfamiliar with scar tissue; this was not how he had wanted to face the priest of Aghad.

Of course, he had not known that the priest was an overman. One of his own kind! One of his people, serving-heading!-that loathsome cult! Despite his weariness, his despair turned suddenly to anger, and his next blow was faster, more aggressive than before.

He would not despair, he told himself; despair was the province of Sai, sister to Aghad. Of course, anger was the work of Aghad himself, and that realization angered him further. He would show this grinning monster his mistake, make plain to him his poor taste in employers! The sword of Bheleu flashed up, knocking aside the Aghadite's next blow, and whipped around and over, scratching enamel from the scarlet breastplate. The Aghadite's grin wavered.

Aghad! Aghad was nothing! His time had ended centuries ago; this was the Age of Bheleu! The red gem in the sword's pommel blazed.

"I am Bheleu!" Garth screamed.

The grin vanished. The black sword swung up into a parry, and with a long swooping blow the sword of Bheleu came down upon it, shattering it; splinters of black metal sprayed, ripping the silver mail, scoring the red breastplate.

The priest's face went blank with shock as he stared at the remaining foot of blade that protruded from the long hilt he clutched; instinctively, he brought the stump up to meet another blow that came sweeping toward his skull.

The sword of Bheleu went diagonally through blade, hilt, and hands; bones snapped and blood spurted, but the high priest of Aghad had no time to react. The blade traveled on, shearing through helmet and bone, and the brain that had devised so many taunts and trials was spattered in gory bits across the front of the crowd surrounding the battle.

The force of the blow was such that the corpse did not crumple, but was instead stretched out at full length upon the dirt of the marketplace, surrounded by gleaming shards of the black sword, a red-and-gray spray of blood and brain making an elongated halo about the ruined head.

The victor raised his sword in triumph, ignoring the baleful red glow of the gem in its pommel, and bellowed, "I am destruction!"

Koros roared in answer.

Then, abruptly, the spell vanished; Garth staggered and stared in horror at the dead form of his foe. He lowered the sword and looked about.

With the death of the Aghadite, much of the crowd had decided Garth had proved his point; the mob was shrinking steadily. The portion remaining, however, was the most militant group; when the berserk monster that had butchered their leader reverted to an exhausted overman, they began to advance toward him. Garth lifted the sword again.

The warbeast roared again, and stepped up beside its master; the advance halted. From the corner of his eye Garth noticed that Frima was no longer astride the beast's broad back, but he dared not divert his attention from the angry crowd to worry about her.

The sword felt unbearably heavy. Although the mob was reduced to a fraction of its former size, it was still more than Koros could handle unaided; not that the warbeast was likely to be killed, but it would be too bogged down by the enemy's numbers to defend Garth. He would have to defend himself, and he knew he couldn't unless the trance came over him again-and he didn't want that. He could never be sure it would pa.s.s.

And of course, he had no way of knowing what would bring it on; it had come twice now, once in the temple of Bheleu and once here in the market, but it had not touched him in the temple of death, so it was not anger or physical danger that triggered it.

Perhaps the sword itself would save him, as it had in the house behind the stable; he glanced at the pommel and saw that the glow of the gem had died away to a faint glimmer, which was not encouraging.

Perhaps he could talk the mob out of attacking; with sword and warbeast and strong words he might be able to deter them. He raised the blade above his head, with an effort he hoped was not visible, but before he could speak a low rumble sounded, as it had in the temple of Bheleu.

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Dus - Seven Altars Of Dusarra Part 17 summary

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