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The Two Lives Of Aaron Wade: The Gamer And The Heir 66 Port Yurtek Ii : Skills

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I made my way back into my room, Darke had already set a course for our next destination, Mack wad taking care of the Nereids and learning some important information about his new cla.s.s from the Nereid elder, Zack was busy getting his a.s.s kicked by Qitar(that guy Is a little too bright for an elf) and Raven Song was currently logged out, which to be honest was the first I've seen or heard of him logging out since we met. It was as if he lived in the game itself and real life didn't matter. I would not surprised if he was some fat nerd living in his parents bas.e.m.e.nt.

Either way everyone was busy with one thing or the other, with Dinah being busy with Sky, apparently they had some sort of project to take care of, I have no idea what. Which of course left me with so me time. I didn't have much time to spend in game since there were quite a few things for me to take care of IRL, however I should be able to manage my overly large skill lists, and possibly allocate the rest of my skill and stat points. I might not use all of them, but its about time most of them saw some use. But first of all, I had ten skill combining gems to use, making my skill list smaller and more powerful would complicate things lesser for me, because I honestly can't keep track of all of them.

My pa.s.sive skills included (wind child, Adaptive, precise aim, nature born, flight, dragon aura, navigator, command). Eight pa.s.sive skills, each with their own effects, and each with the potential to be really great. But it was still a lot to keep track of, I could spend quite a while reading through all the skill descriptions. So I'm going to combine flight with navigator, obviously those two matched themselves the most, and since I can't combine my active and pa.s.sive skills together, I was left with this. Next I will combine command and dragon aura, not too sure what might come from the though.

{1 skill combining gem used. Merging the skills Flight and Navigator...…done! The skill Pilot has been created.}

{1 skill combining gem used. Merging the skills Dragon aura and command….done! The Skill Dragon Commander has been created}

Pilot seemed weird as opposed to flight and navigator, but I would find out what it means soon enough. However for now I had to s.h.i.+ft my attention to my active skills. (Shoot, hard punch, homing shot, vacuum palm, wind dance, wind school: lightening coat, mana arrow, stealth, purify, lightening blade, cone of silence).

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I had eleven active skills, most of them were derivative skills gained after a major skill reached level 5. For fear of gaining more skills, I've been avoiding getting most of my other skills to level 5 or level 15. Based on information that I've found out about the game, each skill has a particular level that they're capped out, and no matter how flashy or strong a skill is, a level 10 skill is not more power than a level 15 skill. But I also found out that there aren't always sub skills every time a skill gets to level 5 and fifteen. Sometimes there are effects, and only the really lucky players get to have a subskill, which means I have a ridiculous amount of luck....how quaint.


Hard punch and vacuum palm will become one, shoot, and homing shot will be combined, i would have liked to add Mana arrow to the mix, but that was a magic spell and not a subskill under archery, so it would be there for now. Wind dance and wind school: lightening coat will be combined, but their cost would be three whole gems. Mana arrow was a spell, magic shaped like an arrow, it had nothing to do with archery, but lightening coat and wind dance were both a spell and a skill that had to do with wind, so they had even more compatibility than most of my other skills. The rest of the skills would remain as I didn't ha a suitable skill to combine them with, plus they were useless on their own, at least for now.

{ 1 skill combining gem used. Merging the skills hard punch and vacuum palm....done! The martial skill Wind Fist has been created}

{1 skill combining gem used. Merging the skills shoot and homing shot....done! The multi weapon skill seeker has been created.}

{3 skill combining gem used. Merging the skill and spell, Wind dance and Wind school: lightening coat.....done! The skill Storm Dance has been created.}

Off all the ten gems I had used seven, meaning there were three left. Would just put that into my inventory for the future. My masteries could not be combined, the only skills the gems worked were my pa.s.sive and active skills.

With that said, I had to increase all of my skills to at least level five if not ten, I'll sort through their subskills later as it seems we've drawn close to our destination. I out rightly raised pilot to level 10,dragon commander was not a normal skill and it cost 3 skill points just to raise it's level, I stopped at five. Storm Dance was the same, and I stopped at five too. Seeker got to level 10,and wind fist required two skill points for a level, making me stop at five too. All in all I used 50 skill points to get my new skills to an acceptable level. But I wasn't done. I added six point to my pa.s.sive skills wind child, and adaptive, bringing them both to level 10 and evolving them to advanced level 1, they also gave alerts for subskills and skill effects. But once again I'll deal with that later. The only low levels pa.s.sive skill I have is nature born which is still level 1, but I'm satisfied to let it grow at it's own pace.

Next I added six points to mana arrow, increasing it to level 1 advanced, then I added 4 to stealth increasing it to level 5. I added another six to lightening blade, and a full nine to cone of silence to get the skill and the spell to advanced level 1. So in the end out of a hundred and twenty two skill points, I used 87 leaving me with 35. I guess that worked out really well in the end, I could keep the remaining skill points for later and just let the remaining skills grow at their pace. The next thing would be to allocated my extra stat points.

Pa.s.sIVE SKILLS:

• Wind child(level 1) Advanced. +15% to all wind oriented skills and spells. (+)

• Adaptive(level 1) Advanced. +20% speed to learning skills and leveling up. (+)

• Precise Aim(level 1) Advanced. +30% to aim when in motion, +35% to aim when stationary.

• Nature Born(level 1)basic. Wherever you are the power of Nature is with you. HP regeneration 30% + 60% in Forests, Jungles and any other place Nature can be found. All attacks within nature oriented areas +30%, +100% favorability with all Nature attuned ent.i.ties.

• Pilot (Level 1) Advanced. Fly and navigate the skies in every form and manner possible. +50% to flight speed and maneuvering, +35% in navigating the skies, +40 to awareness. (+)

• Dragon Commander (level 5) basic. You're the embodiment of draconic supremacy which gives you power over lesser lifeforms and other dragons. +80% chance to make opponents of a similar level bewildered, 100% for lower levels, 60% for opponents five levels higher, 40% for ten, 20% for fifteen, and 5% for twenty, + 10% increase to the stats of all allies and followers when giving commands.(+)

ACTIVE SKILLS:

• Seeker(level 1) Advanced. +100% damage, speed and accuracy With all weapons. (Cost 100 MP) (cool down 10 seconds) (+)

• Wind Fist(level 5) basic. A series of quickly executed martial skills with the full power and essence of the wind. Speed +15% during skill, Damage +15%, +5% chance to confuse opponents( cost 20 MP) (cool down 10 seconds) (duration: 15 seconds) (+)

• Storm Dance(level 5 ) basic. Become one with the storm, increasing attack and movement speed by 300% defense and evasiveness against attacks raised by 150% for 10 seconds. All attacks are imbued with power of lightening. (Cost 60 MP) (cool down 200 seconds) (+)

• Mana Arrow(level 1) Advanced. Summon an arrow of pure mana to cause 20% magical and physical damage in a range of 15 meters. (Cost 5 MP) (cool down 10 seconds) (+)

• Stealth(level 5) basic. Turn invisible for sixty seconds. Stealth is broken when attacked or attacking. Every first hit from stealth is a critical. (Cost 10 MP) (cool down 90 seconds) (+)

• Purify(level 1) basic. Purify all things unclean and unholy. +100% chance to clear all debuffs, curses and poison. + 70% damage against the undead, +40% damage against dark creatures. (Cost 5 MP) (cool down 60 seconds)

• Lightning Blade(level 1) advanced. Coat your blade with lightening mana for 5 seconds. Every attack made would have extra lightening damage stacked on top by 35% and all slashes are AOE strike of 9x9 meters. Attack speed increases by 30%. (Cost 80 MP) (Cool down 75 seconds) (+)

• Cone Of Silence(level 1) Advanced. Create a cone of air over a target, eliminating the release of all skills and spells for ten seconds. (Cost 80 MP) (cool down 250 seconds) (+)

MASTERIES:

• Archery Mastery (level 3) basic. +3% to all archery skills and +5% damage from all bows and arrows

• Sword Mastery (level 2) basic. +3% to all sword skills and + 5% damage from swords

• Magic Mastery (Level 1) basic. +3% damage to all magic skills and spells

AUGMENTED RACIAL TRAIT:

• Gills (III): Breathe underwater for eight hours

• Swim Bladder: +60% to speed underwater, converse with aquatic creatures

• Spirit Of Air(I): Ability to communicate with air elementals and control air freely

• Heart Of Wind(I): Ability to control wind freely.

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The Two Lives Of Aaron Wade: The Gamer And The Heir 66 Port Yurtek Ii : Skills summary

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